Glflegolas

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Everything posted by Glflegolas

  1. That's actually something that's easy for you to figure out. Drop an uncured gut, hide, or sapling in the porch. If it starts curing, it's an indoor location. Otherwise, it's an outdoor location. I'm pretty sure the porch is an outdoor location, however.
  2. Here's a thread where this was discussed not long ago: In short, the points brought up here are that a modern car, which relies on a computer to control the ignition timing and fuel injection, is unlikely to run (granted, some PC's do work during the Aurora, so it's by no means impossible). You'd have more luck with a carburated car which uses breaker points for ignition, but even that won't run if the fuel pump and/or were fried. One of the old diesel tractors would be a better bet. Judging by their age, they probably have a mechanical lift pump and a mechanical injector pump. Before trying to start it, you'd want to ensure there's fuel at all the injectors, and warm the block (probably by putting glowing coals under it -- carefully!). Then, flip off the compression, spin the engine as fast as you can by hand, shoot some ether down the air intake, and flip on the compression. Alternatively, you could try roll-starting by pulling the tractor up a hill with a block and tackle, let it coast downhill to around 10-15 kph, then shift into gear while spraying ether down the air intake.
  3. I most often play as Will, partly because I'm a man, partly because I find Astrid's in-game voice makes it sound like she's really bored all the time. The main complaint about Will is that he seems to have an addiction to pop. Every time he finds one, he says "Exxxcellent". The irony is that I can't stand pop, so my real comment to finding a can of pop in a filing cabinet would be "Ughh..." It would be cool, though, if there actually was some difference between Will and Astrid's stats in-game. Maybe Will could carry 5kg more than Astrid when he's not tired, but could carry 5 kg less when he is fully tired? Or make it such that Will's sprinting stamina is a bit greater, but Astrid takes longer to tire? IDK
  4. 200,000 pounds of steel with a pointy end vs a 500 pound bear? I don't think that there's much question of how that encounter will end If this were to be integrated into Wintermute, maybe Will could get dragged into the bear cave, and say something such as: This bear is far too big and powerful for me to kill in a hand-to-hand fight. Maybe if I could attach the bear spear to something heavier, I'd have more success? Then the goal of the episode would be to avoid the bear, get back to the locomotive engine, and attach the bear spear to it using cured gut (from one of the Old Bear's previous victims). When the aurora comes (scripted event of course), you'd start the engine, blast the horn, and give it full throttle while you stand near the front of the locomotive. The bear comes to investigate the noise. When it sees Will, it charges at him, but bites off more than it can chew, getting run over by the train.
  5. I am currently recording a survival tutorial series on YouTube. So far it covers how to survive your 1st night, how do deal with wolves using flares, where to find clothing, and the basics needed to get started in Voyageur. I have recorded the episode on how to get the Technical Backpack which does show where the ropes spawn, but need to edit, render, and upload that... it may not be out for a week or so. In time I plan to record more episodes, such as how to find the moose-hide satchel, how to climb Timberwolf Mountain, how to craft ammo, etc. To answer the OP's question: a rope usually spawns near a bearskin coat, just before the tunnel-cave after Wolf's Jaw Overlook. There's also a rope at the end of the wooden arch bridge near Miner's Folly.
  6. Maybe this method of dealing with the Old Bear, which would only involve one mauling, followed by a stealthy escape to the mainline, would be more up your alley? The post where I wrote this is from this thread here.
  7. FYI, the wolf in the cannery pier workshop is officially known as Fluffy in the changelog. Scruffy is the wolf in the big cave in Desolation Point. The wolf in the Hushed River Valley ice cave has no commonly accepted name for some reason.
  8. Miner's Folly is supposed to be a rather good long-term base, especially if you have level 5 cooking. It's completely safe from wolves, and the bear's a big target, easy to hit with a bow. Firewood isn't that easy to get, but there's coal in the cave not too far away, and a deer does spawn sometimes along the path leading down to Homesteader's Respite.
  9. @ajb1978The save problem has been made a little easier. The game now saves if you pass time when cooking, so making a cup of tea or some water is a viable way to save the game. Still, a save-anywhere feature would be nice. And, as with any controversial feature, this could be either enabled/disabled when first creating a world.That way, everyone should be happy.
