Glflegolas

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Everything posted by Glflegolas

  1. I lost my key bindings and graphics settings when the update was first released, but it seems like they do save properly.
  2. Sounds like there'll be lots of rope climbing. I'd better grab some coffee along the way from a cargo container. I'm a little low on revolver ammo too (have tons of rifle ammo) so maybe I'd better go to the summit of Timberwolf Mountain and grab some... depends on how many wolves there are. Although, I expect that finding revolver ammo won't be too hard...
  3. I'm moving my 75 day old Stalker character to this region for my YouTube series -- and, as always, I'll be exploring every nook and cranny in depth to the best of my abilities, without putting my character's life in excessive danger. Wish me luck
  4. If you get stuck and the game hasn't saved yet, just quit without saving, and report to Hinterland. If the game has saved (usually because you either slept there/got injured when you fell into the stuck place), the only way out is using cheats.
  5. Looks like the update will be out at 2PM my time For those living in the eastern US, that's 1PM.
  6. That's because it is. You'll have to retrace your steps and enter Bleak Inlet via the Raven Falls Ravine.
  7. Here's my thoughts on the various game difficulties: Pilgrim is excellent for getting to know the layout of the maps, especially if you're new to survival games. With a lack of predators and really not much of a challenge, the gameplay does get a little boring though after a while. Voyageur is good if you have experience with other survival games or have watched other people play the game on YouTube. You get the full gameplay experience of wildlife and weather, without it being so difficult that it becomes frustrating. Of the preset gamemodes, it's honestly my favourite way to play the game, and it can be quite challenging if you started somewhere such as Timberwolf Mountain. Stalker isn't that much harder that Voyageur in terms of finding vital resources early on, but you will get attacked by predators a lot more frequently. Be prepared to do a lot of shooting/flare-lighting/predator-leading! I play this difficulty in my YouTube series to make it a bit more dramatic. Interloper can be extremely satisfying if you keep on cheating death by a whisker, but at the same time, it can also become incredibly frustrating incredibly fast if you keep dying. You pretty much have to use loot tables and/or maps like the ones made by StmSantana unless you've explored every nook and cranny of every single map beforehand.
  8. Did you know: in some cases, wolves can attack you indoors? And I'm not talking about the ones that spawn indoors either. Wolves (and bears) can attack through the closed door of an ice fishing hut, as well as the Mountaineer's Hut, if you stand too close to it. Did you also know: predators cannot attack you if you're in an area that can only be accessed by squatting. So hiding under a fallen tree is safer for hunting than using a hunting blind.
  9. I once got attacked by a bear on a balcony. I thought that the bear's hitbox was too big to make it around four tight corners, but apparently it wasn't. It did take the bear some time to navigate.... got to say, that's some pretty good pathfinding AI, Hinterland. Wildlife clipping through structures, however, is still something which needs fixing; I once got mauled by a bear inside the Mountaineer's Hut with the door closed because of this. I'm OK with a wolf/bear/moose attacking you in a hunting blind by climbing up the stairs, but not by clipping through the floor. There's still lots of ways to avoid predators, though... if you do manage to get into an area only accessible by crouching, you won't ever be attacked. And, of course, there's still the old trick of running over an embankment.
  10. Here are my thoughts on sprains. The way you get them is OK, but Sprained wrist: really of no consequence most of the time. I don't even generally bother treating this since you can still use one-handed ranged weapons (i.e. the revolver) just fine. Sprained ankle: Can be annoying because it prevents sprinting. I generally do treat this if I'm not in a safe area. Pain: Has literally no effect on gameplay for the most part. I almost never bother treating this, unless I want to do research. Maybe it should affect your ability to aim a weapon (increased sway)? Then it might be worth using painkillers.
  11. I think that there can be up to six naturally spawned wolf carcasses on a given playthrough. Four in Hushed River Valley, one in Bleak Inlet, and one in Broken Railroad. I could be missing one though...
  12. I don't think the game should have fast travel; I enjoy the journey of getting somewhere in the game. IF (and I only say if) a faster travel option is added, I would think it should be: The ability to ride a mountain bike or fatbike for travel on land the ability to row a boat in the ocean, even between different regions (Desolation Point, Crumbling Highway, Coastal Highway, Bleak Inlet) But like I said, I'm totally OK with walking where I need to go, it's all part of the experience EDIT: I read in an old post from 2016 that canoe and horseback travel were planned.
  13. You can always put a dot on your PC screen using white-out
  14. Further types of weather would be nice, especially different precipitation types. Ice pellets and freezing rain for one. Maybe even have non-freezing rain once in a while? I don't think it should ever be sunny and above freezing outside, though.
  15. Losing all your unburned wood when a campfire becomes windblown is just plain annoying. The only way that's realistic is if the wind was powerful enough to completely scatter the fuel.
  16. I once got caught just south of Stairsteps Lake with 4% condition in Interloper, and a blizzard blew in. There's a reason why I carry lots of coal along when exploring just about everywhere... if it weren't for my 10-12 chunks of coal, there's no way I would have survived the night. @Kane Parry -- If you do not know the layout of the Hushed River Valley, I would seriously recommend exploring the map on Pilgrim or Voyageur before trying to survive there in Interloper.
