THE LONG DARK Updated to v 2.27


Admin

Recommended Posts

You didn't bring back batteries in cars ?!? You really should put a battery in each car, even if it's an 'empty battery' that we can't use to fix transmitters, as long as we can harvest them for lead.

Still no light mode for the forum ? Reading white text over black background is actually bad!

Edited by Fozzy
Link to comment
Share on other sites

29 minutes ago, Fozzy said:

You didn't bring back batteries in cars ?!? You really should put a battery in each car, even if it's an 'empty battery' that we can't use to fix transmitters, as long as we can harvest them for lead.

Still no light mode for the forum ? Reading white text over black background is actually bad!

I actually find white over black better for my eyes...    

You can change the colour you use,somehow..

  • Upvote 3
Link to comment
Share on other sites

On 1/24/2024 at 5:42 PM, Admin said:

Hello players,

We have just updated THE LONG DARK to version 2.27, build 127976.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release.


**Spoilers Below**


Update Details

ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE

Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run.

NEW CUSTOM EXPERIENCE SETTING FOR SCURVY

We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option.

screen_9c1b42f4-ea8d-48a8-9a57-f8209eeff960.thumb.png.3f694e731f4b7cf94c06183447e27ab2.png

Bug Fixes

This Hotfix includes fixes for the following issues:

CRASHES

  • Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games.
  • Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs.
  • Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet.
  • Adjusted Chemical Hazard territory to better match the visual representation of their boundaries.
  • Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois.
  • Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit.
  • Fixed an issue which made it difficult to find a valid location to place a Rock Cache.
  • Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire.
  • Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations.
  • Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister.
  • Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed.
  • Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake.
  • Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container.
  • Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region.
  • Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface.
  • Fixed an issue which could cause a 'Failed to Load Save' error after using the Respirator.
  • Fixed an issue where items on Benches would be left floating after breaking them down.
  • Fixed an issue where the Langston Mine Keys were not included in Journal > Collections > Mementos.
  • Fixed an issue where debug text could be seen when hovering the transition icon to Zone of Contamination from the Transfer Pass Map.
  • Fixed an issue where the cave transition to Zone of Contamination from Forsaken Airfield was labeled 'To Transfer Pass'.
  • Fixed an issue where debug text could be seen on the Harvesting interface when interacting with a Poisoned Wolf Carcass that was 50% or more frozen.
  • Fixed an issue where Survivor-held light sources would not deteriorate when Harvesting a Carcass.
  • Fixed an issue where Survivor Condition would not deteriorate when Harvesting a Carcass.
  • Adjusted Harvesting of Rabbits and Ptarmigan to allow for Bare-handed Harvesting at the cost of a small percentage of meat.
  • Fixed an issue where no idle animation would play in the Harvesting user interface when interacting with certain Carcass types.
  • Fixed an issue where some canned beverages could not be reached on the floor of a vehicle interior.
  • Fixed an issue where the Survivor would be placed too far from the ladder when transitioning into the Prepper Cache in Bleak Inlet.
  • Fixed an issue where the Travois would become stuck in a 'Loaded' state if the player selected 'Drop All' while water was stored in the Travois.
  • Fixed an issue in Zone of Contamination where the Survivor was unable to pick up a Knife sticking out of a tree.
  • Fixed an issue which could result in multiple Vaughn's Rifles spawning in Carter Hydro Dam.
  • Fixed an issue where certain Books could not be interacted with in the Zone of Contamination.
  • Reduced the damage dealt to Insulated Flasks from Survivor falls.
  • Increased the Condition of Chemical Boots.

