Hotzn

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Everything posted by Hotzn

  1. Ah - I knew I would not be disappointed if I managed to summon you to the forums, @selfless. Thanks for doing the Deadman, and your report is most entertaining. Had to really laugh several times - for example reading Days 14 & 15 - saw parallels to my life there. Good work on showing a completely different approach to Deadman, +1, truly earned.
  2. This was what I had in mind. Someone had reported earlier on the forums that parasites allow you to sleep anytime, even when not fatigued iirc. And sleeping costs way less condition per hour than being awake. So it can actually be useful for Deadman. I think credit for this discovery goes to @TheEldritchGod, does it not? Not sure.
  3. Ah, @Timber Wolf. Just woke up from a long sleep and not yet caught up reading? As if the intrepid @Drifter Manhad not had this idea... go back to Deadman #3's day 10...
  4. I have always used snares and never understood why they are so underrated by many players. Especially since they - once made - hardly require any costs to operate. They practically give you free (almost - there are still the crafting costs) meat on top of food you procure otherwise (eg by hunting or fishing). My favourite base is Jackrabbit Island, where you can place the snares right outside your door. You can harvest them inside or - if you will - on the veranda. The latter may attract wolves, but their pathfinding won't allow them to enter the veranda. The only downside is that you need to make occasional trips to the Fishing Camp or Coastal Wolfsite to craft snare which have broken. I have never noticed the snares having any effect neither on the 'spawning' of dead rabbits in the snares nor on the 'respawning' of live rabbits in the vicinity. Which is a weakness in the game's concept. It might be possible to do an endless cycle of rabbit-snaring and travelling the triangle Jackrabbit - Fishing Camp - Log Sort, and back. Travelling the triangle allows you to craft new snares and refill sticks. Have a mag lens for permanent fire and I don't see the limit. Not on Deadman of course, because the rabbit yield will likely not suffice. But looking at @TheEldritchGod's observations above, maybe it will?
  5. Congratulations, @Drifter Man. Guess my bet was well-placed. If 30 days are possible in the way we have seen here, 100+ days must be possible as well. Since food is the criticall resource, everything should become much easier once you manage to kill a moose. Bear might also work. Is parasites a thing on Deadman?
  6. Keep going. As long as there are enough calories left in your avatar to starve through the night, there IS a tomorrow...
  7. Unbelievable. Cruises along with 5,000 excess calories in his pockets...
  8. The Snowball-Deadman may have something which all other competitors lack: The TWM-Interloper-Instant-Summit experience. With all the food/sodas and the flare gun you might be going somewhere... shoot a deer, eat, craft deerskin goodies... I was wondering why you didn't take the matches and accelerants - especially the latter might have come in handy for starting fires really quickly. Would have allowed you more time before having to make a fire while travelling. Also I didn't quite get how much you looted from the clothes container - just the items you mentioned? Would be interesting to see your current outfit. And what's the plan for the next steps?
  9. Interesting insights. It's true that too much challenge can take you out of a game's atmosphere and into Excel sheets, calculations, micromanagement and a total grind. How could the game prevent this and still be (more) challenging, especially in the long run? I would advocate for enhancing the hunting mechanics. It would be cool if hunting required a complex skillset - tracking, sneaking, staying downwind, preparing equipment for a longer hunting trip and so on. The reward should be moments of respite when the hunt is at last successful - meaning enough calories to spend days "off". Time to just move around and explore, take in the weather, watch the sunset, maybe take a little care of equipment. Light a campfire, listen to it crackling merrily and look into the flames.
  10. I would like to see @Scyzaraand/or @selflesstry this challenge. Currently, I would place my bets on @Drifter Man.
  11. These little scraps of TLD wisdom. Looking forward for the dash to the summit...
  12. It's interesting to note that the Deadman Challenge is effectively getting rid of the starvation exploit. I wonder whether Interloper might not be drastically improved (hem, excuse me, whether it might not be possible to create a more engaging experience for players who seek a challenge) by toning down healing to a verrry slow thing. Still possible, provided that no bar is in the red, but... well... slow. Just so that mid-term survival could be... within the range of the thinkable (not necessarily the possible, heh).
  13. Day 7 and not broken a sweat yet. Hurr. I liked the story of Deadman 2 - couldn't you have searched in the dark with a campfire projection? By the way... I appreciate how Hinterland is taking away the little tricks one by one. Somebody is watching this here and taking notes.
  14. Ah. I feel a will forming within @Drifter Man... fame... immortality is lying out there, ripe for the taking. 16 days? What is 16 days for one who has lived in the dam for 1,000 days? Who has dropped the fish, BAM? Who has lopered around the mountain for 100 days? Surely just an inconvenience... a disturbance in the Force... Meanwhile, the talented young journalist who has recently joined the staff of Interloper Monthly Magazine (IMM), Mr. Nhotz, is preparing to write the story of his life...
  15. Unfortunate. Next one will be better...
  16. The eventual goal? Currently 17 days survived, of course. This may change if others push the boundaries further while this run is going...
  17. Yay, @Drifter Mandoing the Deadman! Like! Like @JAFO, I also noticed the change to first person right away. Haha - someone starts concentrating!
  18. Thanks for the hint @JAFO, +1. Interesting challenge getting back to the roots of TLD. It's unfortunate I don't have time to play currently. Lurking around the forums does not quite make up for it.
  19. Hotzn

    Jumping

    Ts, ts. Young folks these days. Always wanna jump.
  20. No sandbox update before December. People are starting to lose it... +1
  21. Why have candles, binoculars and a rifle scope not found their way into the game? These items have landed on the wishlist on these forums countless times since the first days, I think they would make sense both theme-wise and mechanics-wise, and I can't see any reason - apart from potential technical issues - why they never came. I imagine that the graphical zoom binoculars or a scope would allow might cause technical problems with the graphics (maybe performance loss, maybe the game is technically not set up to enable a zoom, maybe it would interfere with spawn distances of animals, whatever). With candles maybe it causes problems that... they would have to become smaller and smaller while burning? For candles I really can't come up with an explanation really. For all the items named above it is not bugging me that they are not there. But it is somehow bugging me that I don't understand WHY they are not there. So a brief explanation would put my mind at rest, and maybe other minds as well...
  22. Death often comes unexpected. Still, nice run.
  23. Wolves inside loading screen areas somehow are exciting, aren't they?