Carbon

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About Carbon

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  1. 24-hour grace period maybe...?
  2. I often just keep walking. I've strolled right through a pack of 3 wolves and they all start growling and following, but I just keep on truckin' and sure enough, at a point they are either scripted away or they just give up. Breaking line of sight helps, but yeah...I just kind of ignore them most of the time.
  3. Carbon

    FIVE YEARS

    The Long Dark changed my gaming life forever and set a new bar in survival simulation. Bravo, even if it were to all stop now. But no. That we're still getting unpaid content is unheard of...to think I paid only $30 for all of this joy. What else can be said but thank you all at Hinterland.
  4. Some oddities in a game are annoying, some are game-breaking and some are simply endearing. I think Trapper's falls into the latter category. As @stratvox said, it's very welcoming right now when you arrive at the location and my vote is to leave it be.
  5. Nice! That looks sweet @Obsidian Productions! I'd likely frame it! Good on you for spending some more to help HL out. For those who wish to do the same, the merchandise store is here: https://www.hinterlandstore.com/ Top-notch items and - as I found out - they ship halfway around the world!
  6. Having all of the weapons in the game makes TWM (and any other location) a breeze. Wolves, deer, possibly and moose and rabbits pretty much within sight from the hut, 1 or 2 bears nearby, more deer in deer clearing, cargo containers spread over 5 locations besides the summit...food for months and all manner of hides for crafting. A workbench right in the hut makes crafting and repair a breeze, the fishing hut for cabin fever avoidance and of course another source of food. On my first run, I dragged all of the loot I could and left it in the bunker at the foot of the last climb to TWM (in PV), making an easy trip for some supplies if needed (TWM lacks convenient storage). I made TWM my final destination at that time, so I left a ton of stuff in the bunker. The caves and cave systems should not be forgotten! There is - or was - a ropeless path to the summit and one can also get off the summit ropeless as well, so this way you can have more gear with you for the summit run (to help with first time success) and you can ferry down a ton of gear. I say was: I haven't made the summit bid since many updates have passed, so I'm not sure if the ropeless path is still viable. Crafted clothing is a must, so get those hides curing as soon as you can and I always craft a bearskin bedroll for TWM. Change out clothing when the weather is good to save wear and tear on your best stuff, so have both 'warm' and 'freaking warm' loadouts. TWM isn't the easiest survival location in the game, but it's very rewarding. Best of luck.
  7. I've posted this music before, but for me, most of Erik Satie's work captures TLD's mood and atmosphere perfectly. This is perhaps his most well-known piece, but it is a fitting sample. The last thing I want when playing is lyrics; it takes away that feeling of isolation and calm. Satie provides the perfect soundtrack for my peaceful, meditative experience.
  8. Seems as good a time as any for some levity. Yep....excessive sprains have been around for a while.
  9. Just throwing this out there for anyone who wants to offer more support to Hinterland. https://hinterland-merch-store.myshopify.com/ This bad boy is on my office wall.
  10. Well, this is truly an epic thread. Good on everyone for having a civil, considerate and very open discussion, particularly to Raph for being so open and forthright. It isn't often that a community is privy to such personal insights from the developers, and I for one greatly appreciate it. This is the very reason as to why TLD has been and will continue to be in a league of its own; because the developers are a very special group and have fostered an amazing community around their vision. Thanks to one and all for this. You are all pretty freakin' awesome people. Game on folks.
  11. I was saying initially that it wasn't a perceptual change but a real one (the only place where @ManicManiac I said he was wrong explicitly), but now you're saying that they don't like the new system simply becuase treatement is more complex and not becuase of an increase in the number of sprains? I'm really not sure what cause or effect we're talking about anymore. Look, my initial claim was simply that it wasn't Baader-Meinhof, evidenced by the number or responders in this thread, Raph's own words and HL's subsequent action. As for why they like/dislike it overall, the apparent implication in my statement was that it was the increase in number they weren't liking. I suppose it follows that with an increase and a more difficult remedial course, sure, that would compound the situation but that wasn't what we were - or I was - discussing. Anyhow, I don't want to clog up a good thread over this any longer. I'm happy to talk about this more through PMs, so let's take it there, if need be.
  12. So it's no longer the Baader-Meinhof? No longer a perceptual change? Moving the goalposts mate. But I'm done. Have fun.
  13. I'm discounting the anomaly - those who outright deny an increase (2 I count in a brief skim of this thread ) compared to the norm (the majority who claim it to be abnormally increased). This and as I said, Raph himself stated that players might not be so happy with the new system (why would that be?) and the system is indeed undergoing scrutiny internally (why again, if it is the same?). To be clear: the general consensus is that is is now problematic and my contention is that this isn't an example of the Baader-Meinhof phenomenon.
  14. With all due respect, no. The sprain system is over-active right now; watching some streamers last night play the update made it very clear that the new system most certainly makes sprains more commonplace. Quantifiably so I believe, if one were to do the research. Even if the new system makes them equally likely but over a broader range of satisfied conditions, they will increase. You are applying the phenomenon in question incorrectly (its own kind of cognitive bias); the effect comparatively measures particular types of attention; previous inattention measured against a newly activated close attention. Sprains are simply too remarkable in and of themselves and to be discounted with such a phenomenon and are currently being measured by a large pool of individuals. This isn't group serendipity or synchronicity but a quantifiable numerical/statistical increase. I for one am very aware of the frequency of sprains after both playing the game for years and watching countless hours of streams; there is absolutely no doubt that the numbers have increased significantly since yesterday. Even Raph said in this very thread that it's going to be contentious and is now being internally re-examined, simple truth that something is both different and problematic.
  15. Wow....just wow. Love the updates and the re-working of some aspects. Great job HL and thanks for your continued thoughtful development. TLD is far and away the most unique and inspired game to come long in many, many years for me. Much appreciated.