ART & ENVIRONMENTS

  • Adjusted the Simple Lure and Fishing Lure to remove some hard edges from the model.
  • Updated the Dress Shirt to address inconsistencies and visual issues between the inventory and in-world models.
  • Fixed multiple locations in the Zone of Contamination where snow piles could be seen fading in and out as the Survivor approached and retreated.
  • Fixed an issue where shadows could pop in and out on door handles in the Concentrator building depending on the Survivor's position.
  • Fixed an issue where lift cables were missing from the exterior of the Concentrator building.
  • Fixed multiple visual issues where items and terrain could be found floating or intersecting with each other within the Langston Mine.
  • Fixed an issue where a concrete barrier in the Zone of Contamination could shift to a new location as the Survivor approached it.
  • Fixed an issue with Rope spawn orientation that could result in the model oriented stiffly against walls.
  • Fixed a visual issue with the Security Chief's Remains, allowing players to see through the back of the model from the eye sockets.
  • Fixed an issue where the entrance to the Langston Mine could be seen clearly through inclement weather.
  • Fixed an issue which caused a visual mismatch between what the player would see prior to exiting from the main entrance of the Langston Mine, compared to what they saw once they had exited.
  • Fixed an issue which resulted in some items being offset from trees they should be resting on in Hushed River Valley.
  • Fixed an issue which made it difficult for the Survivor to move onto the platform above the waste pool in Langston Mine.
  • Fixed an issue which caused a jarring visual mismatch between trees seen within the transitional cave to Forsaken Airfield and those after exiting the cave.
  • Adjusted the pit in the cave transition from Airfield to Zone of Contamination to better communicate it shouldn't be entered.
  • Adjusted the pit beneath the rickety bridge in Langston Mine so Torches and Flares can no longer be seen when they hit the bottom.
  • Fixed an issue in Zone of Contamination where Burdock Bushes intersected with nearby rocks.
  • Fixed an issue which could result in the 'Security Chief's Log' being completely unlit when picked up and read.
  • Fixed an issue where a shadow was incorrectly projected from the door of a Medical Locker in the Concentrator building.
  • Adjusted the lighting effects of Survivor held light sources on both sides of the chute transition in Langston Mine for better consistency.
  • Adjusted the chute in Langston Mine to make movement through this area easier.
  • Fixed an issue where a cardboard box could be seen intersecting a minecart in the Concentrator building.
  • Fixed an issue where a pallet could be seen intersecting a handrail in the Concentrator building.
  • Fixed an issue with terrain in the Forsaken Airfield to Zone of Contamination cave transition which resulted in gaps through which the player could see out of bounds.
  • Fixed multiple locations in Desolation Point where Old Man's Beard was not correctly connected to trees.
  • Fixed an issue where a clipboard could be found intersecting a console in the Concentrator building.
  • Fixed an issue where Wildlife could spawn or climb into a tree.
  • Fixed an issue in Zone of Contamination where the Trainyard building would change its level of detail too abruptly, making it look like parts of the interior were appearing and disappearing.
  • Fixed an issue in Zone of Contamination where the preplaced beds in Scaffolder's Hideout intersected with the ground.
  • Fixed an issue in Zone of Contamination where weather effects would not render outside while within the Forgotten Exploration tunnel.
  • Fixed an issue which resulted in a slight light source emanating from the Survivor while inside the Forgotten Exploration tunnel.

ANIMATION

  • Fixed an issue where the Survivor's thumb could intersect with the Flashlight while held.
  • Fixed an issue where the Survivor's hand would clip through the Elevator Crank when removing it from an Elevator.
  • Fixed an issue where the Survivor's hands could intersect with an Interview Transcript clipboard when interacted with.
  • Adjusted the Travois pickup animation to be smoother and reduce player disorientation.
  • Adjusted Wolf Harvesting animations to look more polished.
  • Fixed an issue where a Wolf Carcass could shift slightly when the Survivor bent down to begin Harvesting.
  • Fixed an issue with Rabbit Carcasses that resulted in a lump on the model when held in the Survivor's hands for Harvesting.
  • Fixed an issue with Doe Carcasses which resulted in the Harvesting animation being offset.
  • Fixed an issue where Moose would not gracefully transition to their death pose after falling to the ground.
  • Fixed an issue where using a Hunting Knife on a Doe would cause a short animation jolt on initiation.


AUDIO

  • Adjusted which audio tracks could play while inside the Langston Mine, preventing calming music from playing in a decidedly unsafe location.
  • Fixed an issue which caused wind ambience in the Main Menu to sound slightly tinny.
  • Fixed an issue which caused too much reverb when near the pit of the Langston Mine in Zone of Contamination.
  • Adjusted sound effects when climbing the rope in the Elevator of Langston Mine to better match the environment.
  • Fixed an issue which caused snow footstep sound effects on the wooden bridge from the Concentrator to the locked Langston Mine gate.
  • Fixed an issue in which voice-overs could be preemptively cut off when interacting with multiple items which would cause a voice-over to begin.
  • Adjusted the Misophonia filter to include footsteps through Chemical Hazard Zones.
  • Fixed an issue which caused Misophonia triggering sounds to play through reverb effects.
  • Fixed an issue which caused snow footstep sound effects on the concrete floor of the Concentrator building entryway.
  • Adjusted the audio of items thrown into bottomless pits so they can no longer be heard.

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.

If you would like to provide feedback or discuss your experiences with the game, with the development team, or other players; please post your feedback in the Official Forums: hinterlandforums.com/forums

If you encounter a crash or issue with the game post-update, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

### END OF ANNOUNCEMENT ###
 

Thankyou for all your hard work fixing these wee bugs, especially grateful I can harvest small game without needing to hunt down the hacksaw!!❤

  • Like 2
Link to comment
Share on other sites

15 hours ago, tabashe said:

uninstalled since the update did not work.  Reinstalled and still not working for me.

