Leeanda Posted December 15, 2023 Share Posted December 15, 2023 1 minute ago, ManicManiac said: @Leeanda I'd love it if other potentially fragile items (like say... the storm lantern) could break from falls and struggles too. Of course, bedrolls and clothes also take a beating from struggles... so I suppose theirs that. Especially if you're holding the lantern.. that'd just make sense.if you fall then both should take damage.. 1 Link to comment Share on other sites More sharing options...
JanoS Posted December 15, 2023 Share Posted December 15, 2023 Before patch I was unable to plot Polaroid vistas in TWM. Charcoal was spent, time passed, but map did not update and popup about Polaroid Vista still shoed up. Patch notes only mention new map being fixed. Link to comment Share on other sites More sharing options...
hozz1235 Posted December 15, 2023 Share Posted December 15, 2023 11 hours ago, Raphael van Lierop said: re: Insulated Flask Condition loss -- will double/triple-check the implementation, but the design was for the Flask to only lose Condition from Falls and potentially Struggles. It should not decay naturally, or at least not noticeably. Good to know. Thanks for the info! Link to comment Share on other sites More sharing options...
Dan_ Posted December 15, 2023 Share Posted December 15, 2023 That's a good design decision, now I can keep my Flask collection intact and on display. Speaking of Flasks, the Fandom wiki ( I know..I know.. ) mentions you can put stews inside the flask, but from my limited testing that is just not possible. Anybody else can store stews inside the flasks? Link to comment Share on other sites More sharing options...
Laika Ivanova Posted December 15, 2023 Share Posted December 15, 2023 1 hour ago, ManicManiac said: @Leeanda Agreed... I think the flask losing condition from falls and struggles is fair. Clothing Items tear/loose condition from falls, so there's certainly precedent for it. With recycled cans, cooking pots, and skillets... they lose condition when (and are also unrepairable) a food item "burns" or batch of water "boils off." Point is, despite other people's gripes... I agree with you. The tradeoff seems more than fair considering its proportionally massive benefit. I think that the implementation that Raph spoke of is a good one. Pots and Skillets are actually repairable with a piece of scrap metal and a toolbox/quality toolbox. 2 Link to comment Share on other sites More sharing options...
Enigmaecho Posted December 15, 2023 Share Posted December 15, 2023 (edited) 2 hours ago, BugReportEnthusiast said: from FALLS?? What the hell, it's a flask! no other item takes damage like this That’s not so bad, thinking hard about it I was mapping out the region and it’s likely that I took more falls and wolf attacks than I had realized without understanding or considering the mechanics of the flask but now that I know I can be smarter and not take them when I do reckless shit like cartography of a brand new area lol besides we have at least 6 of them scattered so 5 really because the jackrabbit is going on the shelf next to the gold nuggets and they should last a good long time if we don’t make dumb mistakes, of course I’d love to be able to fix them but I appreciate the new challenge of having something non health related to be worried about, the flasks are basically our castaway Wilsons 😂 P.s. a lot of items take fall/attack damage, like every clothing and accessories item and I think some inventory items like the bedroll and mag glass can get jacked from bear attacks Edited December 15, 2023 by Enigmaecho 1 Link to comment Share on other sites More sharing options...
ManicManiac Posted December 15, 2023 Share Posted December 15, 2023 (edited) 6 minutes ago, Laika Ivanova said: Pots and Skillets are actually repairable Fair enough. I'd forgotten about that... I will happily correct the statement. Edited December 15, 2023 by ManicManiac 2 Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted December 15, 2023 Hinterland Share Posted December 15, 2023 14 hours ago, Raphael van Lierop said: re: Insulated Flask Condition loss -- will double/triple-check the implementation, but the design was for the Flask to only lose Condition from Falls and potentially Struggles. It should not decay naturally, or at least not noticeably. Confirmed that this is how it works. 8 2 Link to comment Share on other sites More sharing options...
Hinterland Raphael van Lierop Posted December 15, 2023 Hinterland Share Posted December 15, 2023 6 hours ago, BugReportEnthusiast said: from FALLS?? What the hell, it's a flask! no other item takes damage like this I suggest you do some research into how Insulated Flasks work in real life, and what happens when the vacuum seal is damaged, or in the older models, when the glass vacuum flask is broken. 9 2 Link to comment Share on other sites More sharing options...
rush247 Posted December 15, 2023 Share Posted December 15, 2023 50 minutes ago, Raphael van Lierop said: Excuse me? I suggest you do some research into how Insulated Flasks work in real life, and what happens when the vacuum seal is damaged, or in the older models, when the glass vacuum flask is broken. Too true, my Grandad used to have one of those glass ones. They're so fragile, I had to be careful to not close it too tightly and make sure I didn't drop it at all. 2 Link to comment Share on other sites More sharing options...
