Wastelander Posted September 25, 2016 Share Posted September 25, 2016 Just now, Joelle Emmily said: Passive cooking, maybe the threat of burning and ruining the food? Plus, plus, plus, plus, plus, plus, plus, plus. That seems to be the implication. Finally something we can fail just by not paying attention, just like in real life as evidenced by my soup today Link to comment Share on other sites More sharing options...
Joelle Emmily Posted September 25, 2016 Share Posted September 25, 2016 I'm assuming passive cooking includes water harvesting, because being able to walk away from melting multiple liters of water would be a bonus. Or cooking multiple items. Link to comment Share on other sites More sharing options...
Joelle Emmily Posted September 25, 2016 Share Posted September 25, 2016 3 minutes ago, Wastelander said: That seems to be the implication. Finally something we can fail just by not paying attention, just like in real life as evidenced by my soup today Burning soup? Oh dear god! You're poor character's done for! EDIT: Crap, sorry for the double post. Link to comment Share on other sites More sharing options...
Wastelander Posted September 25, 2016 Share Posted September 25, 2016 Just now, Joelle Emmily said: I'm assuming passive cooking includes water harvesting, because being able to walk away from melting multiple liters of water would be a bonus. Or cooking multiple items. Yep. Would be nice to mend some clothes while the water's boiling and the meat's cooking. It's more realistic and gives us more time to explore places and put wolves on the list of endangered species Link to comment Share on other sites More sharing options...
Tbone555 Posted September 25, 2016 Share Posted September 25, 2016 yes. thats all that can be said here. just, yes to all Link to comment Share on other sites More sharing options...
Kyopaxa Posted September 26, 2016 Share Posted September 26, 2016 All animations that currently happen on accelerated time would require accelerated speed animations. It it's that way, then ok. It can actually be fun to see. Otherwise, I don't think it's a good idea for those. I wouldn't mind seeing my hands a little when sprinting, Mirror's Edge is a good example about this and really works well. Link to comment Share on other sites More sharing options...
MarrowStone Posted September 26, 2016 Share Posted September 26, 2016 Adding animations to everything doesnt mean wed have to see the whole action take place, a little part of it would be fine while the bars loading, assasins creed had you harvest an animal where you stab it as the screen fades black and voila when the screen returns its harvested fully. As for eating animations, i dont like, the devs would have to work on animations for several types of food and id rather have them work on other things like chopping saplings, putting your hand up when a strong gust of wind hits your face. Etc. Link to comment Share on other sites More sharing options...
Jaffa Posted September 26, 2016 Share Posted September 26, 2016 I'd love to see hands while holding/reloading weapons Link to comment Share on other sites More sharing options...
Ruruwawa Posted September 26, 2016 Share Posted September 26, 2016 5 hours ago, MarrowStone said: Adding animations to everything doesnt mean wed have to see the whole action take place, a little part of it would be fine while the bars loading, assasins creed had you harvest an animal where you stab it as the screen fades black and voila when the screen returns its harvested fully. I agree. Who, in real life, devotes their entire attention to watching their hands turn on a light switch, open the fridge, pulling the flush, etc? But that's exactly what we've gotten so far from 1st person animations. That amazing minimalism of the art style got kicked to the curb and instead we get super detailed and super slow animations. "Cut scenes" you're forced to watch before you can continue play, for something you'll do hundreds or thousands of times over the course of your time with the TLD. Ugh! It's immersion breaking for me, and after about 100 hours of gameplay with the new animations I actually avoid using certain light sources because because of them. I'd gladly pay full price to buy a version of the game that had the old versions of the animations. Better yet, animations that jived with the minimalist genius of the art style. I have an imagination, let me use it! Link to comment Share on other sites More sharing options...
Calico Jack Posted September 26, 2016 Share Posted September 26, 2016 3 hours ago, Ruruwawa said: I agree. Who, in real life, devotes their entire attention to watching their hands turn on a light switch, open the fridge, pulling the flush, etc? But that's exactly what we've gotten so far from 1st person animations. That amazing minimalism of the art style got kicked to the curb and instead we get super detailed and super slow animations. "Cut scenes" you're forced to watch before you can continue play, for something you'll do hundreds or thousands of times over the course of your time with the TLD. Ugh! It's immersion breaking for me, and after about 100 hours of gameplay with the new animations I actually avoid using certain light sources because because of them. I'd gladly pay full price to buy a version of the game that had the old versions of the animations. Better yet, animations that jived with the minimalist genius of the art style. I have an imagination, let me use it! Agree one hundred per cent. I thought the old animations were an integral part of the overall style of the game, and made it all the more unique. Minimalism in terms of volume of content as well as style. The first person animations are almost like the voiceover version of Blade Runner. Link to comment Share on other sites More sharing options...