Sorry to hear you've encountered this issue. The best way for the team to support you with this is to submit a ticket at our Support Portal: hinterlandgames.com/support

Link to comment
Share on other sites

On 1/24/2024 at 6:42 PM, Admin said:

ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE

Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run.

*sigh*

I tried Signal Void but didn't like it, so I never completed it. So so much for Buried Echoes, I'll never have a chance to see what's inside.

I wouldn't care paying for maps and find it jusitified as Hinterland never stated they would give more and more maps, but I must say I am disapointed, why would you artificially force a player to go through things he don't like ? That's beyond me, I can't see the purpose of this.

Link to comment
Share on other sites

11 hours ago, JMK said:

*sigh*

I tried Signal Void but didn't like it, so I never completed it. So so much for Buried Echoes, I'll never have a chance to see what's inside.

I wouldn't care paying for maps and find it jusitified as Hinterland never stated they would give more and more maps, but I must say I am disapointed, why would you artificially force a player to go through things he don't like ? That's beyond me, I can't see the purpose of this.

Players stated (me included) that finishing signal void first to be able to start echoes is a bad idea and a waste of time for players that did it once or multiple times already ( i myself done void like 8 time so far) so HINTERLAND listened and changed that. Now you only need to complete the void once to be able to start echoes on new chars/runs so i dont understand where is the forcing form Hinterland's side. 

It is normal that in compter games that have some kind of story or progress levels you need to complete the first part to be able to unlock future content/next parts. So if a game has for ex. 4 chapters you must complete them in order so they unfold the story to you. 

Signal void is actually really easy to finish and you can do it in one sitting no problem. The only choke point is in Milton where you need to search for car battery in car wrecks. Sometimes i found it in literally the last car on the map but sometimes it's in the 3rd car i check. Heck it even triggers an aurora when you repair signal towers so you dont need to w8 for the aurora to happen. 

if you REALLY want to see the echoes content i recommend you suck it up and finish void so you wont have to do it ever again if you really dont like it. 

  • Upvote 1
  • Like 2
Link to comment
Share on other sites

@James Hickok I said it's artificial since signal void doesn't leave you some items or whatever that maybe necessary to go beyond.

There are 3 modes, story, sandbox, challenge. TFTFT is some kind of combination of these, it,fails to brings new mechanics or long term purpose for the sandbox. You are still at the same place once you leveled 5 here and there.

I'll just pass on Buried Echoes

Ps: Are you really "recommending" me to "suck it up" ? You are free to discard my opinion after all, but feel free to keep it civil.

  • Upvote 2
Link to comment
Share on other sites

19 hours ago, JMK said:

*sigh*

I tried Signal Void but didn't like it, so I never completed it. So so much for Buried Echoes, I'll never have a chance to see what's inside.

I wouldn't care paying for maps and find it jusitified as Hinterland never stated they would give more and more maps, but I must say I am disapointed, why would you artificially force a player to go through things he don't like ? That's beyond me, I can't see the purpose of this.

I'm unclear about what exactly the complaint is here? Can you not get into the Zone of Contamination at all unless you've finished Signal Void?  Or just the Mine areas?

My last save before the ZoC was added already had SIgnal Void completed, so I just kept going into the new challenge. So am not sure if the Zone is totally locked for you.. \ ??

  • Upvote 1
Link to comment
Share on other sites

12 hours ago, JMK said:

@James Hickok I said it's artificial since signal void doesn't leave you some items or whatever that maybe necessary to go beyond.

It leaves you with a few cans of corn (you can use that to make special recipe) + 1 can of ham and technical balaclava on loper difficulty. 

13 hours ago, JMK said:

There are 3 modes, story, sandbox, challenge. TFTFT is some kind of combination of these, it,fails to brings new mechanics 

Not quite right - there are some new feats and mechanics introduced to the game since TFTFT update.

12 hours ago, JMK said:

Ps: Are you really "recommending" me to "suck it up" ? You are free to discard my opinion after all, but feel free to keep it civil.

Like i said...... If you Really want to see/experience buried echoes and "dont like void" SUCK IT UP and finish it. What is there not to understand? and how can this be non cvil response ? 😆   

Finally im not discarding your opinion but just trying to prove that the points you stated in that opinion are wrong -=> Hinterland is not forcing anyone to do anything, there are new mechanics and features in the game, signal void does leave you some items.....

 

Anyway - You have stated that You will not do Echoes so there is no point in further conversation. You chose to refuse new content becaues "you dont like it" so why this: 

13 hours ago, JMK said:

So so much for Buried Echoes, I'll never have a chance to see what's inside.

You have a chance - You just dont want to do it.        

 

  • Upvote 1
  • Like 1
Link to comment
Share on other sites

3 hours ago, James Hickok said:

It leaves you with a few cans of corn (you can use that to make special recipe) + 1 can of ham and technical balaclava on loper difficulty. 

