TheEldritchGod

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  1. Oh... My... I love the new wolves. YES, Glitchy. looks a little odd... BUT, I will take these glitchy new wolves over the wolves that just walk up to me to allow me to arrow to face these guys. May I make a few suggestions? Increased wolf fear around dead wolves I'd love it that AFTER a wolf kill, the corpse has a "scent" that scares off other wolves. You know, they get the point? If one wolf is dead, then chances are they won't do much better? Alpha wolves Now that you have the timber wolf pack game mechanics, how about you do this? Most wolves are Beta wolves. 1 in 100 are randomly generated as Alpha wolves. An Alpha wolf can "aquire" a pack when it bumps into a beta wolf. Then they BECOME a Wolf pack! You know the animation when a wolf just stands it's ground and growls at you if you have a torch? The do that. They each approach each other, growl for a bit, then one just make the whining sound, and then BAM, they are a wolf pack! Oh, if two alpha's meet, they also growl, but then there is a fight for a few seconds, then one is dead. Wolf Aggression Based On Hunger. Have all wolves generate at 3.0 meat. As time passes, they lose 0.5 kg of meat a day, meaning 6 days until a wolf starves to death. If the wolf catches and eats something, or you feed it, it's meat goes up. Now you can change this number, depending on the difficulty, but let's say on average, a wolf with a Meat score of 3.0 or higher just automatically runs from humans. So wolves then go eat until they are full, then wander off, being sated for six days. Wolves under say 5.0 will attack bunnies and deer, 3.0 to attack you, and at 0.5, they start moving like they are sick, and when those guys fall over, they leave behind a corpse with nothing to harvest. Otherwise, love the new code. Beautiful. 4DoN is going to be SO much more fun!
  2. Meh. I don't mind the lost meat. SHould have rotten away years ago anyways.
  3. So, yeah... Playing in survival mode, checking out the new map and... this pot steams. You can't see it during the day or night, but you can in the half light. It just... steams. On the wall. It never stops. I thought it was my breath for a second, but nope. Doesn't matter what angle I'm at. it just... smolders. Please explain this WTF?
  4. Day 929: I awoke at sunset. I don't know why, but I knew something had changed. A distant rumbling sound. It came from over the mountains. I decided to postpone my road trip to go investigate. Day 930: A strong blizzard rose up, much to my chagrin. On the upside, the blizzards usually drive away the wolves. I got to the mine to find all my supplies placed in a red box. I... don't remember doing that. Did someone else come thought? If so... why didn't they take any of my supplies? I must have done it and forgotten... I must... have. Day 931: I got to the other end of the mine, only to find evidence that this end, the one leading to the valley was... broken into. Which is odd because I know I left the gate unlocked. Maybe a bear? It looks torn out or... like something big... BURST out... - Is... that a building? - I took time to go check on my supply cache in the cave below the overhang. My curing rabbit hide and guts were undisturbed... but... I could have sworn I searched this corpse. There was a box of pistol ammo next to it. I... - I have made it to the minimart. I remember thinking of opening up a branch her, but after the incident with the Orca X, I have elected to forgo any expansion of the franchise. Nothing seems to be disturbed here. Even the tinder plug I put by the door is unmoved. However... it... I must investigate. - There is a building across the street. No. THERE IS A WHOLE TOWN ACROSS THE STREET. WHAT. THE. FUCK? I... Actually... I don't recall spending much time here. I would have thought I would have noticed a TOWN. Well... maybe... Did I pass by here in a blizzard? Maybe I missed it. This... is... odd. Very. ODD. - I'm really weirded out here. The picking were slim, except for all the ammunition I found. The clothing and food is worthless, but lots of raw materials here. I could stay here for days if needed. Might need to do some starvation living, but shouldn't be that- ... Cattails. I know... I KNOW I searched ever inch of this. I was looking out the window at the children's playground, it has a fire pit, and past it was several cattails. I know for a fact I scoured this river for cattails already. Something... strange is going on. - I am covering myself with my bedroll. I will spend the night watching the