ChillPlayer

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  1. Hi all, as encouraging as the title seems I am actually not settled yet how I feel about the region. I went there on my Interloper run in the hope that some flare shells are waiting for me in the north but boy was I wrong in my assumption that this will be an easy walk in the park. When I visited the region the first time on Stalker I counted only two wolves around the river area but I didn't pay too much attention to it. The first surprise was when I reached Mirthless Fork and was greeted by a wolf hunting a rabbit - I didn't expect any wolves up there and the encounter ended in a knife fight. Next I formulated a plan to deal with the two wolves down on the frozen river. I took the shortcut with the climbing section, goated over to the cliffs and lured the first beast with a stone to me, an arrow did the rest. While the other wolf was running away I quickly harvested a piece of meat and climbed back on the cliff thanks to the convenientely placed fallen tree. While crouching the wolf came around the cliff following the scent of the meat, I dropped the meat and when it walked away, shot it with another arrow in the back and it ran away bleeding. Okay great I thought, all wolves are gone now. I finished harvesting the first, cooked the meat and went back to the trailer. The next day I wanted to search for the other two carcasses, this time following the road. I had some wolf meat on me and when I reached the middle of the curve after a bridge I noticed another wolf coming towards me, and then another one - woot? With no time to react I could only scare them away with a shot from my flaregun and then run or hide. After they went off I noticed some rocks on the right side which I could climb up and which seemed unreachable for the wolves. So I waited until they returned and repeated the game of packing/unpacking the meat, eventually I shot them both too, 5 wolves down in total. I continued my search for the two carcasses from the previous day which fortunately were quite close to each other, after another barbecue session I returned back to the trailer. But wait, why do I hear another wolf hauling? Sureley this cannot be, I explored the road from the Fork to the collapsed tunnel two days before and there were no wolves there. So I tossed the meat into the car trunk and cautiously went into the direction of the tunnel where, lo and behold, another wolf was strolling around. There was a rather large rock on the right which I could climb up, lured the beast with stones to me and this was the end of number 6. So, finally I could relax and plan my trip to the north pass. After a few days rest and some arrow crafting I figured I could need some wood in case I'd need to sleep in the Hermitage. I went around the trailer and wanted to forage some pallets when suddenly I heared a rabbit screaming followed by a wolf's cry of fear comming from the corner of the road leading to PV, before it luckily ran away from me. What the actual frack is going on, another one? I was already in full Commando mode and decided to go after number 7 once the blizzard calms down - but it was no where to be found anymore. I didn't hear any wolf hauling for the next few days and eventually went to the north to fetch the shells. Long story short, thanks to another goatable rock I dealt with the wolf near the bridge, harvested it and went for the shells - but there were none, the case only contained the flaregun but no shell. And to make matters worse, I didn't pay enough attention and my hypothermia risk turned into full blown hypothermia, which I slept off in the Hermitage and the transition cave. I returned to the trailer and are ready now to leave this god forsaken place for good, with a net gain of -1 flaregun shells and lot's of excitement I wasn't really looking for. Fortunately my bow skill was already at 5 which made the lure&shoot part much easier and although there are many wolves in the area they also tend to be around places only reachable by the player. I seriously question though the "steadiness" of the area, it seems as there would be a rift between worlds where wolves just pour in after some were shot. I am pretty sure that on my first two days there were only three wolves, after all I lured two to me with my smelly scent and there were always just two coming. I completely explored the area by the tunnel and there was no wolf and there was certainly no wolf on the road from PV when I entered the region. Has anyone else experienced something similar in Keeper's Pass South? All in all I've spent maybe 7-8 days in there, not long enough on Interloper to explain the increase of wolves from 3 to 7 with respawn times. I wonder if the region would've gotten filled up with wolves also if I hadn't killed some before. But going through the memories while writing this post I came to the conclusion that after all this is the worst place I've ever stayed, yes even worse than BI. Not only because of wolves but also because the weather seems to be tied to BRM, meaning many blizzards or - on a good day - freezing winds with rarely a chance to keep a fire going for more than 2-3 hours. Keeper's South is no keeper for me, I will probably never visit this region again.
