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Hello.

Is there a possibility that in the future the sandbox mode saved games will be deleted because of new updates and such? And if so will we be announced before it does so we can complete what we got going on?

Thank you.

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Hi,

What is the point of having food degrade if you can just eat 0% food once you have level 5 cooking?

Are you ever going to change level 5 cooking to something slightly more realistic other than being able to eat 2 year old rotten meat with no repercussions?

Thanks

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Hi! Have you ever think to create in-game challange editor? There are only six basic challenges and completing of it make a few days. Creating the new challanges and playing on it can give old survariors, that play over few hundreds of hours a new experience.

Edited by alex_p
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Hi!

I know that mental health gestion was something in sight for the team at some point and the subject has make some back in forth in various discussion. Is that something you are still considering? If yes, is there have been any concrete progress (a yes or no is what I expected to get, not a detailed listing of what is accomplished) in that direction or it is still a wish?

 

Thanks!

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Would it be possible to add second, alternative key shortcuts? So we can set both W or UpArrow for walk, LMB or SPACE for interaction key etc.

My poor mouse, I would love to use ie SPACE for struggles (but keep LMB for other actions) to give it some rest :)

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There is an existing thread talking about crows and changing weather.  Essentially, when crows are flying in a straight line (not circling a carcass), is that an indication to the player that the weather will be changing soon?

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Hi! again! I'm wondering if we can have an option to take our own lives with the revolver. 

As an example you're bleeding and nearly freezing, you suffer too much pain. You have nothing to eat, your shelter is far far away and you got the only thing with you. The revolver. A simple bullet to take all pain away. Let us die in peace, without suffering.

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Please refrain from responding to other people's questions in this thread. This is only for questions for The Long Dark Creative Director @Raphael van Lierop

If you know that a question has already been answered then it is alright to link to the previous answer, but if someone has a question that hasn't been previously dealt with let's leave it alone. Even if you know for 100% the answer or why it couldn't work.

We want to keep this thread quick and easy for Raph to get questions from and not fill it up with debate, discussion or worse. 

Thank you.

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Any chance of having more variety in the frozen corpses? I know this is grim, but most of the frozen corpses I find in game seem well clothed. Shouldn't their lack of protection be evident? How did they die if not from a  lack of protection from the elements? If it was starvation, then I certainly shouldn't find cans of food near them.  It makes sense in the wild (poor lad was pushing himself too far). And why no female corpses? There is a million ways and a million reasons someone can "fade into the Long Dark"... Can't you get your artists to make a few more corpses that tell stories about the frozen bodies we find in game?

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I checked the question index, and did not see this asked yet (though I may have missed it... the list is getting loooooooooong!), so here goes:

In a thread on the Steam forums, a well known Interloper player says he had an improvised hatchet break (ruined) at 27%.

https://steamcommunity.com/app/305620/discussions/0/1640912849397428149/

I remember having prybars break in the past at ~10% or so, making the locker or car trunk you were trying to open break as well. You could not attempt to pry it open ever again. I can't recall having any tool break at ~25% or above, though, after many, many Survival Mode games,, it may have happened and been forgotten already.

So the question is: Do all tools, store-bought and improvised have a breaking threshold, that when reached, initiates an RNG dice roll to determine if the tool beaks or not during use? If so, is the threshold different for each tool? Higher point for improvised tools, than the store-bought equivalent? No need for actual numbers, that can be set aside for an interesting Science experiment done by players, if it has not already been done.  :)

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Hi !

Can you talk to us about the birds' sounds ? Did you make it or recorded some ? What species are we listening to ? (Is it an owl in Coastal Highway ?)

Thanks for your time.

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On 5/24/2019 at 5:55 PM, Ghosty 1944 said:

Something that I am not sure about is that is it just great bear that is seeing the Aurora or is it all over the world? I always assumed that when the Aurora first happened the world went into below zero temperatures. I assume the whole world because the world was already getting super cold before winter. Will:"I don't remember needing my parka this earlier."

So is it just a harsh and early winter on the island of Great Bear or is this how the world ends...

P.S idk where else to put this but who is the girl in the server room in the redux trailer? Maybe the person the trapper sent you to message?

 

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So I stopped and took the time to check out the gravestones outside the church, and I noticed that all of the named graves were for people who had died very young.  The oldest was just 25, two were 17, and Lily was just 16.  Is there some plot significance to the fact that all the graves are of people who died young?

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Hey Raph, couple of console questions, the second of which is much briefer than the first:

I've asked before if you thought the console versions of TLD would ever have markedly improved framerates compared to the 30ish they're at now, to which you said no (or at least that it was unlikely) - are you able to expand on that a little? In other words: if not, why not? Are the consoles simply too old now? Is it the engine? Would you have to sacrifice too much re: visuals for it to run/"feel" smoother? I realise it's probably some combination of those (and other) things; I was just wondering if there was one reason that stood out above the others.