  10. If you wanted to end his suffering, the best way would be to knock him unconscious by bumping him on the head with the wolf bonker. The dude's going to die of blood loss anyways based on where he's stabbed.
  11. Given that the snow on the ground in TLD doesn't accumulate, there's no reason that real (non-freezing) rain not to fall from time to time. A max high of 5-8C during rain events isn't unreasonable. Aside from quickly soaking clothing (both outside and in buildings with leaky roofs) it could also make ice nearly impossible to stand on, resulting in a very high likelihood of sprains. One of the classic winter weather events where I live is the "Nova Scotia mix" which progresses as follows: Few flurries -> light, fluffy snow ->heavy, wet snow -> ice pellets -> freezing rain -> heavy rain (possibly including thundershowers) -> few showers -> clearing -> falling temperatures. Not sure how/if this could be added to the game, but it would be interesting to experience. Dwarf Fortress has some very complex weather, and even includes its own dynamic in-game weather model. I doubt something like this could be added to TLD, but adding learnable patterns to the weather on Great Bear would make things a lot less frustrating, especially for veteran players. One final thing I forgot to mention is sea-effect snow. This can occur anytime there's a strong cold wind blowing over relatively warm, open water. On Great Bear, this is unlikely, because Coastal Highway, Bleak Inlet, and Desolation Point have the ocean on their south and east sides, and southerly/easterly winds are generally relatively warm in the winter, so sea-effect snow would be rather uncommon.
  12. Speaking of weather, I wonder why there's no thundersnow in the strongest blizzards in TLD. Even if its effects were only aesthetic (very dark even during daylight, occasional lightning flashes), it would be cool. Of course, adding a risk of being struck by lightning during blizzards would only make Interloper harder and more fun, no? Throw in a risk of hail (causing rapid condition loss) and staying the blazes home becomes very important during a blizzard. Another weather phenomenon that would be at home in TLD would be freezing rain. Other than soaking the player very fast and increasing the likelihood of sprains, though, I'm not sure what adding this would add to gameplay.
  13. I've never managed to get to Archery 5, but if I ever manage to get a survivor to that skill level (probably using books and arrows), I think I'll end up switching over the the bow permanently for hunting, given its shots are silent. Before level 5, the bow's biggest weakness is you can't fire when crouched, making hunting rather hard. This doesn't matter if you're trying to shoot a charging wolf, on the other hand... remember, just don't shoot til you see the whites of their eyes!
  14. If there was one derailed train that would make sense, but having groups of railcars (some derailed, some not) scattered along the mainline is something I can't fully explain. However, as for how the trains derailed, I think we see a clue from Story Mode. -minor spoiler alert- Will tries to escape the Old Bear by getting into a railway speeder. The Old Bear charges at it, knocking it off the tracks and rolling it down an embankment. -spoiler end- So maybe it wasn't the earthquake at all that caused the derailments -- it was the Old Bear all along! But, I'm starting to get some ideas for how The Hunted, Part 3 could work out... how about getting that locomotive engine in Broken Railroad started during the aurora, attaching the bear spear to it, luring the bear onto the tracks with a flare, and running him down with the train?
  15. I'm assuming you're talking about the area around Valley Cave, which on the wiki is called the Lower Valley. Not bringing a bedroll down there can also be a death trap. Sure, one will always spawn in Valley Cave itself (except on Interloper), but if for some reason it has deteriorated away, you'll be in a bit of a bind because you can't sleep. Personally I tend to avoid going to that part of the map unless I'm rather well equipped, and can sleep in the cave without a fire most of the time.
  16. If you have a fully operational steam locomotive, pulling/pushing railroad cars out of your way is not going to be a major problem; a loco can exert 10-20+ tons of force. Even if they're derailed, you could use the cowcatcher on the loco to push them out of the way. On that note, I seriously wonder how so many train cars derailed/fell over, and how they're scattered all over the mainline, it's rather unusual for a train to break apart like that. Bottom line; fixing the bridges and the tracks where they've been covered up by landslides would be a much bigger chore than moving a few railcars out of the way. Due to the generally decayed state of Great Bear's infastructure, and the challenges of getting fuel, a diesel-powered tractor would probably be your best choice of vehicle. I'm sure that you can make that run off wood gas or something you can find on Great Bear.
