ThePancakeLady

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Everything posted by ThePancakeLady

  1. Didn't have this issue until Steam pushed the new Library UI and Steam Client version on us. And I cannot say it is only tied to entering or exiting a building, this happens to me at seemingly random times, including just traveling in the open world. Game runs fine, no issues on XBox One x copy, HDR on. Game runs fine offline, launched from local files or desktop shortcut, Steam Client not running. Steady and smooth, game loads quickly, loading screens pass quickly, 144 fps, steady, no hitching, no stutters. Launched from within the Steam Client... game stutters, hitches, loads slowly, loading screens take much longer to pass. Steam Client stops responding, the game and my entire computer becomes locked up, Task Manager still works, I have to kill Steam Client and the game to make my PC responsive again. I do have Steam Cloud saves enabled (though I could swear I disabled them months ago...) Curious how many people in this thread are also having this issue when launching the game through Steam Client? And if you have the same issue if you shut down Steam Client, and launch the game from the desktop, in offline mode, without Steam Client running?
  2. Yeah, like I said it was a quick test (with many restarts to get a rifle close to a place I knew a gunrack was), so I can't speak to other locations in the world being affected. I did also find I could not place the rifle horizontally on the sofa, and the table next to the sofa would only allow me to place it to the very back, against the wall. Placing it on the floor was no problem, though.
  3. I did a quick Pilgrim test run, and submitted one, with a few debug screenshots. Multiple reports of this on the Steam forums as well, hopefully some of those folks also submitted reports. I only tested one location, Milton House in Mountain Town. The rifle sinks through the rack, and the fireplace wall, multiple angles and approaches tried, without success.
  4. Absolutely loving each and every entry. Well done, everyone.
  5. I had A lost & Found inside QGS and one outside QGS, on an old save. I would have fallen out of my chair if I found them stuffed with all of that. That's amazing, lol.
  6. Pre-apocalypse Great Bear Island.
  7. Lol! I had to laugh at one Lost & Found I had in CH... like 18 stones in it. I don;t generally throw stones at bunnies, but it was an old save. I have to guess some of the stones were ones I used in deterring wolves, not just bunnies, and never picked up after chucking them at wolves and running like heck. I took everything else out of the red box, and left the stones there.
  8. Also can't see a reason to change this. The game has us make do with what we find, and make improvised solutions to problems. Bandages made from bits of old shirts, hats, pants, ect. makes sense, and works well. OMBL made into a wrap that helps prevent infections works. Antiseptic (hydrogen peroxide) used to clean wounds and help prevent infections works well, and comes at a cost of carrying a weighty item with you. IRL, if you were stuck in the middle of nowhere, on an abandoned island, with limited supplies, I doubt you would be fretting too much over needing to reuse a cloth bandage that you might scrub some of the crud out of in the snow, then reapplying it. The mechanic is not broken, it does not need fixed.
  9. Welcome to the forums! And Wow! Those are o some great photographs! Glad you found your way here.
  10. Nah, I stopped hoarding sticks like that 2 years ago, maybe? But I still have a habit of carrying 20 sticks and enough cloth to make a snow shelter in an emergency. But I'll grab sticks while I am out moving around, and stop at 50 in inventory. I need to stop at 40, so I can still sprint. Should make Stalker a little less hairy, lol.
  11. Awesome! How did I not know that you would know the exact numbers? So, most likely I am hoarding sticks too much as I go, and dropping 2 darn sticks would let me sprint again. I really, really have to stop obsessively grabbing sticks.
  12. Welcome Corso. Totally relatable, both. Have fun, unwind and relax. Lots of us "older folks" here (53 here...), with families, work, and other IRL pressures. And yes, TLD is an essential reset button, for many of us. Come, enjoy the fire, some coffee, and some Pancakes, of course. 🥞
  13. Welcome! Jump on in and get to know everyone, as much as you can. But trying to understand us (at least some of us...) may be a more interesting experience than you expected.
  14. Running around in PV a bit. I still find the "everyday" scenes amazing, and beautiful.
  15. Welcome to the forums @Smiley! I think you'll find many people here with similar hobbies and interests. Jump into the conversations here, this is a very "newbie" friendly place. You may have some new information about the game, or an interesting playstyle that teaches some of the old dogs some new tricks. Looking forward to getting to know you better.
  16. Okay, so this is not something new, but has been in the game for a bit, and I missed it. 3300+ hours, and it slipped by me, lol. Or I just tend to load my characters down with so much crap, that I am always over the max carry weight. Lol! Color me slightly embarrassed, but also very happy to have found something I did not notice before.
  17. I can't be the only one who noticed we can sprint while encumbered now. Not sue when this happened, or if it has been in the game for some time, and I just missed it. But, I noticed it during 4DoN, and once that ended, I loaded up an old save game, and started a new one. Both times, I made sure my character had the Well Fed bonus (so this may be a thing...), loaded them up to 83-84 lbs/ max carry weight 77 lbs. So, not greatly over-encumbered, but still carrying more than max weight. Then I ran both around on flat surfaces, then over snowy fields with some up-and-down slopes. No sprains (but no sprain warning indicators either), and yes, they could sprint. The sprint meter showed any loss of sprint from clothing (white meter with a section of red), but they could sprint while over max carry weight. The sprint meter seemed to drain faster and fatigue increased faster. But, I have not done any really deep testing on this, so I am not sure about how much faster, or if the sprint meter takes longer to refill. And I have not tested if thee is a cut-off weight, whee you can no longer sprint while seriously over-encumbered (full red sprint meter, no while showing). Not sure if this is a bug, I did validate all files on Steam, and all validated successfully. Haven't tried it on XBox One yet (because my family is hogging it today...). Anyone see this as well, and do any testing on it yet?
