vidholf

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  1. I have no problem with the blood and butchery of the new animations, but the camera motion is nauseating. If the exact same animation could play without the camera frame moving like a tossing ship, that would be great. Could the Dampen Camera Motions option under Accessibility be made to include the harvest animations? Or else add another Accessibility setting to address this? I'm at the point where I either close my eyes during the animation, only harvest carcasses in the dark, or take a Rabbit or Ptarmigan carcass into a vehicle to butcher - where I discovered the old, simple time rotation animation plays.
  2. A few of my favorite shots, since the Far Territory dropped. I can't wait for the in-game dark room and film camera.
  3. I've already reported this as a Bug to Hinterland Support, but want to post about it here in case other folks encounter the same issue. I found a workaround for one of the bugs. I don't know how "global" this is in the game, but both bugs below have happened on the Snow Shelter on Drift Island in Forsaken Airfield and the Snow Shelter in HRV. I encountered the Drift Island bugs while playing a Stalker game. I encountered the HRV bugs today while playing a Custom (Gunloper) game. After Using a Shelter, the Exit Shelter hit-box is either not present, only briefly present, or in a non-obvious location. Instead, the most obvious hit-box is just "Snow Shelter". Clicking on that takes you into the normal choices to Repair, Dismantle or Use the Shelter. Trying to Cancel results in a locked game state where your perspective is odd relative to the shelter and you can't do anything other than Escape (on PC) to the game menu. I ended up quitting the game to try again - after having, at the start, gotten a Save from passing time for 1 hour while in the Shelter. If, or while, the Exit Shelter hit-box is present, clicking on it will let you out as normal. So pay close attention to what hit-box you click - make sure it is Exit Shelter. Outside of a Snow Shelter, choosing to Dismantle it does result you getting Cloth and Sticks from the Shelter - but the Shelter is still there. I don't know how many times this can be done. It only happened once in HRV; i.e. the second Dismantle removed the Shelter as expected. On Drift Island, the Shelter was still present after Dismantling twice, after which I gave up. This video documents both bugs:
  4. Yes, I'm freezing to death just to take a picture. And your point is...?
  5. Very glad I checked the forums for this "bug"!! I encountered the same issue as Ixusss after a wolf attack and needing to craft Old Man's Beard Dressings. Thank you, SpanishMoss!
  6. I was hoping for a new region to explore - empty of evil prison escapees - but it looks like it isn't enabled in Survival mode. Is that correct? I tried starting a new Survival game, and there's not a new region when you get to step of selecting your stating region.
  7. How are doing that? What are you using?
  8. Especially deer. Majority of the time, if a deer has a bleeding wound, but you don't chase it, then it will run away but then walk back. Same, but less frequent, for wolves and bear. I try not to chase/follow a wounded animal unless I want to push it to a cul de sac or feel I have a chance of catching up, finding it, and getting a kill shot. Otherwise, one arrow and waiting works often enough, with less frustration- esp. if you don't want to lose arrows or waste bullets.
  9. In Timberwolf Mountain, a few nights before heading for Ash Canyon...
  10. In my first 3 playthroughs, I had the same "why is it always on top of me in the tunnels?!" experience as others have posted here. On my fourth run - where I got all the badges, though settled for only 6 of 10 notes - I tried spending as little time as possible in each region. My aim was to stay ahead of, and far away from, the DW. Each time I knew I was heading to a small/confined transition or zone, I made a point of sleeping in the bigger zone (e.g. PV) just outside the entrance to the small transition (e.g. Cinder Hills mine), then booking it through the transition. This worked brilliantly, with only two close encounters during the run. In prior runs, the "on top of me" effect in small areas always happened when the DW either had been a close encounter (e.g. the distance meter pops up) shortly before transitioning, or was a close encounter as I left.
  11. I did another run starting in Broken Railroad. No bear, no wolves the entire time I was in the region - and all during the first 24 hours of in-game time. But the Moose was up near the Hunting Lodge (and this time I noticed it before it noticed me). So I would guess that predators don't spawn in the first 24 hours on Voyager and Pilgrim, which seems to be close to the difficulty level of Escape the Darkwalker (aside from all the special event difficulties).
  12. In my 3 play-thrus, it seems the smaller the area, the faster the DW can find you - and going through a tunnel or the dam often means the DW is near the exit you must take. I don't it's a bug, per se; more like how it handled restricted space from when you first enter. Key seems to be to get in and out asap.
  13. Actually the Moose was way over the other side of there, between the cabin and the exit to PV. I've never seen one there (near the birch trees and the landing gear), so was totally surprised - enough not to remember to pull the Flare Pistol out soon enough.