  2. And here I thought crapping on a sandbank during a canoe trip was already weird enough
  3. Healing time increases incrementally and the hours left to heal are calculated for the 4th, during which the other 3 will also heal.
  4. Yeah not even on the Riken - imagine being weeks long on a whaler without a toilet 🤢
  5. Even on Stalker this can be a tough spot to camp, more wolves and they do more damage, bullets are also more precious (well, at least they were until the introduction of the ammo bench). I assume the maxed out smell meter will overwrite the default behaviour of wolves and I could indeed imagine the bear going after them. But this could be easily tested, just stand on an unreachable cliff with wolves and bears nearby and pack yourself full of meat or guts. The tricky part though will be reaching the cliff before the predators reach you but I think it's doable. Should you choose to test this out, please record a video
  6. It's quite a dangerous hike on loper to DP or FM from AC and I have 6 arrows left and enough meat until the bear and deer respawn. I will postpone forging new arrows until I really have to.
  7. So first off, because of bear, moose and tons of wolves in the area, Quonset is probably the last place in CH I would consider for a long term base As for what happend, I cannot say - on which difficulty do you play? Because wolves usually run away when a bear or moose enters their field of perception. But then I also noticed that wolves behave differently when I smell, for example I cannot scare them away with a torch, which otherwise works like magic. My guess would be that your smell did make the wolves ignore the moose/bear and then the wolves got killed by them. But that's just a guess, I'd love to see this once in action.
  8. Thanks for your replies, that's encouraging but I think the arrows are lost for good. I started a search & rescue mission on the whole plateau, even goated down the steep slope to Angler's Den in case it rolled down there but nada, no arrows. Either I stumble upon them out of sheer luck or I have to write them off. But still good to know that they can fall off, next time I'll be more restrictive in my use of arrows.
  9. These are all sensible things but people tend to forget that TLD is not a survival simulator, it's a survival emulator. The game is designed in such a way that you feel the stress of a survival situation without simulating it and the mechanics go hand in hand to enforce a survival thinking. That's probably why we can't lower backpacks down a cliff for example, it would make travelling around much easier and skew the "pros & cons" question of how much to pack. And with hide bag, crampons and well fed you already have a very comfortable cusion of 45kg you can carry down a rope, if you pack even more than that, you're mind has not reached a survivor state yet The same goes for the idea of filling up bottles in waterfalls and such - yes it would make sense but again, you wouldn't have to think much about how much water to pack and if you should waste a match just for melting snow. And the ability to step over logs would probably lead to a complete rework of the world because many locations are only reachable one-way by design. So from the above list I would only agree with 8 and maybe 10, though we already have head-winds as a limit to mobility. I fear that the other things on the list would turn TLD more towards a simulator while lessening the emulator aspect of it. Well except for toast, toast makes everything better
  10. I was hunting the bear around Miner's Folly from a rock where I knew it couldn't get me. Before the hunt I had 7 arrows in the bag plus one loaded. I then lured the bear to me, when it noticed me it stood up and I hit it in the chest, blood splatter and the bear went into a frenzy. Whenever it came back close to me I shot it again, missed once, hit at least twice in the back, again with blood splatter. Eventually it stopped returning so I picked up the arrow and ran into the building to pass time for two hours. Unfortunatelly it still wasn't dead, it was slowly going down the slope from it's cave. So I lured it again to me, hit it and it went ballistic again but not for very much longer. It climbed the rock near the shack, stood up on two legs and fell down. It was still panting and I thought I might increase my Archery skill if I shoot it again - which I did, with that shot I got Archery 5. What I didn't expect though, the bear stood up and charged me lol. Guess the old saying "never wake a sleeping bear" does also count for dying bears I managed to escape into the little space behind the working table and eventually heard it collapsing, dead. I had 3 arrows left including the loaded one, picked 3 arrows from the carcass and that's it. Even after completely harvesting it, I remained down two arrows. Thinking that maybe I've missed it more often I searched the whole area, I was only shooting in two directions plus the one hit after it was dying but they are gone. Can a bear loose arrows when he is frantically running around the area after a hit or can they otherwise magically disappear? I really don't think I missed more than once and that arrow I picked up.
