Timber Wolf

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About Timber Wolf

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  1. Thank you, @Senauer! There just might be a new story in the making...
  2. Here I am, @cekivi! As far as I know, coal always re-spawns in all locations it is initially spawned in. Which is pretty much all caves and mines, with one notable exception - no coal spawns in the cave between PV and the Dam.
  3. This is very much true. You can find the (relatively) exact scent values here - Scent Mechanics I don't see any problem with the implementation of the scent meter. How much help do you need? If you put any type of meat in your pocket, it will be detectable by predators (both in this game and in real life). Additionally, I really don't think it makes much of a difference at all, in terms of how much or what type of meat you are carrying. It is very difficult to determine the distance between your character and the predators, and I haven't observed differences based on what I am carrying. I am, however, looking into a couple of different methods to possibly determine the distance mathematically. It is a difficult work in progress.
  4. And congrats on 30+ days of this! I see others have been able to make it longer, but I still think this is a unique and impressive feat to accomplish. You should get a badge for it!
  5. Hello @Drifter Man, @Ruruwawa, @Hotzn, and @JAFO! I don't mean to leave anyone else out, so greetings from @Timber Wolf to all you other TLD players! I find this to be a very interesting challenge. As it is stated - you must begin the challenge in a random spot, which does make sense, but I wonder... I am curious, have any of you actually attempted to start the challenge on TWM and go directly to the summit? There is an abundance of items to be found in the Tail Section that I believe would be a game changer in this situation. I have made it most of the way up the rope to the summit before heading into the Long Dark. I'm sure with more attempts I will be able to find a way to do it successfully. I've never really been into the extreme sandbox games, but this one does interest me - at least from a theoretical standpoint. Please let me know, if anyone would like insights as to how you can get to the summit in the first few days, under these extremely adverse settings. Timber Wolf P.S. I was so happy to see you are still rocking it out, @Drifter Man! Thank you again for all of your awesome contributions to the knowledge base of this game!
  6. Most definitely. This is always my primary concern following a bear attack.
  7. This is true if your character is naked, or wearing clothes that have no protection stats. However, if you are geared up, then the results are not nearly so serious. I just tested this a few times over and the results were very consistent. My character had protection at 24%. After the first bear struggle, I was down to just over 30% each time. Then I walked right in front of the bear and was immediately mauled again. Each time I had 8 - 9 % condition still left, plenty to get to a safe place, bandage up, get some rest and ultimately survive. It seems to me that consecutive attacks by a bear should result in immediate death. The main thing I don't care for in the mechanic, is how there seems to be a safeguard in place to help ensure survival of these attacks. A safeguard that is not present in the wolf struggle mechanic.
  8. The hatchet has always been the best weapon for limiting damage to your character. I haven't run any tests to determine which weapon will end the struggles the quickest, although I'm pretty sure the hatchet would be the winner. And there is no way to test for how much damage is being done to the wolves. I did verify that the wolves bleed out faster when a knife is used, but I don't see as enough of an advantage to select it instead of the hatchet. I'd like to see the data that led to the conclusion that there is a large difference between a weapon that is at 90% condition and a weapon that is at 50% condition. As far as I know, I'm the only one that has ever provided any actual data at all on this subject. I haven't tested weapons with different conditions for a while now, but I also haven't observed a noticeable difference during struggles in the normal course of a game. I'm not at all worried about going into the struggle with a hatchet that is at 25%, as opposed to one that is at 100%. I completely agree. I've always felt that some of the bear attacks should result in death, especially if my character has a lower overall condition.
  9. This is a great point. I continue to be disappointed by the simplicity of the animal behavior. I suppose that's why I keep playing with O.B. - he keeps me on my toes and every now and again he still surprises me. The wolves never surprise me in any way.
  10. I know. You've written up your strategies before, but it's still great info and worth repeating. It certainly helped me get over the hump in Interloper.
  11. Excellent information, @mystifeid!
  12. I very much like this idea.
  13. One of my favorite things is to clear out a wolf population. Keep on rocking @Hotzn!
  14. Welcome to the forums, @Blindefender! The craftable hat has been brought up a great many times before. And it makes you wonder - why is there still no craftable hat in the game?!