darkscaryforest

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About darkscaryforest

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  1. Wow knowing this is a game changer. Thanks for you response.
  2. I wouldn't judge someone for save scumming, but I personally don't do it for regular playthroughs for some of the reasons discussed. I do save scum to practice certain scenarios however. For example, I have a save labelled "target practice" where i have a bow and arrows and a rifle on me. It is the morning of a clear day and literally right outside the camp office are 2 wolves. I got somewhat decent at killing wolves and deer on this save- dying dozens of times to figure out what works and what doesn't. I have another save near a moose that I've used to practice hunting that. To get really good at something, you need to do it ALOT. It is so much more efficient to isolate and work hard problems separately from the rest of the game.
  3. I use the ground- infinite storage space, costs 0 rocks, doesn't remove ruined meat. Inefficient if you want to quickly compare percentages on condition though. IMO the most useful thing about rock caches is that it is supposed to show up on your map if you charcoal it. Then again, the fidelity of that map isn't the best, and you won't know precisely where you are on it at a given moment. I'd recommend also putting it near a geographical feature that'll make it stick out and writing it in your notes.
  4. Whoa that is a challenge. I guess you'd have to continually collect enough fuel to keep a fire going for sleeping? I look forward to hearing about anything folks come up with!
  5. Creepiest experience I've had: More boring answer: Sleeping in a cave on interloper maps. I'm at the point where it is *almost* always warm at the back of the cave, but some blizzards make it too cold. I don't know if one of these can start during a sleep session so I'm forced to sleep several hours at a time to not freeze to death. Sleeping in 2-3 hours bouts causes me to miss out on the higher amounts of health gained sleeping a consecutive 10 hours- so I'll rarely do that.
  6. I thought you were pretty successful with your previous Outerloper experience (pesky elusive rope).
  7. I sympathize with the struggle of dealing with wolves. You can have a great interloper game going just have it all end instantly with the wrong encounter. The behavior of wolves seem to constantly change through updates making it tricky to know what information to trust. It sounds like you're familiar with the behavior, but I want to write it out just in case...if for nothing else, so someone else can correct any mistakes. At this time (Fearless Navigator update), the wolf will follow you at a particular "stalking speed" from a short "stalking distance" after it spots you. Should you run or manage to widen the gap, the wolf will run to squash whatever gain you had before returning to stalking. I *think* this stalking distance is dynamic. For example, if you're over-encumbered (even a little) you'll walk slower than the wolf's stalking speed, they'll close the gap and then fight to maintain their gain. A huge part of this is how far away the wolf was when it saw you. Of course, like you alluded- if you lose line of sight with the wolf, it will sprint until it can see you again. So you have an incentive to either prevent this or sprint yourself after turning a corner to maintain that stalking gap. Baiting has never really worked well for me as I started playing after Fearless Navigator. My understanding was that it was heavily nerfed with Errant Pilgrim. Before then, people were using it as a super reliable way to smash through wolves. You can find old guides recommending walking out into the open with 3 scent bars carrying 20 slivers of bait, so that you can slaughter the map's population as you go through an area. Like you said torches, fires, and flares will deter the wolf from charging for a period of time (but not during an aurora). Throwing the torch/flare at the wolf, or aiming with any weapon when it growls at you within a fire's (or with a flare or torch on the ground) safety range will cause it to flee. Without any of that, if you can score a direct hit on a stalking wolf by throwing a stone WITHOUT aiming, you have a solid chance of it turning tail and running off. Currently, wolves won't go into ice fishing huts or even barns like the one near trapper's homestead or the forge at Old Spence Family Homestead. Of course, if you don't want any wolf pelts, you can also strive to avoid an encounter with wolves altogether which is its own topic.
  8. I've never had a wolf charge me just for throwing a flare (and it usually has a great chance to scare them away) as long as you don't get too close. I have twice, once by a timberwolf with a marine flare and once by a regular wolf with a red flare, been pounced on for walking right up to the wolf with a flare in hand. It seems like maintaining a minimum of 10 feet is a good idea.
  9. Yeah, this isn't too bad though. The technique I use is: light fire, look around to make sure no aggroed wolves, equip weapon to have it ready, harvest what you want, drop it on the ground to lose scent, repeat. I don't think you'll get jumped mid-harvest if you weren't aggroed before you start. You might come out of harvest to discover your visitor growling by the fire, but just quickly aim your weapon to disperse them..you should have lots of time. If you wanted to harvest it all at once, I *think* scent still won't apply until your done so risk wouldn't increase here. Also, animals don't move very far when you're passing time like this (unless injured and running off), they kind of just dance around Speaking about the fire (less sure of torch), no. Say you have a fire waiting somewhere and you go aggro a wolf. You run back to the fire and the wolf is still far off. Aim your weapon and the wolf will actually charge, but stop short of where it normally would. If you're still aiming when it gets there, it'll turn and run off..otherwise it'll growl and wait. This is a great, safe way to kill a wolf btw. When the wolf turns to run, you have a split second window to pop him without fear of retaliation. I find it is best to do it after it has come to a complete stop and growled. I believe so, but double check me. If you want to squash the detection range after it flees to prevent reaggro, immediately crouch (helps if you have no scent). I'm almost certain fires don't scare aurora wolves (and probably not flares or torches either) since one got WAY too close to my fire and I had to panic shoot it. The wiki states that a flashlight's high beam will scare wolves (ergo, aurora wolves since it only works during an aurora) by itself but I've never tried it. Yes absolutely. If you score a direct hit on a wolf with a stone WITHOUT AIMING/NEVER AIM and without a fire or torch, you have a *decent chance* of scaring them off. This has saved me many times. From my observations, everything we've talked about applies to both difficulties. All my playtime has been past the fearless navigator update.
  10. I really love that you stocked the see through fridge with tea and coffee beverages. I'm super disorganized and end up with giant meat piles outside lol
  11. That's awesome! I hope I'm still playing at 1000 hours. I don't know if I've ever played any single game for that long, but I'd love to be that dedicated
  12. Ah I kind of see what you mean.. 10 hours is so long that even a couple of seconds during the harvest period could mean death due to the cold should you accidentally press the button to start it. This is akin to accidentally double clicking raw meat in your inventory, your character eats it when you just mean to look at it. You could argue that the player should just be more careful with the controls, but a better GUI design might be possible. How did you accidentally trigger the harvest? Did you misclick or hit a shortcut like enter?
  13. Wow that's pretty impressive. Good with the quick thinking to save your save Sometimes everything that can go wrong does and you get stuck in a hole and have to claw your way out!
  14. A wolf doesn't seem to pursue you once you're inside the little barn near Trapper's Cabin...but a Moose will. Ask me how I know.