  11. It's also worth pointing out, that this is only noticed by someone with 38k+ battles Well maybe less is needed but I've also spend a few hundred hours in World of Warships and at first I was intrigued, even hooked one can say but then I started to notice that I could as well roll a dice to determine the outcome. Even if you become good at the game they manage to someone induce the feeling that you need to buy more to be better the next time, so ultimatelly I stopped playing it.
  12. You live in a beautiful place, what region is that?
  13. I came to this thread exactly to post this wish. I have a nice fire going on and I select "cook" on the cooking slot, why on earth do I have first to scroll past 20 of teas before I can select the meat I just harvested, don't you know that there are wolfs around me? So when harvesting beside a fire I usually drop all meat immediately to the ground and then right-click-move them onto the cooking slot. But this really feels cumbersome and unintuitive, I can't remember when I wanted to heat up an already cooked tea the last time, 99% of the time when I click on the cooking slot I want to barbecue some meat and not heat up some tea. The other thing related to fires: when I use accelerant the fire is started very quickly but why does it take so long even when there's a 100% chance that the fire will be started? So much drama for nothing. Also, there seems to be a bug when starting a fire with a low condition firestriker. It says that the chance is a 100% but I had it two times that the firestriker broke while starting the fire and thus failed to do so. Luckily it didn't save, I quit the game and tried again, then it worked. The firestriker can break ,yes, but it should do so after the fire was started with a 100% chance, otherwise the UI is just lying.
  14. On interloper there are blizzards which let you freeze even when sleeping on a bedroll in full hide clothing. 2x6 minimizes the risk of loosing to much condition, should I wake up in a negative blizzard, I can still make a fire. And yes I'd wish for a pushup mode or something similar too. Today I was in a wolf struggle and lost more than half condition while being almost completely rested. I decided to pop the first stim of this run to get to 0 so I could fully regain my condition with some herbal tea and 12h of sleep.
  15. I'm sorry, I just can't. It was a fun joke but for me it's BRM or simply Blackrock. I cannot bring myself to use BARK.
  16. I was talking about being on the move from one place to the other, like travelling from AC to BRM. On routine days I usually don't freeze that much - but when I do, yes then I run too. I just like to go hunting and such with full condition. About the torch chaining, it has some use early in the game but once you have the mag glass I don't see any point in that either. I'd say the first 40-50 days or so are punishing and it helps to be mindful with all the resources you have, condition and temperature included, but once you get bow & arrow and some decent clothing, you can start to get wasteful and still prosper.
  17. Yes but it is only factor when I try to stay well fed while being on the move. I still run mostly then but pack more food to not starve or I stay in places along the way where I know I can hunt or fish. Otherwise I only eat enough to sleep - ideally - for 12 hours, which equals to 810 cals. All in all, freezing is much more damaging to the condition than being hungry, one hour outside with 3 arrows down will halve the condition percentage where as being hungry for half a day is barely noticeable. But I have yet to find out if I can make it to 1200 days as others did (or was this you?), it's looking good so far but I've still a long way to go
  18. I have the opposite approach: run as much as you can so you can restore as much condition as possible in one night's sleep Even with full hide clothing and a torch in hand, most of the days I have two arrows down on the temperature gauge and can't stay longer than an hour outside (day 220). This was also true before day 50 because I didn't have full clothing then. I don't even bother with daisy chaining light torches anymore, instead I plan my trips running from cave to cave (or house), warm up there resting, not sleeping, for an hour an run to the next. I tolerate up to 25% condition loss due to hypothermia risk, then I stay where I am, hopefully completely exhausted and then sleep for 2x 6 hours in a cave or 1x12 hours in a house. And yes sometime I just run around the block before sleep just to sleep longer - because it does not also restore condition, sleeping also costs way less calories than resting. When camping with a cloak bin full of bear this is not so important but when travelling around through predator territory, meaning without meat in the backpack and I want to keep being well fed, saving calories is important. @Morrick Don't forget about the cave in the ravine, it's perfect to ward off CF when you are camping at the dam. I camped there too but only after I've forged arrows and crafted a bow, so I could hunt the two deers at the ravine. Reading about your current state it will be hard to continue surviving - not impossible but a true battle. Should you decide to start new, make forging arrows your priority and find matches and mag glass along the way, then stay at the dam/ravine and go on short hunting trips from there. There are often 3 deers on northern river access and together with the 2 deers in the ravine you can survive long enough until they respawn if you only eat for sleep. Good luck
  19. I already wrote earlier in this thread that it does not prevent blood loss: I found that it does help preventing condition loss, especially if you are fighting back immediately but it does not make you invincible. I would see some use for it if it would only weigh 1kg. We already have the crampons and hide bag in the accessory slot so one would need to decide situationally what to equip anyways. But making it this heavy and literally preventing you from sprinting more than 5m, coupled with the minor protection it provides, I find it quite useless.