area. I have found that spending too much time indoors drives me a little looney, and I will watch for signs of intelligent activity. I went inside the main community center and started a fire. I figured that would draw attention. I retreated to a vehicle nearby and hid in the back seat. I faded in and out of sleep, since I rarely sleep at all, lately. My dreams were filled with... not nightmares but vivid and- and- and... Day 931: Starting getting too cold to sleep in the car anymore. I ran inside, the fire long burned out. There were howls in the hills nearby. I suspect I am near a lone wolf or two. Most of them hang out in the wide open fields. I think there are rabbits nearby... maybe deer. I will see about securing this location before moving on. I have come to enjoy the feasting so common on the coast. I should have repaired my bear coat before coming here. But the weather has been so... mild. I am uncertain if it will be an issue. It must be me. My memory must be bad. It is too early to go out. And yet... it is... there is light here. Unnatural light. The heads of all the deer on the wall are clearly visible in the light. My eyes have adjusted to the darkness and I can see the deer heads. I feel this place is unholy. - This place is full of chairs... metal chairs... chairs I cannot break down with my hacksaw... except for the one in the office. What manner of deviltry is this? No metal can withstand the might of my serrated blade! And yet... This building resists my attempts to scour it of all usable material. At least these tables fall easily to my axe. I regret leaving behind the hammer. But I have many axes. I will miss the loss of one. But it has been many... many years. What is the point of hoarding all these supplies, if not to use them? I will make a base camp here, reinforce my position. I will prepare supplies then move on to survey the valley. It has been over a year... maybe two since I was here last. - Found a corpse in the graveyard. On the surface. Seems fresh. Very... odd. Day 932: Made it to draft dodgers. Killed two deer and a few rabbits. Put the snares I left here back up. I figure I should get the old bases up and running again. Haven't used them since I hauled all that gear from the top of the mountain down to the coast. Wolves acting funny. They don't go for the lures anymore. In fact, I can scare them off just by pointing a gun at them. Did they finally learn? Is it possible I might be able to just... scare them away? After all these years, did the survivors finally learn to leave me alone? That does mean getting food will be a bit harder. I chased a bunny into a wolf. They both sprinted past me. Haven't seen a bunny run that fast before. But eventually he caught up. Funny... my arrow went wide. Had to shoot twice. I never have to shoot twice. Not sure what is going on. Day 935: I KNOW There wasn't a crashed airplane here... I mean... Wait... this is.. the front of a plane. And up on TWM there was the back of a plane. But... I hauled so much gear past this spot and I KNOW there was no plane here... Getting cold. And the wolves are acting funny. Haven't used these many bullets in a long time. Going to get looting. Day 936: Tried a new trail I never noticed. Got jumped by two wolves. One got a good chomp on me. Decided too much of a pain to make it back to draft dodgers. Went to the old farm house. My piles of supplies are gone. And... I... don't remember this door in the basement. It's... like the house I used as a base for those two months... but not. I'm almost afraid to head upstairs. - What... the... hell? There is a pot on the wall. I cannot remove it. It... it is... smoking. Or... steaming? It's like it's cooking something, but it is hanging on the wall. What HAPPENED HERE??? - It is night now. When I came up stairs, the sun was sill below the horizon. I could only see the steaming pot in the half light. I have no desire to recreate the conditions. I went upstairs, made some notes and slept. When I awoke, the sun was setting, but I could see clearly. SOMEONE REDECORATED THE HOUSE. I know I smashed ever last piece of furniture in this place. Every scrap of cloth and metal is down at the Quonset. And yet... there are brand new chairs here. New tables... with table cloths. All my water and food is gone. I do not begrudge whomever stole my supplies. In fact, I wish him or her well. I do wish they left a note or something. Or that they... had not moved my message arrows. Parts of my handiwork are still visible. Some of the shelves are still gone, others have been replaced. I... am