Hotzn

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Everything posted by Hotzn

  1. Concerning the question raised by @Raphael van Lierop: I do not read every Milton Mailbag, for a lack of time (lots of work these days). I have stopped asking questions because I do not want to ask something that possibly has been answered in former Mailbags which I did not read. So if more forum members are behaving like me (which I presume), the format may have a tendency to either 'thin out' in questions or get repetitive. Still, I think it's a good format to stay in touch with part of the player base. I further think a little time dedicated to the players in this manner is well invested - to me it somehow feels good to see that the developer is continually in here, paying attention (not that I would presume otherwise in absence of the Mailbag thread, but still it adds to the feeling). It also adds a little to the general level of activity on these forums. And I think it does the game good to have some life on the forums. Granted, there may be other forums on Steam, Reddit, or whatever. But this forums is Hinterlands' own, the members on average have a deeper knowlegde of the game and behave better. So these forums have a value of their own. Also commercially, I would think.
  2. Just caught up on this. It actually has me more on the edge of my seat than yesternight's episode 3 of Game of Thrones...
  3. Ah, the sense of urgency and impending doom such cliff hangers convey... It's strange to think how weird such phrases would seem to the average layman, uninstructed in the arts of TLD. To us, they are wonderful insights, a murmur of wisdom from one TLD survivor to another. Yay, verily, cook-eat the rabbit and build that defensive fire twice. Then shoot over your shoulder, and the invisible swordsman shall appear and guide ye (lest ye accidentally shoot him over your shoulder).
  4. Excellent read as always. Hope everybody had a happy Easter time.
  5. Huh. Anew Drifter Deadman running... didn't expect that. Hardly playing myself these days due to work, so it's good to see someone else bearing the torch. Rep earned. Do I recall correctly that the well-fed buff was not part of the original deadman challenge. Has deadman - gasp - become easier?
  6. Erm... do not try this at home. An axe severing your carotid artery will not leave you much time for the blood to clot.
  7. Just read the whole thread. Good run there, refined technique.
  8. Excellent writing, transporting the fresh view of a new 'Long Darker' very well. Rep earned. This is all still voyager, but I have a feeling of a new Interloper star rising on the horizon... and I imagine Nhotz from the Interloper Monthly Magazine (IMM) already sharpening his pencil and turning a new page on his notebook for a soon-to-be interview...
  9. Report those. Would be good for immersion if they disappeared. I could live with them if there was a short stumbling/falling to the knees animation which would explain how the wrist could get sprained from walking. But as things are, I dislike unexplained wrist sprains from walking. And as RvL said, apparently they are un 'unintended feature'.
  10. Arrrgh... well... excellent run (&read) anyway. Thanks a lot. Rep earned.
  11. Maybe you folks can still derive some insights from this thread. That was how the Hopeless Rescue challenge came to be.
  12. Damn, that wolf. Every time you think you can lean back - BAM! - the intrepid @Drifter Man gets you back onto the edge of your seat. Will he get to the plane? Will the stim be there? Will it help? Tune in to the next instalment of 'A Few Dead Men'...
  13. Still following this bold run, but really busy atm. Will comment in more detail when there is more time. Go, @Drifter Man!
  14. In case your hacksaw gets too low on condition - can't you repair it at the summit before opening all containers? I haven't played in a while now, but my memory is there is a compartment with toolboxes, and there should also be some scrap metal. Maybe that would allow repairing the hacksaw?
  15. TWM... home turf... the summit beckons...
  16. The mysterious Deadman No. 4, here he goes again. First he would briefly camouflage as Deadman No. 3, then die. Now what we believed to be Deadman No. 10 proves to be... Deadman No. 4! Is No. 4 still alive, has his demise been a hoax? Or has No. 10 slipped into No. 4's shoes, inheriting his memory? Is there some deeper meaning to all of this - maybe the notorious @Drifter Manwants to remind us that there is some greater community encompassing all our runs? That everything - everything - is just one big and universal run? Surely, Nhotz would find interesting questions to ask the next Deadman who should cross his path. Don't miss out on the next issue of IMM (Interloper Monthly Magazine).
  17. I like Snowballs/Deadmen surviving, but that quick staccato succession of some Deadmen is a nice change of pace. Let's hope Deadman 10 holds out longer...
  18. A slow condition recovery would also make tea a much more valuable item. It is debatable how much of a boost tea should eventually give, but it should be enough to make it really valuable. And it should be fairly rare.
  19. Much boils down to health recovery being too fast in Interloper. If that was set much lower, Interloper could become the new Deadman. And yes, the stim is strange and always was. I never understood how taking a serious drug that makes your heart race like crazy should improve your general health permanently. I've only ever used it once ot twice, and it never felt good.
  20. Always a pleasure to follow this. Onwards!
  21. Hmmm... I wonder how Deadman 4 suddenly became Deadman 3 again during the course of Day 5. Anyway - I would also suggest you investigate the rabbitness of Jackrabbit Island - I have never felt a shortage of rabbits there (one of the reasons I like it so much). Haven't been there as a Deadman though. Big plus: you can place the snares practically at your doorstep. Quickly pick up the rabbits and harvest them in the cabin to avoid attracting wolves.
  22. Good run, @Drifter Man, thanks for the entertainment! Since a Deadman would not die with assets left in his pockets, I presume you fired off all your flare shells?
  23. Might you not chase the deer into a dead end - for example the transition to ML - and then hit it with a flare when it tries to run past you? Other than that, maybe you should go for the next bear.
  24. Push on. I like how you state that you are seeing this or that place for the last time, or leaving an area „forever“. Adds drama in a good way.