GothSkunk Posted December 15, 2023 Share Posted December 15, 2023 (edited) Had one such glass vacuum flask growing up. It was not pretty when it broke. Like little broken shards of mirror inside. Edited December 15, 2023 by GothSkunk 4 Link to comment Share on other sites More sharing options...
Laika Ivanova Posted December 15, 2023 Share Posted December 15, 2023 Just asking to double check. After the hotfix I tested Scurvy on my second Interloper save for multiple ingame days and I consistently got scurvy risk from cooked coho salmon that was around 2kg to 3kg pretty much on the hour every single day. In other words, it seems 2.5kg cooked coho salmon gives enough vitamin c for around a day on Interloper. Is that intended? 1 Link to comment Share on other sites More sharing options...
Laika Ivanova Posted December 16, 2023 Share Posted December 16, 2023 6 minutes ago, BugReportEnthusiast said: I would also like to know the answer to this because it's going to be very tedious to avoid scurvy once you inevitably exhaust all other sources of it, you're gonna be locked into eating fish all day every day Don't get me wrong. I love the idea of scurvy. I was hyped for it when it was first announced, but I think having to eat half a big salmon every day just to merely avoid it is a bit much if that is the current balance of it and not a bug. If it is intentional I hope they will tweak it later on. Link to comment Share on other sites More sharing options...
I_eat_only_wolf_meat Posted December 16, 2023 Share Posted December 16, 2023 6 hours ago, Laika Ivanova said: Don't get me wrong. I love the idea of scurvy. I was hyped for it when it was first announced Me too. I'm playing my first scurvy-enabled run as interloper, and it's a *much* stronger influence on game play than expected. Even with eating ten or more cat tails every day, it only slows my descent into scurvy hell. Maybe with ten cat tails and a rose hip tea every day I'd be stable, but I doubt it. I like the idea, but as you implied, it's shaping up to be a fishing only existence. That seems to be the only thing strong enough, aside from potatoes, to really knock down your scurvy condition. Link to comment Share on other sites More sharing options...
RO8525 Posted December 16, 2023 Share Posted December 16, 2023 (edited) On 12/15/2023 at 12:27 PM, BugReportEnthusiast said: from FALLS?? What the hell, it's a flask! no other item takes damage like this I'm guessing these are modeled on the old vacuum flasks which were just a silvered glass vessel inside a vacuum, very fragile and often completely ruined if dropped. Edited December 16, 2023 by RO8525 Link to comment Share on other sites More sharing options...
twyn1 Posted December 16, 2023 Share Posted December 16, 2023 On 12/15/2023 at 12:20 PM, Raphael van Lierop said: I suggest you do some research into how Insulated Flasks work in real life, and what happens when the vacuum seal is damaged, or in the older models, when the glass vacuum flask is broken. Yep -- even my very expensive and tough "Yeti" bottle took a beating when it rolled off the hood of my vehicle and bounced in the parking lot. It still works fine, but there are two big dents, and the carry handle is roughed up. Totally my fault -- I thought the bag I put in front of it would keep it steady ... but nope, bad call! ---- I've found one flask so far -- tried to put corn in it after heating up several cans but it did not work. Tomato soup worked fine, tho' Link to comment Share on other sites More sharing options...
xanna Posted December 16, 2023 Share Posted December 16, 2023 I leant my beloved flask to someone who left in sitting on the bonnet of their car then drove off. They retrieved it when it fell into the road, but the plastic that was part of the seal broke and it was useless after that. Gutted. I'm as astonished as Raph was that someone thought damage caused by a fall was unexpected. Yes, falls! Things break when they fall! Things you're carrying break when you fall! Gravity is merciless and the ground is hard. 2 Link to comment Share on other sites More sharing options...
xanna Posted December 16, 2023 Share Posted December 16, 2023 4 minutes ago, BugReportEnthusiast said: You generally break your fall with your legs, not your backpack or any of your equipment That sounds more like a jump than a fall. I am picturing falling as falling over, part of my body other than my feet making contact with the ground in an uncontrolled way, and I could easily smack my backpack into a rock wall as I do. 1 Link to comment Share on other sites More sharing options...