  18. Aroooooooo! (You are most welcome!)
  19. Honestly have not noticed this. Playing vanilla Stalker in Survival, just as many wolves as always, just as many wolf howls as always. The only thing I have noticed about wolf howls in Survival Mode (and Story Mode), is that it seems like a lone wolf will stop and howl, wait for a response howl from another wolf or wolves, and then it will travel toward the response howl(s). They are communicating, and finding each other now, instead of just roaming aimlessly until they meet up. They seem to seek each other out now, as they might IRL. Lone wolf: Howl! (Where are my kin, I need food!) Group of wolves: Howlllll! Howl! (We are here, come join the hunt! We are hungry too!) Lone wolf: Howwwwwwl! (I have a deer here, come to me!) Another lone wolf: Howl! Yip yip! (I am on my way!) Group of wolves: Howl! Bark bark howl! (Human scented! Come to us, we need help with the human!) The AI is improved, they made them communicate more like real world wolves would. Not entirely realistic, but I prefer to know where they are, and where they are traveling to and from. Rather than them being sneakier and more evasive than I am. I am fine with it, even enjoying it.
  20. First, I know this will not be an easy thing, it will take time, and a good bit of effort from the devs. And it is just an idea. Escape Room Challenge You spawn in in a somewhat random location. Each Day or Night will find you waking up in a new location, after you escape the last one. No memory of how you got there. No time limit, but there will be a fail state, if you don;t manage your needs well, and you fade into The Long Dark, trapped, never to be seen again. I was thinking the PV Farmhouse, Cinder Hills Coal Mine, Carter Hydro, Hibernia, Scruffy's Cave, The Ice Cave(s), Grey Mother's House (Milton House), or some other large, more complex location. Doorways and openings are closed off. Gates, grates, doors, fallen timbers or pipes, ect. You need to find a key or keys, or specific tools to clear the opening(s) to try to escape. You have only basic supplies, you will need to loot for food, water, clothing, and perhaps a bedroll, to maintain your needs meters. Outside, the Aurora will come and go. Be careful where you step, or decide to rest. This will be permadeath. There will be "jumpscares", but not the type where someone or something jumps out at you. (Except maybe in Scruffy's Cave, or the Ice Cave, or the Old Bear's cave....) What I would like will require additional physics. Not sure how possible this is without affect perf for some players, so... not sure it can happen. But if it can... Timbers may suddenly fall ahead of you, or behind you. Pipes may fall. Floors may collapse under you, sending you to a lower level. You may find corpses in strange places, blocking your way... gotta find another way around. Wires may come alive if the Aurora fires up. Both at your feet, and above you. Keep your head on a swivel, and pay attention to your surroundings. Boxes or crates may fall, lockers may tip over and fall. computer screens may come to life during an Aurora, displaying a black screen, with a grinning skull on it, before it shorts out and goes dead, or burns up. Phones may ring, startling you. Clocks may have wildly spinning hands. Icicles or stalactites may fall. Trees may crash down through openings in cave ceilings, or through a window or wall. Sinkholes may open up in front of you. Ceilings may collapse. You hear knocking on doors or walls, gates and grates rattling, metal grinding on metal. Yes, this is not an easy thing. it would need to be a paid DLC, not free. Or perhaps a new game in the TLD world, something different, down the line. NO Multiplayer or co-op. Singleplayer. You are on your own, trying to get out to safety, and survive the wrath of an angry Goddess (or God or villain, or monster... whichever you see fit to visualize in your own mind.) Yes, it is Halloween right now, so my mind goes to some of the best scarehouse experiences I have had in my half century of life. And this is just an idea. 💀
  21. I never said anything about the Nobel Prize, btw. I posted about the discovery and creation of insulin the at was proven to work on humans, for the treatment of diabetic hyperglycemia. And the Canadians were the firs to do this, and patent it. Your article points out that Nicolae Paulescu may have discovered how to extract insulin, but his tests were on dogs, and only proved that his discovery was effective on canids, no mention of humans other than theory speculation. Would he have been first with proving effectiveness on humans if he had not stopped his research because he went to the military, due to the Big War? No one will ever know. We can only speculate. I do feel that the Nobel should have been shared, perhaps, but the Canadians are the ones I thank because they were able to make insulin that worked on humans, and basically gave the patents away for almost nothing in terms of money. They could have been greedy, and held the patent themselves, to try to profit hugely from it, or they could have demanded a much, much higher price for the patent. They did not. Only Big Pharma in countries with no socialized prescription medication coverage for all citizens seeks to make huge profits off of medications people need to actually stay alive.
  22. Yeah. It isn't perhaps 100% IRL realistic, but it is 100% plausible. And if we are killing wildlife to eat and stay alive, on the Island, at least, harvesting the animals' pancreases to extract the insulin, just like in Victor & Eva's true life story, would be a possible solution, until production on a grander scale is possible. Especially if you play the game with the belief that return to the Mainland and "civilization" is possible someday, somehow. Though I also get the feeling that the residents on Great Bear would do all they could to remain independent, and self-sufficient.
  23. Did you know the gentlemen who invented (or created) insulin for human use back in 1921, sold the patents for it for $1 each, so everyone could have access to it? And they were Canadian. I love Canada. I kinda owe my life to them, and their country. 'Nuff said. And yeah, I love biohackers, too. If they succeed, Americans with IDDM, and people all over the world with the disease, could someday have affordable sources for our life-sustaining medicine, instead of being milked for profits by Big American Pharma. (Yes, I am passionate about it... and I donate to this project. ) https://openinsulin.org/ (a And yeah, not sure if deer would be a source for insulin for us, but if water buffalo can be, who knows.)((Great link @devamadhu! Thanks for sharing it. Love Hackaday, great site.))