Hotzn

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Everything posted by Hotzn

  1. I laughed a lot seeing this reference to the olden TWM run II. The wording is actually from Lords of Midnight - to me one of the best video games ever, with an AI of a couple of bytes steering the forces of evil in a manner which I find baffling until this day. The author and programmer (a one-man team, those were the days) was a phenomenal writer, too. Shame he died.
  2. The dead guy with the laptop is an interesting find. Wonder if the laptop will fire up when an aurora is on. Maybe it will display what the guy was doing there...
  3. Following this, obviously...
  4. Intense ending. Rep handed out, well earned. Due to time restraints, I am currently unable to read survival reports in detail, let alone verify hypotheses according to the principles of TLD science. But I skimmed through it, and the end result speaks for itself - 50 days in muskeg with these settings should catapult you into the Hall of Fame of TLD. Which means your name may also be occasionally whispered at a campfire.
  5. Barkman - excellent. I advocate that future Deadman runs including Birch bark tea consumption shall henceforth be titled 'Barkman'. Should the notorious @Drifter Man start new adventures in this field, a new thread titled 'A few Barkmen' should be opened.
  6. That sounds really interesting. And yes, there would need to be some indication that a long-lasting blizzard is on its way. Otherwise, the risk of being hit unprepared would be too great. Even if you have stashed away enough resources to make it through a long blizzard, you might still be caught while travelling around somewhere else, and that would be it. But 'events' in the sandbox could be cool - there could be an automatic 'story writer' like it is advertised for Rimworld. In other words, the game could make a string of special events which would then occur in a sandbox game (like a long blizzard, or a big bad bear stalking you (like in the challenge), or a message from another survivor forcing you to race across the maps to another location in only a couple of days).
  7. Hotzn

    Candles

    Candles must be one of the most-wished-for features in TLD overall, second only to multiplayer mode (arrgh) and a sled for hauling around a gazillion items (hrrrch). I remember the devs explained at some point that candles are difficult to program as the game would need to track a potentially high number of candles burning in different places and their current status. But I may be mixing things up.
  8. There should be more variety in toilets. Like there being really filthy toilets with non-potable water, and clean toilets with potable water.
  9. +1, would be a quality-of-life improvement. And yes, the stalks are slightly OP (although I appreciate that they don't decay). They were even more so when they were introduced, their caloric value was reduced later.
  10. The tablets have been the most redundant item ever since I have been playing this game.
  11. Has been suggested multiple times and might be a cool feature. However, I have no idea how much programming effort this would require in relation to other changes.
  12. Interesting, never saw/heard about that. I would actually find it cool if fleeing deer could run the player over, potentially causing some clothing damage and/or injury.
  13. I recall getting mauled by a bear on the (open) porch of the Farmstead in PV. I also remember the porch of Camp Office in ML being inaccessible to wolves. But those things may have changed over the course of later updates.
  14. Rules (for Interloper survival (or harder settings)): 1. Before leaving your shelter, have a plan. 2. Stick to the plan.
  15. Is that experience from a certain difficulty setting? Does it apply for, let's say, Interloper?
  16. Dammit. Hinterland keeps making things easier. Do they not know what we can do? That we can walk outside of the boundaries designed for normal players, hop along the fringes of maps, not intended to ge gazed upon by mortal eyes? Survive on scraps of code debris, exist almost on nothingness? Do they not follow the Deadman reports of the notorious @Drifter Man(his name only whispered at the campfires, his dropping-of-the-fish-naked-BAM and dam subsistence legendary)?
  17. It should be more cryptic, saying 'do not drink alcohol while playing this game'.
  18. I think we should occasionally find frozen corpses with exactly 60 kg of junk in their pockets... EDIT: I mean, in the game.
  19. Good ideas here. It surely would make the game more complex, and many players would need explanations, at least in the descriptions of the items. Also I would not want to gain immunity from sprains when using combat boots or some such. Just an advantage in probability.
  20. @TheEldritchGod, good work pointing out the temp issue, and good work backing it up. It's obvious you're passionate about the game.
  21. Thanks, Hinterland, for the update. I really don't understand how some people are able to complain right after downloading that something is NOT in the update. I would rather look at the things which ARE there, and they seem great (no time to play since the update, but surely will do so as soon as I can). I also hope that there are little changes in the landscape/level design here and there which are not mentioned in the changenotes. I always like getting back into the game after a while and finding little surprises here and there.
  22. There is actually some gif picture material on Hinterland's Twitter channel which is not found here on these forums (or at least I did not yet stumble across it, I admittedly did not do a thorough search). I usually try to avoid Twitter, but today it might be worth a visit. Is it my imagination, or is there a new running speed for the wolf? In the gif displaying the wolf being shot at with the revolver and turning heel, I have the sensation that it runs away much faster than it was approaching. If my perception is correct, I like it very much! Also new struggle animation, with more transparent explanation of the effects of the different defence tools. In the gif displaying the new energy drink (or whatever the reddish bottle is), I see the cup of coffee in the background... steaming! Judging from the revolver lying on the desk, I would presume the background picture is not the actual working desk of a Hinterland employee, but a scene from the game. Hot coffee cups steaming would be an awesome little detail. Let's see if that is coming... also the revolver muzzle fuming after a shot is fired is a nice detail. Go, Hinterland!
  23. Very much looking forward to this update. I must say that the behaviour the wolf is displaying in the little gif at the beginning of this thread has me a lot more excited than the introduction of the revolver. You get an assortment of different guns in every other game on the market. But being captivated when watching wildlife - that is something rare and different. I have advocated for a long time that wildlife should appear more 'sentient' - should look around, should look at the player (when discovered), should raise nose/nostrils into the wind or hold them down to the floor, trying to pick up a scent. I was half expecting the wolf in the gif to turn around and look at me. Now that would make my hair stand on end! A wolf which visibly searches its surroundings, detecting the spectator!