most disturbed by the missing crib. I went to check on the pot on the wall. Apparently it only steams at dusk and dawn. If it's too bright or dark, the steam stops. This place terrifies me. I will remain here long enough to replace my water supply then I'm moving on. Day 937: I saw the bear again. Thought I might lure him up to the house to snipe him from the porch, but... the house was making me... feel... I ran past him but he smelled me. He turned to follow and... I do not remember this shack by the edge of the road. I am writing from a haystack. I like haystacks. Don't ask me why. I just do. I also have run past this spot a thousand times hauling all the supplies from the mountain. What is going on? Day 938: I made it back to the community hall in a blizzard. I can't see the minimart from here... so... okay... I found some frozen airline dinners up at the plane crash site. I tried to cook them. I put them by the stove. I put them ON the stove... Damn things won't cook, much less MELT. I'm afraid to try and eat them. What the hell is going on in this damn valley? Day 939: Motherfucker. I have had it with this damn valley and it won't let me leave. The wolves, so absent when I arrived, have returned in force and now they are laughing at my gun. I don't get it. If I had the long rifle I'd put them down, but I took the pistol because of the weight. I am so glad I kept these ski boots. They have saved my ankles, but goddamn I don't remember wolves being this much of an issue. I have returned to the community hall to rest and repair my clothing, while replenishing my supplies. I can't believe I finally used a bottle of hydrogen peroxide. I got a dozen of the damn things back at the quonset. - Decided against going back to Coastal Highway. Time to go harvest more birch bark from the ravine, anyways. Going to head back through the dam. - I should just chuck these pistols. Oversized noise maker, that's what it they are. Went back to using the bow. Much better at dealing with wolves. I think if I need to hunt wolves, considering they are wising up is to lure them into critters. Pick them off when they stop to eat. - Made it to Winding River cave. Forgot how many things i killed and left here to cure. Going to bed down here and then make a break for the dam.
  5. So... Episode 3. Hrmmm... It took a while for me to put my finger on it, but there is something... wrong. I started reviewing it. Was it the writing? No... The changes to the map? No... Maybe it was the quests? Ehhh... no. Over and over I mulled it until finally I figured it while driving back from Rochester. The episodes are out of order. Follow my logic. Let's look at the "boss fights" Ep 1: You vs the weather and wolves. Ep 2: You vs 150 year old demon bear. Ep 3: You vs a pack of timberwolves. Doesn't it strike you as a bit of a step down? Now switch the order. Wolves, Timberwolves, Demon bear. See what I mean? Let's jump to a few of the scenes. Astrid hears Will's voice on the radio, but can't contact him. Imagine that happened BEFORE ep 2. It's be a whole lot more mysterious. I mean, we left Will at getting jumped by a bear. How'd he get on the radio? Let's reverse it. If Ep 2 was in ep 3, then when Will is at the Hunting lodge and the phone rings, we KNOW it might be Astrid on the party line. So, if it's your first time through, you are going to be frantic to find that phone! As it stands, Astrid hearing Will on the radio in the current order is news to Astrid, but not news to the player. The phone ringing for Will? It's a mere curiosity for the player. If it came later, it'd carry more emotional impact. Now, I don't blame the creators, this is a work in progress,. But as far as a narrative structure is concerned, reversing the order would do wonders. On to the episode itself. Solid. Good. Loved it. A definite strong first act. The problem being it was in the second act slot. If it was episode 2, I wouldn't find the whole, "I won't tell you why I'm going to Perseverance Mills or what's in the case." thing as annoying. You are supposed to start revealing clues to maguffins by act 2. You can't keep blue balling your audience. I understand WHY, because this is an Act 1 Episode, it's just in the wrong order of reveal. Moving on. LOVE the changes to the map. It makes PV seem much more... real. Like an actual community, instead of a valley owned by one family. Was about to complain about game balance, but... honestly, PV was always a fly over map for me, so giving it some new structures gives me a reason to want to visit it. I am SO selling TV dinners at