ArcherAC3 Posted September 27, 2016 Share Posted September 27, 2016 Gosh, first aid animations would be awesome. Hopefully, first aid system will get a bit more complex (maybe to something like Metal Gear 3? I remember feeling like a combat surgeon trying to save "myself" on this scene xD : Unfortunately he does it too fast here, but if you go pausing the video during the "procedure" you can get a feeling of how many items you have to treat wounds. Something like this, but with first person presence in TLD would be seriously amazing! Link to comment Share on other sites More sharing options...
aurora Posted October 2, 2016 Share Posted October 2, 2016 On 25.9.2016 at 8:18 PM, Wastelander said: Last on my list if you ask me. How many times do players light fires vs. how many times do they look at their feet? Still it is strange not seeing my feet when looking down ;-) Link to comment Share on other sites More sharing options...
selfless Posted October 3, 2016 Share Posted October 3, 2016 First person presence is only immersive if the animations are doing what you the player would actually do. i.e. Holding a lantern in front of my face is not normal so that obviously is not my hand doing it. Rather they put some work in something else like the animals not tipping over sideways when walking on non-level ground or allowing the view to pan up during the otherwise merciless long waiting stare at the floor while your fire decides if it started. Link to comment Share on other sites More sharing options...
MueckE Posted October 3, 2016 Share Posted October 3, 2016 I like the animations, but i think they heve been made for the wrong things. I would like to see first person presence whenever you normally would see a bar filling up (so something that takes time like harvesting, drinking/eating and so on) Right now i feel the animations produce a bad gameplay because it takes to much time to pick something up, switch from a lantern to a flare and so on. If there would be an animation instead of a boring bar filling up, it would add to the game and don't hurt the gameplay. Right now, the animations only hurt the gameplay because they are used for things younormally can do instantly. After the update, i most of the time hear the annoying "fail sound" (like windows fail) because the game does not allow me to pick something up or to switch items. That's why the only really working animation is when you scare off a wolf with the flare because it does not change the gameplay. Link to comment Share on other sites More sharing options...
aurora Posted October 3, 2016 Share Posted October 3, 2016 1 hour ago, MueckE said: I like the animations, but i think they heve been made for the wrong things. I would like to see first person presence whenever you normally would see a bar filling up (so something that takes time like harvesting, drinking/eating and so on) Agreed! But for lighting the lantern this is already the case i think ... ? Link to comment Share on other sites More sharing options...
Fuarian Posted October 3, 2016 Share Posted October 3, 2016 Things that take time i.e. chopping wood, breaking down things, gutting carcasses. Shouldn't have animations. But things that don't take much time like eating/drinking, first aid, fire starting, weapons. Should have animations. Link to comment Share on other sites More sharing options...
cekivi Posted October 4, 2016 Share Posted October 4, 2016 On 2016-09-26 at 2:50 AM, MarrowStone said: Adding animations to everything doesnt mean wed have to see the whole action take place, a little part of it would be fine while the bars loading, assasins creed had you harvest an animal where you stab it as the screen fades black and voila when the screen returns its harvested fully. As for eating animations, i dont like, the devs would have to work on animations for several types of food and id rather have them work on other things like chopping saplings, putting your hand up when a strong gust of wind hits your face. Etc. Basically my opinion. Minimalist approach to increase immersion but not to the point of it being a cut scene. Hard to tell what actions would or should have first person presence. First Aid should definitely have something and I think it'd make a nice addition to fire starting too. I'm against hands for eating and drinking (especially since then food items would need to be animated). The remaining items would really depend on how Hinterlands chooses to animate them whether or not they'd be intrusive or immersive. Link to comment Share on other sites More sharing options...
MarrowStone Posted October 4, 2016 Share Posted October 4, 2016 4 hours ago, cekivi said: Basically my opinion. Minimalist approach to increase immersion but not to the point of it being a cut scene. Hard to tell what actions would or should have first person presence. Exactly. For example, to chop up a sapling with a hatchet, the character gives it two or three swoops with the axe while that bars loading and poof, its in youre inventory. As for animations, im personally a fan of misc ones that occur due to a reaction to the environment. For example, wouldnt it be cool to have your character raise their hand to block a strong gust of wind? Or if you stare at the fire a few seconds, your hands reach out to it for warmth? Link to comment Share on other sites More sharing options...
cekivi Posted October 4, 2016 Share Posted October 4, 2016 12 hours ago, MarrowStone said: Or if you stare at the fire a few seconds, your hands reach out to it for warmth? That would be amazing Link to comment Share on other sites More sharing options...
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