Secondly, with PS5/Nextbox "coming soon" - well, probably in the next 18-24 months - do you see yourselves releasing and supporting TLD on the next generation of consoles, or do you think Hinterland will be focused on a new title by then?

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Hey!

First off, thank you for creating such an awesome game!
Secondly: All clocks I came across so far show 03:38 - is this intentional and the time the first solar storm hit earth, or is that just a random time?

 

tld-clock.jpg

Edited by jeinzi
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Hi!

I would like to know if it is possible to have some sort of guide or thorough explanation of each parameters in custom difficulty and how it affect the game specifically when going from a low to high setting for a given parameters. I actually really, really love the custom difficulty, but some parameters how somewhat still vague and how to figure how they interact with the game.

Thanks!

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Hey there Hinterland and devs in Milton post office.
Mika from Finland and sorry about ice hockey world championship.
For the jokes...maybe add ice skates?
For the question what i have....
Have you thought about drying firewood inside houses?
Maybe drying firewood would give you more heat and better starting change?
What about lean-to structures? You dont have it in Canada?...in Finland, those are everywhere.
Thanks for the game, its best survival game in genre and we are really enjoying it.
Mika,Suvi,Viljami and Antton from Finland....

(To the stuff of the post office in Milton)
"If you are not dead by the cold yet, Im eagerly waiting for your response"

-Kotka ,Finland 31.5 2019-


 

Edited by kopo79
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Hi Raph!

How do you like the ice hockey world championship? Personally, I was angry because of the Finland))) well, congratulations to them. But Russia and Canada are still stronger)))

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Hey Ralph,

Great job with the rifle mechanics and sprain system, much better now.

1. I know this was asked previously but is there now a chance for better anti aliasing? 

2. Body fat and calories. This has been really bothering me for a long time. While I know, that games are games, and not a reflection of nature, and TLD is not a simulation, please hear me out.
In nature humans have fat stores that they tap into when they are out of food. No more glycogen in liver and glucose in blood stream - we start burning fat into ketone bodies and use them for fuel. 
However ketone bodies suck for high intensity activities, for this we need glucose. But for long walks, low intensity exercises, heating our bodies - they are great.

So how about a rehaul of the hunger system in TLD. Add a second meter - body fat. It fills up when you are eating - about 20% of calories are going to the fat. When you are out of normal hunger, you start burning fat. While using your fat as fuel, you cannot do high energy exercises - like running with 30kg backpack (stamina meter reduced by 90%), climbing ropes, chopping hardwood, forging tools or fighting wolves/bears.

Also this could teach a lot of people that you can easily start to burn off body fat if you have not eaten for a few hours and you are out of glucose and glycogen.

 

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Hey raph

 

Will we ever get to see more challenges added? Is a hunted part 3 planned? Or was the hunted challenge just sort of a testing ground for the bear hunts in story mode? I'm asking because I've completed all challenges and loved them (except for nomad and the computer aurora one) and would like to see more of them in the game! 

 

Enjoy your weekend 

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I love so much of the sound design in the game. Is the spooky creaking metal noise in places like Hybernia inspired by the sound design from the sniper scene in the film Full Metal Jacket? Either way it instantly makes me think of the film every time.

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Hi, thank you for your amazing work, I've been following TLD since the very first public build and I'm really happy to see how much it grew, both in scope and in quality!
I have a question about the crafting UI: when you craft pretty much anything at the workbench there are instances where you can choose the tool for crafting, for example the Knife vs the Hatchet, or the Sewing Kit vs the Fishing Tackle. When you select the amount of time to work and then use a "lesser" tool (such as the hatchet, the fishing tackle, or the improvised knife), it looks like the time needed to finish the job is always more than what was displayed before. That means that you basically never reach completion since it follows an asymptotic curve of some sort.
Is it a bug o an intended behaviour? Maybe it would work better if we could select the tool before and only then select the amount of time to work, which at that point should be calculated based on the actual tool selected.
Thanks!
 

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Привет, Глубинка! Вы сделали замечательную игру про выживание в Канаде, но больше всего мне нравится в этой игре звуки. Вы сделали добротный бренд для всех вещей. Но возникает вопрос: кто озвучил персонажа Маккензи? А есть видео с его озвучкой? Я просто не мог найти его в Интернете. Спасибо за внимание!

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Hi, Ralph!
I should say thanks to you and whole Hinterland team for what did you done!
I got several questions

1: Will you rework the looting system? I thought if in game you actually would open the crates, cabinet, cupboards and you can and take all what inside, I mean, there's would be a space where all loot is placed, so this is would give some more immersion

2: I feel that the all locations are quite empty, do you planning to add more details in all locations do you planning to add some details that telling our some little stories like its doing Bethesda in their fallout and skyrim games?

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