the Quonset. The Timberwolf Mechanic: Loved it. Totally love it. I think there needs to be a TW Pack on a few maps at select places. Specifically, locations with BUKU resources. A pack in Milton, for example (but not in story mode). One in Thompson's crossing. That whole area is rich in loot, so it needs a recurring pack. I'd like one on TWM, for obvious reasons, but... honestly? I don't know where to put it for game balance reasons. TWM is already a 3D maze and a pain in the ass. Adding Timberwolves would be... well... might be too much. Any other maps? Hrmm... I leave that up to the creator's discretion. As for the main quest line It was fairly obvious in points. So obvious there would be a fuel and food stocking quest that I was piling crap up in there from the moment I reached the community center. Again, this might not seem as redundant if it was in the episode 2 slot. The fetch quests to find survivors... Hrmmm... On one hand, They worked. On the other they seemed sort of... drawn out? I'm not big fan of fetch quests, so I'm the wrong guy to talk about this, and I did find them to be a rather nice change of pace. I didn't play it on max difficulty, so maybe it gets more interesting at that level. I think Maybe... I'd have liked the survivors to be... ehh... I'm not sure. Don't get me wrong, I liked it. Wonderful Idea. It's just... something. Can't put my finger on it. Maybe a timer until they die? Or a timer until the blizzard shows up? Dunno. Just seems... off. Storywise, it needed to happen. I just... can't... put my finger... on it. I'll post something later it it occurs to me. Oh. I didn't think to try, but can we feed the survivors to the wolves to speed up the quest? You know, pick them up, wait for the Timberwolves to show up, drop the guy, maybe shoot him in the head and run? Just a thought. Wondering if there was a "being evil" option. Becaue If I went out, pick up each guy, dropped him as soon as wolves showed up? I bet I could have finished those three survivors in NO TIME! So... that brings us to Molly. Damn, Raph, you sure love your greek symbolism. Really got the Artemis and Actaeon vibe going on. Loved the exploded rifle. REALLY NICE TOUCH. The whole survivor's guilt thing makes SO much more sense with that particular fact thrown in. Very well played. And the whole Astrid as Persephone thing? The onset of winter, going into the "underworld", substituting Cerberus with three fuses... I liked it. It worked. However, I must say that whole mine thing at the end didn't carry the same "weight" and feeling of accomplishment as when I finally killed that bear in episode 2. Sorry to keep harping on the on that, but it kinda irks me. Oh. Approve of the new rabbit hit boxes. Ummm... And the side quests were nice. Liked them. Ghost stag was cool. Was hoping to kill it and make some white boots out of it. Sad didn't get that option. A suggestion... Maybe add a "permadeath" option for certain hard core players? I would take it much more seriously if I knew death ended the run. Not a requirement, mind you. Just... throwing it out there. As for the dialogue and animations. Liked both Molly and The Father. There were many nice touches to the animation. Love the glasses. Maybe if you are going to drive the greek themes so hard, remove Molly's right Breast? Don't call attention to it, just animate it that way. It'll drive home the whole "archer/huntress" thing. Especially because Molly was very vengeful. I was originally going to complain about Molly, as her archetype is overplayed, but I can forgive it because of the lie at the end. It worked. Interested in if she comes up in Episode 4. Otherwise... I'm good with it. Better than 1, but less than 2. Consider rearranging the order... that's about it. Nothing else really stood out. It fits in well with the narrative, protects your protagonist, gives her a few vulnerable points. Maybe could have gone without the flashback? I see your point in including it, but I think the point was already made. A bit of a sledgehammer, frankly. Yes, I'm bringing it up again. You see, in episode 1, you can be forgiven for focusing on Will. But one thing that nagged me from the beginning was, what EXACTLY does Will see in Astrid? The flashback made it clear. It's hard not to love a determinator. So if I knew about this flashback in episode 2 (moving episode 2 to the 3 slot), I'd understand why Will is so motivated to find her, as well as why he's so certain she's still alive. Ah well. Those are my stream of consciousness thoughts on the episode. Hope you find this useful feedback.
