Ansible

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Everything posted by Ansible

  1. That's me, so. Ummmmmm... thanks?
  2. Huh, I guess I never tried, but I never thought that you could ever place them on ice. Are you supposed to be able to?
  3. More food for my tummy!!!
  4. Yeah, it makes me NOT want to try Interloper, if that's what it's like all the time. I think I'll just stick with my Stalker for now, TYVM!
  5. Damn that was freaking ROUGH: I've played on Voyager for YEARS, and only within the last few months started with Stalker. I checked my badges and happened to notice that this was the last badge that I could possibly get (not counting all of the ones where "you had to be there" in 2020 and such). This was the hardest challenge in the game that I've ever had. Everything else I've ever done in the game? A cakewalk. But then again, I never really played Interloper... so perhaps it was me jumping into the deep end when I was just used to playing in the kiddie pool? 😄
  6. I kind of expect that it's the display that's doing the rounding not the game engine, and I actually had, say, .0499 of that item, but the display rounded it up. I don't think it would hurt to just expose the actual amount, instead of showing an incorrect rounded value. Let's say... show up to 4 decimal places rather than 2 like I just did, and it'd make a huge world of difference!
  7. This one's fun, and MUST be a bug... right? Well I'll consider it a feature then... I found this while trying to complete As The Dead Sleep. There's a spot in Mountain Town where if you start climbing up the side of the mountain, you can keep on climbing... even when the mountain stops. That's right, climb right up into the air and keep on climbing... you can literally walk on air! It's probably more impressive with a video, which I didn't take yet, but here's some screenshots which also show the location. And yes, the second image **IS** me looking straight DOWN:
  8. A challenging shelf: Also... I can't make this bannock because I only have 0.05L of the required 0.05L of cooking oil? BWUH????
  9. Probably a good choice. Remember, NEVER forget: "Pretendy Fun Time Games"
  10. Dear Lord in Heaven YES!!!!! 🤩
  11. Another one... "challenging" pillows:
  12. Okay, this one MUST be a bug... right? I'm doing the Archivist challenge, and I'm almost near the end of it... I go to the Desolation Point lighthouse to get that one, and since it isn't an auroroa, I proceed to harvest everything inside the lighthouse, since I've got time to kill. So, I chop down the desk that the laptop is sitting on, and the laptop surprisingly falls on the floor properly this time instead of floating. HOWEVER, next aurora comes around, and the laptop is lit up, but I CANNOT interact with it in any way... no prompt comes up, no matter how close I get to it, or what angle I approach it from. Is this run doomed because I went all Jack Nicholson on the desk???
  13. Says that carnivore cat avatar... 😁
  14. Oh! I just thought of another one that's probably my favorite "little thing" - when the devs randomly spawn items inside of crates or boxes, so that when you harvest them, the items appear. It's like Christmas!
  15. It basically is branding. It's nothing required by the FDA or anything like that. It's just what companies have sort of all informally agreed on to help move the product easier. I suspect that for each drug, it started with one company doing it, and then they were successful, then everyone else that got into the market copied them. You could look at this phenomena one of two ways: Optimist - companies do this to let customers know at a glance what drugs they should be able to expect to find in a container without having to read it Pessimist - companies to it to sort of "trick" consumers into buying their product instead of their competitors product with the same drug
  16. I have a whole thread for weird things I find in the game that bother me. This thread is the opposite. What are a few things that are "nice touches". Little things that you like about the game that make you think a lot of thought was put into it. I'll start: After harvesting animals, if you "Level Up" while you're harvesting, all previously harvested carcasses that are still around appear to have some extra meat in them to harvest when you go back to them. Which means you can get a little more meat... showing that you're a better harvester. The beauty of the auroras. Being able to use cans to boil water, and taking water out of toilets. The little comments that the PCs make during regular day-to-day activities. They may get tiresome to some, but I personally find Astrid's voice calming, so that's why I always choose Female at the select screen when starting a new run. It's like having a friend there along with you on the lonely Canadian frontier!
  17. Another oddity. I've noticed that some of the new foods implemented with the new cooking system allow you to "overeat". This includes potatoes and carrots. Other foods in the past, your character would munch away, until the hunger bar got full, and then would stop. It was a great way to conserve food and not waste it. Now, with these new foods, you have to pay attention the bar and Esc/Cancel out of the eating the moment you see it just about to be full, to prevent wasted calories. Not sure if that's intentional or not, but the old foods still use the old "auto-stop" behavior, so I'm not thinking that it is.
  18. I'm gonna say that these are an oddity too.... challenging grates. If they can't be opened, I think they should have a slightly different look or some kind of other indicator that they are different than the ones that you can open:
  19. Replacement fuse - found floating in mid-air. I didn't even harvest anything this time!
  20. I think the strangest thing is that you can take painkillers twice in a row or more - one time for each affliction. You try to take 6 acetaminophen all at once in the REAL world - and you'll probably DIE. If they wanted to go with more realism, they'd let that one dose heal all current applicable afflictions, and then prevent you from receiving more of those applicable afflictions for X amount of time.
  21. Thanks. Honestly, it kind of bothers me that the bear is sitting there running around me and wanting to kill me, but can't because I'm in the middle of the harvesting animation. I feel like the developers dropped the ball a bit there... the bear should be able to INTERRUPT the harvesting animation and maul me! What would be even better and more realistic though (though I'm sure probably SUPER hard to code!) would be to allow us to look around WHILE the harvesting animation is happening... so that we could perhaps see a bear coming, interrupt/cancel the harvesting, and book it! Right now, you're basically taking a risk every time you start the harvesting animation!
  22. Here's something that I think must be a bug, because I don't recall the devs ever stating that they had changed this behavior. In the past, when you were trying to transfer stuff from your inventory into a container, you could start the transfer process with any stack of stuff, even if the whole stack would be too much weight for that container to hold. The game would just tell you that you can't transfer that much. Instead, now, once you try to start to transfer a stack that's too big to all go into a container, where before you'd get the interface pop up that would ask how much you want to transfer, instead the interface no longer pops up, and you just get the "ert!" noise that plays whenever you try to do something that you can't do. For this example below, I have a stack of tinder. The container has 0.49kg of space left in it where I should be able to put stuff, which means I SHOULD be able to put 9 of those 12 tinder into that container because they each only take up 0.05kg of space. However, I can't. The game just says "ert!" and doesn't let me even try. Has this changed as a formal change somewhere listed in the change log and I just missed it? Or is it a bug? I don't know!
  23. Non-Harvestable Cabinet Doors that can be harvested elsewhere. I should think of a nickname for these types of objects... oh, I know.... "challenging". 😁