acada

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Everything posted by acada

  1. If we get to prison facility, it could have some magnetic locks. You know, operational on Aurora only. Yes it can create some deadly traps like the mine in the CH. But it could be nice.
  2. Posted this to Hinterland Support. We will see if it is intended.
  3. My bad. I havent used the crafting dialog for while. But I can confirm. The crafting is the same on my PC. The only way how I am able to divide the crafting now is to execute it and use ESC key when I think it is proper.
  4. It seems like you worked on them 10:58 hours. If I am not mistaken last 2 hours has to be done in one go.
  5. @Zenen Since we have access to Time Capsule. I am curious whether continuous update of your save could help. You know. Load the game version somewhat higher than was yours and perform save. Then load higher game version and save. Rinse and repeat. I think you don't need all versions, but it could help... maybe. It will cost you a lot of downloads and I don't know your internet connection. But it could work. Anyway backup your original save.
  6. Anyone found the outside red box for CH? One of my runs, the longest one I ever managed has a ton of meat in CH and I am preparing myself to search for it. I have just found separate topic, where admin claims the majority of items should not by touched. Uff I can enjoy my steaks. Second question. Why 0% raw meat should disappear when placed in container? Broken snare does not, spent torch does not. One can still use the meat and bring it back to 50%. And even 0% cooked meat has value for level 5 cook.
  7. I have tested it today om one deer in CH. No luck. But I swear group of deer in ML had something like magnets in their noses and I was the iron.
  8. Not yet. But I will start testing session in some high deer area. But The Real Life is now primary game I play for few days.
  9. I have read somewhere that pack of wolf when find some inaccessible bigger prey, they left one or to to guard it while rest is hunting around. And they take turns so guards can hunt and feed themselves. But I cannot verify the information.
  10. Hmm home-made jerky. I would like to have that. First you would need salt (not sure if it is required condition for smoking meat). Then time for meat preparation because you cannot put there whole kilogram of meat. Then few hours of fuel. And after that hmmmmm.
  11. If we go through the Blackrock or highly populated area, I hope there will be no shooty shooty action.
  12. Just wonder if it is some new behaviour. I am walking near group of deers. I am detected, but not in close range so deer does not run away. But they are turning its head towards me. I mean constantly, all the time. One is walking perpendiculary with head towards me. Second is walking away with head towards me. It seems creepy.
  13. @peteloud I hear you. But for me it is not this way. Of course I hate things falling through floor, mole-bear and such. But these are bugs. The new game mechanics like timber wolfs, gunsmithing, I am fine with them. I enjoyed the EP 3. The only head scratching was the very end of it. I was fully loaded with medical stuff because I expected I am going to help people in Perverance Mills. Instead of that the game ended in CH. The only new thing in the game I did not like was the sound clutter. But it is better after 1.73.
  14. I took opposite approach. I am walking tank. Wool togue + rabbitskin hat Ear wrap + satchel Bearskin coat + Wolfskin coat Deer Skin pants + Snow pants Wool Longjohns 2x Heavy Insulated shoes or Deerskin boots. Rabbitskin gloves The only thing I hate is the Ski boots, so I dont take it. And if there are Mukluks, I take them over insulated shoes. It is true that running in this gear is not great. But I dont run.
  15. I think the higher difficulty in fletching is counterweighted by the fact the every arrow you make increase your archery skill. While bullets and cartidges goes to special skill gunsmithing. And I agree with the opinion that making bullets is kinda easier. And IMHO it should be. It is something like: Casing + primer + powder + bullet. Slam it into press and bam. Of course you have to know how much powder otherwise the BAM could be literally bam. But to make an proper arrow... The shaft has to be straight. This alone is not trivial task. Fletching has to be in correct place. Head has to be attached correctly as well. And the whole creation has to be in balance, not nose or tail heavy. One mistake and the whole creation can be traveling to the moon instead to the moose. I am comfy with the setting in the game. Both types of projectiles needs something hard to get (birch sapplings versus stump remover and sulfur). Both needs special place like furnace for arrowhead and gunsmith bench for cartidges. Both have something reusable but easy to loose. I noticed another thing. In my last runs I never found hammer on the same map as forge. Previously I usualy found hammer on Forlong Muskeg or Broken Railroad, but not in latest runs. Now I have to haul this piece of metal to the forge as well as coal.
  16. I envy you a little. Here in Czech are winters just grey these days. So I play TLD at winter to remind me winters from my childhood. And I play TLD in summer to cool down a little. You know like mental AC. Oh and welcome to the forum.
  17. I have checked the poisoning symptoms for dogs. If it is simillar for wolfs, it is no value for the game. Initially I thought such wolf would be sleepy and easy to hunt. But it would be restless and touchy. So I think hunting such wolf could be more dangerous. Although it could end like I know somebody in the forum has better image with the stains .
  18. I think there is rule the wolf must see the bait dropped. It means if there is no vision line between the wolf and bait, the bait is ignored.
  19. Just wonder. Is the chocolate toxic for wolfs same as for dogs?
  20. Yup I miss the old intro screen as well. I also let it sometimes to play as screensaver. The new one... not yet.
  21. The Rikken boat is nice example of disorienting. But I take it. It is boat which is not sitting upright. For me was the biggest issue Pleasant Valley. I was drawing map and I was not able to use it. First year or so of playing I was like "what the heck?" and went from the area ASAP. After that I discovered the forum and wiki and found the friking map is 90° rotated. Lucky it is now fixed. Other than these two I am comfy.
  22. Im pretty sure the song starts like this:
  23. OK maybe lets take my claim with pinch of salt (or how it is said in english). I clearly remember it was in my current run. It was in the DP Lighthouse. So it has to be around day 175 from my 285 days run. Now the question is whether I had level 5 cooking. I cannot read it from journal, but I think so because I trained it first. You know cooking small portion. Hmm I could test it in BI, there is ton of 0% sardines. If they are still there when I come back for more cartridges, I will test it for science.
  24. @ManicManiac You sure that after reaching level 5 cooking you can eat rotten canned food? Because I had level 5 cooking and 7% energy bar gave me tummy ache.
  25. Oh noooo. I love the separation of the lodge place with not so many wolfs. It is nice and calm place. Dont ruin it for me. I think the gunsmith table is for now on the best place. Maybe not logical, but it has its own logic. Better to put it into new place.