  6. I highly recommend silent hunter. It has been a LONG time since I died on day 3.
  7. I want a return of the sound effects. Dear GOD the music that plays when you find your first indoor's corpse? Made me actually jump. And that sound of doom when you leave a building? DO WANT. Holy crap HLG, what did you DO? This game was so much more terrifying in alpha release. I get it, you wanted to be more appealing to the "wider audience" As I have said before, THERE IS NO SUCH THING AS A WIDER AUDIENCE. It is a myth. https://www.sensoryvalue.com/en/theres-no-such-thing-as-the-perfect-sauce-just-perfect-sauces/ Study Howard Moskowitz. Learn from the master. You cannot make The Long Dark Too Terrifying. Oh, and "Brandish Your Torch?" bring that back. That is awesome.
  8. THE FOLLOWING DOCUMENT IS CLASSIFIED ULTRA-ALPHA-01 UNAUTHORIZED PERSONNEL IN POSSESSION OF THIS DOCUMENT IS SUBJECT TO IMMEDIATE CENSURE Boris, We've been friends a long time. You asked me to keep on top of the Trombley situation and I have done as you asked, however, I cannot continue in this capacity any further. I've gotten old and this is a young man's game. I blame myself for not seeing the signs. I know you'll tell me that it's not my fault, but I cannot help but think a person in better health could have been on top of this and headed this problem off before it got out of hand. At this point you have read the reports. I can only give you my personal take on the matter. I believe someone we tested as a candidate for the containment corps was incorrectly rejected. Or rather, rejected for our purposes. Seems he was quite compatible with Trombley. We don't know how we missed it. It's assumed that Trombley has figured out a way to avoid detection and either become active and keep his profile so low that he can slip under the radar for short periods of time. A review of past samples of the containment cairns shows that it's possible he's been faking inactivity in hopes we'd slip up. Boy did we slip up. When the security cordon around the island was breached, the sudden arrival of the blizzard made immediate interception impossible. When we finally managed to send in Response Team 004 "The Ice Hammers" they found the vessel had run aground and there were no survivors. We wrongly assumed that Trombley was in an inactive state and sent in the Ice Hammers to figure out if anyone made it on shore. From the footage, what little of the transmissions that the monitoring station picked up, we have determined that the individual who killed Response Team 004 was one Charlton Györgyi. The on sight commander wisely initiated a complete evacuation of the island to evac points Alpha and Beta. Delta evac point was not used because nobody was present on that side of the island. Unfortunately the majority of personnel were closest to evacuation site beta. Everyone who made it to Alpha evac were successfully extracted. "Successfully Extracted" How impersonal those words. Only six out of twenty made it out alive. He tortured the poor bastards who made it to Beta. Played it over the vox. We have hours of recordings if you want to heard it. I don't recommend it. I listened to every second. I forced myself. Teams one through three were prepared to go in to attempt a rescue but I knew it was pointless. It was my call. I take full responsibility. I know it was the right call. That doesn't mean I don't hate myself for it. As far as we can tell Trombley is tearing up the containment web as we speak. We have no choice but to deploy a candidate immediately and hope he's compatible. If we have access to any of the previous candidates who survived, we need to approach them and see if they would be willing to step up. We should also inform them it is a suicide mission, but our list is growing rather thin. I'm not going to lie. This is going to be a blood bath. It'll take at least a dozen attempts, if not more. With Trombley having a host, it's only a matter of time before he gets free. If we throw enough candidates at the problem, assuming we can find enough, we'll be able to keep this locked down. If we run out of people before the web is re-established... well... I'm not sure if we really have a contingency for that. Please accept this as my resignation. I just can't anymore. It's too much. I understand the alternative is worse, but this is just too much blood on my hands. I suggest you begin looking for a replacement immediately. I'm sorry. By the time you get this letter, I will have already arrived at Evac Site Alpha. I was a previous candidate, and so we know I am compatible. I know my health is poor and I won't last long, but I cannot allow anyone else to go on to that damnable island and fix my mistakes. Maybe I'll get lucky. Who knows. All I know is that if I don't do this, I will never forgive myself. I honestly cannot live with this knowledge. Please don't morn for me, Young Hero. This is what an old man is supposed to do. Better to burn out than fade away. Take care and hug Valda for me. I left her something in my will. - Irv
  9. And... okay. What if every torch you pulled was a flat 50%? Explain how this is a problem. How about every one you pull is 20%? What's the difference? You need to carry x2.5 more torches for the same amount of light? Some time for chaining the torches so... Let's say three times the torches. How is this game breaking? Torches from the fire, in my opinion are a concession to make the game easier for players. I'd prefer the brands. The fact that torches can be turned into sticks which have more burn time than the torch it came from makes no sense. In short, this is a way to "put out a fire" and save the wood for later. Which you should be able to do. I should be able to stomp out a fire and save the wood for later. We cant, but we can pull torches. Torches in general are bad for the game, but it's included because without them people would bitch they can't make a torch from a fire. It's just a game mechanic, nothing more. Realism is important, but game balance should always come first. The fact that you can find the right "spot" isn't exactly game breaking.
