Hey, guys! I guess I get to be "that guy" again. I notice by the time November 12th comes around, Daylight Savings will have been suspended for over a week, meaning your event end time should probably be stated referencing PST at the very least, since that's the reference everyone will be using at that time. Always happy to help! ✌️
Sandbox is now called "Survival Mode". I think a lot of people had time to kill while Story Mode was in triage so a lot of things got cosmetic changes. The name of the sandbox was one. But it is still the same permadeath and should remain so.
@XAlaskan_420X This has been Hinterland's position on multiplayer for 3 years now. I suppose they could change that position. But I highly doubt they could follow through...
"The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer. It doesn't quite fit with type of experience we are trying to build and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant.However we do understand many people are interested in a multiplayer experience, and don't fault anyone for finding the idea compelling (it IS fun to imagine). We've seen quite a few requests for it, and it might be something we consider for a future game -- but not this one."
How about just make the indicator suggest the mechanic? Right now it's just goofy. Suddenly your character realizes he has 21% cabin fever risk. 21% of what? What causes it to go up? Or down? Some of us figured it out but most players won't because they don't have idetic memories. The text only suggests more time outside but gives no quantity.
Players without Cabin Fever are freezing themselves outside trying to avoid actually getting this thing that has not yet affected them and become puzzled when the only number given sometimes doesn't change. All because it is poorly described and rendered.
Don't use it in a microwave! It won't end well. It is steel covered in porcelain. (Boom!). Otherwise it should be perfectly food/dishwasher safe.
Edit: Why they would choose this type of mug for a game item first found exclusively in microwaves I do not know...
Sorry console Aussies, the game is not finished certification yet. Expect it next week, they have predicted August 8th.
Check latest official status here (at the bottom): http://www.thelongdark.comnews/the-long-dark-ratings-and-launch-dates/
I've played with the voices turned off for close to a year now. The only time I have noticed their absence is the random sprained wrist/ankle (without them its just a pop up in the corner). Wonder now if it will still be an option during the Story...
I believe the intent is to have each character take the lead in different episodes. Episodes 1 and 2 are definitely Will's story. Astrid may then be the main character for episode 3.
Interloper is great at showing players the underused mechanics. Extreme cold is great at getting you to stop relying on clothes to solve all your warming needs.
Hint: build warming fires periodically (and enjoy a warm drink while you're at it.)
I thought just the opposite. It seemed really hard to fall off last time I tried. Like there was extra invisible safety floor holding you up.
My impression became it looks a lot scarier than it is. Maybe that changed when they updated the geometry? Artificial floor is gone?
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