Not quite right - there are some new feats and mechanics introduced to the game since TFTFT update.

Like i said...... If you Really want to see/experience buried echoes and "dont like void" SUCK IT UP and finish it. What is there not to understand? and how can this be non cvil response ? 😆   

Finally im not discarding your opinion but just trying to prove that the points you stated in that opinion are wrong -=> Hinterland is not forcing anyone to do anything, there are new mechanics and features in the game, signal void does leave you some items.....

 

Anyway - You have stated that You will not do Echoes so there is no point in further conversation. You chose to refuse new content becaues "you dont like it" so why this: 

You have a chance - You just dont want to do it.        

 

Telling anyone to suck it up is not polite... In any context.....    If he doesn't want to play then that's up to him , he's been around a long time and knows what he likes and doesn't like.. 

  • Upvote 3
Link to comment
Share on other sites

16 hours ago, twyn1 said:

I'm unclear about what exactly the complaint is here? Can you not get into the Zone of Contamination at all unless you've finished Signal Void?  Or just the Mine areas?

I haven't touched any of the Tales. I could enter the ZoC and get into the Mine and explore nearly all of it. From watching others play with Signal Void completed, there was only one area I couldn't get to, and one other room I couldn't loot. In terms of the map, it's almost all available to anyone with the DLC whether they're done any Tales or not.

Obviously the pressies you get for completing Buried Echoes are also not avaiilable, but by all accounts they're not that spectacular (especially on Interloper?) and I would say not the point. By my understanding the main point of doing the Tales is engaging with the history and lore of Great Bear. So if you're not bothered about that (I'm not) then there's not much lost.

Given that the history and lore is the main focus of the Tales, it makes sense to gate Buried Echoes behind Signal Void: they're telling a story and the story occurs in that order.

Link to comment
Share on other sites

52 minutes ago, Leeanda said:

Telling anyone to suck it up is not polite... In any context.....    If he doesn't want to play then that's up to him , he's been around a long time and knows what he likes and doesn't like.. 

Seriously? Well i dont know about that im not a native english speaker. Suck it up in my language means just to get a grip or to get over something - its not unpolite in any way and i doubt that its not polite to english speakers. Cmon. seriously? And im not atacking the guy just stating that hes arguments are wrong and tbh silly. "oh i want something but i dont want something, why oh why."    

Im done with this conversation. 

  • Upvote 1
Link to comment
Share on other sites

14 minutes ago, James Hickok said:

Seriously? Well i dont know about that im not a native english speaker. Suck it up in my language means just to get a grip or to get over something - its not unpolite in any way and i doubt that its not polite to english speakers. Cmon. seriously? And im not atacking the guy just stating that hes arguments are wrong and tbh silly. "oh i want something but i dont want something, why oh why."    

Im done with this conversation. 

It's not a language issue,it's a manners issue...   No it's not polite,not where I come from ..   

I know you don't mean to be rude but I've said before that you come across that way a lot...    There's no right or wrong way to play this game .

  • Upvote 2
Link to comment
Share on other sites

Seems to me like bad form to try and dismiss, belittle, and mock another person's feelings and options about a situation as being "wrong and/or silly" when it's really just a subjective difference of opinion.  

:coffee::fire::coffee:
It's one thing to disagree... I think it's quite another thing to mock and belittle. 

  • Upvote 4
Link to comment
Share on other sites

The thing I want to do the least is pour oil on the fire, still, would like to add my 2 cents:

A sentence in one language/cultural background may sound polite and be the expected behavior, while it can be extremely rude in another.
Where I live (NL), being honest and straightforward is the expected behavior, which for many others feels extremely rude.
Like: telling, that the dinner at my place is from 19:00-23:00 (meaning you are expected to leave the latest at 11pm)
At the same time, beating around the bush, or saying "oh, that's an excellent idea", when you actually hate the whole thing is considered rude and misleading.
(which is the expected behavior only a few kms away on the other side of the channel)

How about someone saying "no thank you" to a meal/drink you offer? Is that rude or polite?

my point being..., to truly be open to other cultures, it might make sense to try entertaining the idea, that something I perceive as rude, might not have the least bit intended to be rude. And since TLD is played all around the globe, we can expect here people from many different cultures, despite all using English as a common language. Hope it makes sense and I made my point in a sufficiently polite manner:)

Edited by AdamvR
  • Upvote 4
  • Like 2
Link to comment
Share on other sites

11 hours ago, xanna said:

I haven't touched any of the Tales. I could enter the ZoC and get into the Mine and explore nearly all of it. From watching others play with Signal Void completed, there was only one area I couldn't get to, and one other room I couldn't loot. In terms of the map, it's almost all available to anyone with the DLC whether they're done any Tales or not.that order.

Thanks for answering my question ... appreciate it!

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now