Laika Ivanova Posted December 16, 2023 Share Posted December 16, 2023 (edited) 3 hours ago, I_eat_only_wolf_meat said: Me too. I'm playing my first scurvy-enabled run as interloper, and it's a *much* stronger influence on game play than expected. Even with eating ten or more cat tails every day, it only slows my descent into scurvy hell. Maybe with ten cat tails and a rose hip tea every day I'd be stable, but I doubt it. I like the idea, but as you implied, it's shaping up to be a fishing only existence. That seems to be the only thing strong enough, aside from potatoes, to really knock down your scurvy condition. I was thinking a bit today about how Hinterland has made these updates so far and I got creative and put a tin foil hat on my head for a second: Hinterland put out a Roadmap at the beginning, so they clearly knew what kind of content and mechanics they would add. What if...the tip ups we got before are supposed to be used for Scurvy, and potentially rebalanced with it's release? So anyway, I started testing... Turns out, tip ups are a lot better than when I originally tested them day one when they came out. In the daily gameplay loop they are AMAZING to combat scurvy. I highly recommend making one and trying it out yourself. Great tip: Just use one in a fishing hut, and instead of going away, just let it sit and cook water in the meantime. Great way to utilize time while being close to a tip up to get the most out of it Edit: Another thing. Up until now I was very disappointed with how aggressively Scurvy was implemented, but as it turns out, Hinterland was 4 steps ahead. Smart move I gotta say. What wasn't smart imo was to release tip ups seperately from Scurvy, but that may have been due to internal issues, etc. Whatever. They clearly knew what they were doing here. Talking about being 4 steps ahead, I have a strong feeling now that the missing renewability/repairability of certain items we got recently may also be connected to the Trader that we will get. I wouldn't be surprised. Edited December 16, 2023 by Laika Ivanova Link to comment Share on other sites More sharing options...
Enigmaecho Posted December 17, 2023 Share Posted December 17, 2023 Hey folks just curious, I found 2 of the same flask in different regions im assuming this is intended as there’s more regions than flask models but wanted to mention in case not, I’ll take extras I thought I’d only find 6 total for the new skins ☺️ Link to comment Share on other sites More sharing options...
I_eat_only_wolf_meat Posted December 17, 2023 Share Posted December 17, 2023 8 hours ago, James Hickok said: I literally left every rosehip and other untouched, didnt consume any human food what so ever only xat tails and meat tell day 30ish and now only meat and I dont have scurvy? Bug? I can't remember which day I first started getting scurvy warnings. It was well into my run though. I had no sign of it until at least day 30. Link to comment Share on other sites More sharing options...
xanna Posted December 17, 2023 Share Posted December 17, 2023 Hinterland did say that it was an affliction geared towards longer runs and later gameplay, so this is no surprise really. As I said before, none of us is going to get to grips with it properly until we've had a chance to play a new run for a good length of time. Link to comment Share on other sites More sharing options...
Stuffed Plush Chainsaw Posted December 17, 2023 Share Posted December 17, 2023 It would take 8 to 12 weeks before you would feel the lack of vitamin C - provided you were on a vitamin C sufficient diet before, which we can assume for our "survivor", having fallen out of the sky by some means not further disclosed. So it makes sense that this has a rather forgiving grace period. Regarding the flask: I'm not a fan of unrepairable items from a gameplay / incentive perspective. For a lot of people it is very prohibitive if a resource, almost no matter how pentiful, is not renewable. So they rather choose to not use it at all. They will rather keep the flask at home for when they really need it - just that they will not have it around when that moment occurs. I refer to this as "stacking potions" from old RPG games where you had some unique powerups you would only find once or maybe a handful of, but end up never using them because they were so scarce you were afraid to used them before you really needed them. Apt debaters will now point to the stim and its overwhelming potential and equal scarcety. And to some extend that is true, and I've died more than once with a perfectly valid stim in hand, sometimes because I was too greedy to use it, sometimes because I've just forgotten it because I use them so seldomly. But at least the stim doesn't punish you for having it around when you have a minor mishap like jumping from the Summit. 🫡 I guess this is more of a psychological barrier for some people (I clearly used to be among them) than an actual gameplay issue. I just wanted to raise awareness of this perspective, although I'm confident this has been raised in internal development meetings already, so honestly it's just me talking a lot again I guess. 🤷♂️ Quote Stuffed Plush Chainsaw uses Wall Of Text. It is very effective! Link to comment Share on other sites More sharing options...
xanna Posted December 17, 2023 Share Posted December 17, 2023 (edited) 14 minutes ago, Stuffed Plush Chainsaw said: Regarding the flask: I'm not a fan of unrepairable items from a gameplay / incentive perspective. For a lot of people it is very prohibitive if a resource, almost no matter how pentiful, is not renewable. So they rather choose to not use it at all. They will rather keep the flask at home for when they really need it I totally recognise the phenomenon you're describing. However, the flask doesn't degrade with use, so it's no harm to use it, plus there do seem to be quite a number of them around the place, so I don't think I'll be put off. It feels more like a mag lens than a stim, if you see what I mean. Edited December 17, 2023 by xanna 2 Link to comment Share on other sites More sharing options...
I_eat_only_wolf_meat Posted December 17, 2023 Share Posted December 17, 2023 On 12/16/2023 at 4:23 PM, Laika Ivanova said: Turns out, tip ups are a lot better than when I originally tested them day one when they came out. In the daily gameplay loop they are AMAZING to combat scurvy. If that's the case, I wonder if Hinterland has made a commensurate change in the number of places where you can go ice fishing. Link to comment Share on other sites More sharing options...
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