  17. If you're interested in living off the land, there are some great options in the Hushed River Valley. I mean, that region is just loaded with caves. Each of them has advantages and disadvantages, so it's hard to choose a favourite one. One of my favourite options, though, is the southern entrance to the southern Ice Cave -- the one on the High Plateau. Its biggest feature: there's a room very near the entrance that's always lit up, and it's toasty warm all the time. The main issue with living here is the lack of hunting options right outside the door, aside from the occasional wolf and a few rabbits to the east. If you want to hunt, you'll have to climb down, either through the ice cave (short rope) or using a climbing rope (long, tiring). A better option is Lake Cave. You have plenty of cattails around the lake, rabbits to snare on the southeast side, deer (and even more rabbits) on the west side, and a moose right outside your door. For those who enjoy wolf hunting, there's one that sometimes spawns not too far to the west -- and no need to be worried about being eaten by a bear -- they don't spawn anywhere nearby! The cave's inside can be used for curing hides, if desired. Coal to keep you toasty during those occasional blizzards can be found in the cave, or in the caves at Pensive Vista and Peak Cave. Aside from being chilly during blizzards, its only other disadvantage is that the waterfall can be rather noisy. You can get around this by choosing to live at Pensive Vista (enjoy the view of the Eastern Hushed River) or Peak Cave (beware the long climb, you might get a sprain). Valley Cave is also a solid choice. Once again, you have a moose that spawns only as few meters from your doorstep, as well as rabbits. Deer are plentiful, and there's no bears anywhere around to worry about. Cure your moose hide in the cave and live off the meat for days and days. While a single wolf does spawn est of the cave, a skilled hunter should have no problems dealing with it. If you're in need of coal, or for some reason run out of game to hunt, there's plenty of coal and cattails all along the river. One thing to keep in mind: Getting out of the Eastern Hushed River Valley can be challenging. You will need to do a lot of rope climbing.
  18. A windblown campfire will go out in nine minutes (exactly), and can't be fed anymore. To me, what would make more sense is the fire's burn initially accelerating greatly (but not necessarily capped at nine minutes) and then, if the winds get even stronger (to near hurricane force), becoming scattered, where the wind picks up all the burning material and scatters it around.
  19. Hello everyone, Looking for some thoughts on windblown campfires. Now, I get why they're in the game (to prevent players from sleeping in the middle of a big open space during a blizzard) but, I think the idea of wind blowing out a campfire to be a bit... contrary to what actually happens. Sure, it can be hard to strike a match in high wind conditions, but once a fire has been properly started, wind is more a help than a hindrance, with the extra oxygen helping to speed things up (blast furnace, anyone?). And, if you threw lumps of coal on a campfire, you'd probably need a lot of wind to build up enough heat to get them to burn properly. As someone who has managed to start and sustain a wood fire outside in wind gusts reaching nearly 60 km/h (fires have burned in near hurricane-force winds), the biggest hazard of high winds isn't the fire going out. It's the winds blowing embers all over the place and starting fires where you don't want them. Since the land of Great Bear is covered in snow, it's highly unlikely that even an out-of-control campfire would manage to start a forest fire. I wonder whether a "wind makes fuel burn faster" mechanic would make more sense, such that during a blizzard, the wind will make your firewood burn twice or three times as fast as normal. Alternatively, you could change the air temperature mechanics around windblown campfires, such that in high wind conditions, the campfire is no longer able to warm you as effectively. (In cold, windy weather, a fire tends to bake you on the side facing the fire, while the side facing away gets freezing cold) Thoughts?
  20. Another tip: be careful when coming over a blind crest -- you don't know what's on the other side. It could be nothing, but there might be a drop-off or a dangerous animal waiting on the other side. If both you and the predator come over the summit at the same time, you can be charged with little to no notice beforehand.
  21. I managed to last for just under three hours before getting stuck between the fog and the darkwalker while trying to get from Milton to Mystery Lake.
  22. Update: Scruffy was slain in hand-to-hand combat using a hatchet, with low fatigue, and clothing providing 40% protection.
  23. If you're going to a new region for the first time, don't bother bringing along the rifle. Why? It's heavy, weighing in at 4 kg (compare to the Revolver's 1.5 kg), It's not particularly easy to use for wolf defense (it sways a lot), and rifles aren't that hard to find, for each major map is guaranteed to have at least one rifle spawn in it. By the time a region's lootable food runs out and you end up needing to hunt for food, you will likely have found a rifle. Do bring along rifle ammunition, however, for that can be quite scarce.
  24. I started the game in Timberwolf Mountain, but of course there's no reason not to go there again with half-decent gear. Hushed River Valley might be a better choice as it's guaranteed to have the mackinaw jacket and the moosehide satchel, along with some other half-decent loot in the caches. The only question is: should I get the deer hides first (Mystery Lake is supposedly good for that) or head for Hushed River Valley as soon as I find a bedroll?