  20. I was talking about cheaters in online games - I don't have any issues with anyone using mods as long as they don't manipulate my experience.
  21. yeah I was thinking something along the lines of burning them and flush the ashes down a toilet but even I can see that this would be a too harsh, barely
  22. And in this particular case the creators of the games are losing money when people cheat. The business model of the World of * franchise is - like in most free to play games - that you could technically grind for free most of the things the game has to offer but it takes a huge amount of time. This can drastically be reduced if you buy loot boxes and other upgrades - or by cheating. And cheaters do not only take money away from the creators, they also steel money in a way from people who payed for loot boxes because they are still loosing to cheaters, thus not progressing further. So yes, cheaters and cheat creators should be put in prison at the very least.
  23. No this pack can be completely avoided when entering BRM, just crouch and turn right over the cliff towards Bricklayer's. There's a bit of goating needed at the end but it's not bad. And turns out it's also possible to sneak around the pack when coming from Foreman's, they only noticed me when I was climbing the veins, which was too late to get to me. The usefulness of the region is pretty situational. When you are camping in AC or TWM it is much closer to get there to fix some tools than to travel all the way to DP or FM. I wouldn't go there too early though, cooking 5 is a must in my view so you can feast on the wolves while waiting for the aurora. But after spending 22 days in the prison I can not say that I fell in love with the region. The prison is okay to stick around for a bit, CF can easily be avoided with the car by the workshop, there are plenty of wolves around and there are also often deer outside the prison on the frozen river. But those damn blizzards, they are almost guaranteed to start in the morning and last almost until sun down. They are not challenging when you are camping but just utterly annoying. The other thing which bothers me about BRM since it came out: The iconic items for the region, vest and noise makers, are only really useful in BRM (and possibly it's bad sibling, BI). I wore the vest when I was going back to TWM, just in case a timberwolf pack would get to me and dropped it inside the transition cave. But if you don't go to BRM you don't need the vest nor the noise makers so it's a bit of a catch 22 situation. The only reason to go there is the milling machine which can be avoided with proper tools management or reforging. Well and to improve archery on easy wolf targets and exploration. Btw, I didn't find a wetstone anywhere in the prison, mine, bricklayer's, foreman's, steam tunnels or forager's, which means I really need to be extra careful with my tools. As I learned the hard way, you have to drop the knife before opening a can without a can opener (dead weight) or the knife will be used to open it, which cost me some precentage of durability. But I'm willing to do that because I really do not want to return to BRM.
  24. found it, the carcass was in the corner by the door to the backyard. Unfortunately I didn't find anoter wetstone in the areas I dared to visit, so I am going back to AC with a vest and repaired tools. I'll probably leave the vest at the transition cave to TWM, 6KG is way too heavy. But damnit, I just realized there is no sneaking around timberwolfs to the cave back to TWM and I didn't pick up the noise makers at the mine - so here comes the mine, part 2 😕