Pandetix

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  1. I propose to change the mechanics of the dressings in the game: 1) Make them impossible to create. (so that they can only be found). 2)add bandages to sterile (slow infection rate) Why do I find this change necessary? I believe that at the moment the bandages in the game are created very easily, and almost do not cost resources, which is why they lose their value, which in turn reduces the tension from the fear of a possible fight with predators. There is also an alternative proposal: to divide the dressings created by the character (rough dressings), and factory-made dressings that can only be found (for example, in pharmacy boxes), and which will give the sterile effect that I described earlier. Thank you for your attention and good luck ^^
  2. I suggest introducing a function that will automatically return to the character’s hands a weapon that was automatically removed before entering the story building (a club from the third episode as an example). This will slightly increase the mobility and convenience of the game (especially there are dangerous animals in front of such buildings). Thank you for your attention ^^
  3. I propose adding the mark “viewed” to those buildings that the player has already visited, as this will reduce the time for research and reduce the likelihood of errors in visiting a building. I hope my application will be considered, and thanks for your attention.