  10. Nope. Not even in the slightest. First, Survival is where it is at for me. And while I miss the mods because the last update broke them, I can still find fun in playing deadman. I got a mac, so the mods aren't coming back, but it still is a fun game. In fact, I would go so far as to say Interloper is easy. Still. Like the game. Fun challenge. It's nice to start a run every now and again and take a relaxing jog through wolf infested snow choked forests. Second, Originally Ep 1 and 2 were... bad. Sorry. Narratively BAD. I mean... BAD. The story mode was the red headed step child of the IP. I all but ignored it. But after Redux.. ohhhhhh... dear god... amazing. I know most people will miss it, but there are so many many many many things they added. Subtle things. Little things. I can play the story mode again and again and find something new every time. The story is much better. They protected the characters. They made it make more sense. They built up the bear as someone to fear. Redux is, in my opinion, the real release of the game. So, what's that mean for episode 3? Take your goddamn time. Do it right. Rather right then fast. I'm okay with waiting. If the quality is there. If the quality matches Redux, take your time Raph. You hit the nail on the goddamn head. Do what you did in Redux again. Don't rush it. Don't take chances. Do what you did in the first two episodes AGAIN. And if I had any other advice, look up the channel astarties on youtube and Raph needs to hire that guy tomorrow. He gets it. TLD isn't "Cranked up to 11". TLD does not get better with bigger faster MOAR! More powerful equipment is the death of a game like TLD. A story that is too big is the death of a game like TLD. It's easy to fall into the trap of people like JJ Abrams. TLD is a slow burn and always will be. You can't rush perfection and I hope they don't. Hell if Episode 3 never arrives I'll be fine. I have a number of suggestions to keep the fans interested. A way to trickle out new features to keep people talking about it. I mean, I'd love 20 minutes to make a sales pitch to Raph because I think he's missing a golden opportunity, but on the other hand, What he's doing is working so, who am I to judge. If a thing works, a thing works. Yeah, we might be waiting until 2021. Not in a rush and I don't mind. Sorry you are getting bored with the game. Games do that. Go away for a while and try it again in a few months.
  11. TheEldritchGod

    4DON 2019

    We need a theme song. 4DON is coming.
  12. What will really drive you insane, is if you make it outside the map boundries, you see that the water sometimes flows uphill to make a water fall.
  13. Actually, if you follow the sub plots in the story mode, you find out that Carter is trying to repo the thing.
  14. Burn Netflix to the ground. Salt the earth where the company once stood. A terrible company full of terrible people. Bunch of bigots, one and all. I'd sooner cut off my own foot than give Netflix one thin dime. Dear god, my nightmare scenario is netflix gains the rights to make a TLD TV series.
  15. If you shoot from indoors, like in the porch on PV, you won't get a blood trail. For some reason you have to be in an outdoor location. I hit a bear with the flare gun through a porch window. He ran off about 50 feet then went back to strolling. He died about 4 hours later. Remember, sometimes the bear will reset if you sleep or leave the map. So just pass time if you are in a car, but don't sleep if you can avoid it. A broken arrow should wound him as much as a normal one. It can take up to 6 hours for a bear to bleed out, depending on your skill level and where you hit him.