  17. Here's another, stronger, extratropical cyclone -- it's a classic nor'easter that's undergone occlusion, as seen by the warm seclusion (a pocket of warm air trapped within the cold sector). In this case, the heaviest snow will fall just to the west of the centre, possibly including thundersnow. The highest winds will be around the centre, either from the north or from the southwest (depending on the jetstream), and can reach the velocity of a weak hurricane, and cold temperatures, especially just after the storm has passed. A storm like this on Great Bear would mean: hunker down.
  18. Here's a photo of an extratropical cyclone (from TropicalTidbits.com, annotated by me). This is an example of a cyclone that is still relatively early in its lifespan. The wind direction at the surface is shown using the orange arrows. In this case, the highest absolute velocities will be found along the warm front (from the E or SE) and just ahead of the cold front (from the S). With a central pressure of 993 mbar, if this cyclone was to come to Great Bear, it might produce moderate snow (if it tracked to the south of the island), but it wouldn't likely be a blizzard. Where I live (in Nova Scotia) temperatures in the warm sector may reach upwards of 10C, even in the middle of winter!
  19. As a fellow weather nerd, I have to say: that's amazing! Now I wonder if I can get one of these for myself... do you have any pictures of it?
  20. There's also a moose that spawns on Monolith Lake sometimes. That one's generally safe to butcher without getting attacked by wolves. There is also a moose that spawns near Valley Cave, but a wolf sometimes spawns near there in harder difficulties.
  21. Now that I think about it, that's precisely why I enjoy HRV so much too. AC has nice level design too, but it's so darn cold there all the time that it's hard to enjoy the landscape without freezing to death. TM has it to some extent, but the path for getting to the summit is relatively linear. Compare that to a map such as PV or ML, where everything is essentially on one level, and getting from A to B is usually a matter of following fairly obvious roads, railroads, or paths. As for maps like MT or DP, getting lost there is pretty difficult. Even if you're a city dweller that does not rely on GPS navigation for going everywhere, you might find it easy to get lost in the country, where you can't rely on addresses and city blocks to get where you're trying to go. Conversely, I, someone who lives in the country, don't do well at urban navigation. If you're constantly getting lost on Great Bear, you might want to try planning your next road trip with a map instead of turn-by-turn directions from a GPS.
  22. As per the wiki page on Wolves. Also, keep in mind that all wildlife despawns during blizzards.
  23. Maybe the best vehicle to use in the Quiet Apocalypse isn't actually a car? Instead, an old lawn tractor or snowmobile (why aren't there snowmobiles on Great Bear?) from back in the day when they used points for ignition might be a better choice. The Cub Cadets from the 1960s and 1970s are practically bulletproof and can be almost entirely rebuilt with nothing more than a set of wrenches. The largest problem with any non-diesel vehicle would be fuel. It's very hard to make gasoline or a suitable substitute yourself. A diesel can run on vegetable oil, fish oil, turpentine, or nearly anything flammable of the correct viscosity. From a fuel POV, it might make the most sense to try and fire up an old steam locomotive, as there's loads of coal on Great Bear, and, in a pinch, wood will also work just fine. You might need to make some repairs to the Raven Falls trestle and pull some derailed wagons off the tracks to get very far though... and it would take a lot of coal to keep the train going.
  24. Good day folks, Are any of you weather weenies like me? Yes? Well, let me give you a quick meteorological lesson... Since Great Bear Island is set in Northern Canada, it is in the Northern Hemisphere. Therefore, high-pressure cells (which bring fair weather) rotate clockwise, and low pressure (bringing poor weather) turns counterclockwise. If you face into the wind, the high pressure system will be to your left, and the low to your right. Keeping in mind that weather usually moves from west to east, wind direction can help you make fairly decent forecasts. From my experience at home, here's some weather you can expect during the winter when winds come from certain directions. Note: wind velocity is very often highest around mid-afternoon, Northwest: If it is snowing, it will generally stop within 6 hours, clear out (aside from a risk of the occasional flurry), and the temperature will fall. Winds will likely remain strong and from this direction for 1-3 days. If it is clear: Cold but clear weather is likely to continue for at least another day or so, especially if the wind does not die out by evening. North: Generally means a low-pressure system is on the way out, and conditions will improve in the next 6-12 hours. Northeast: If it's clear: The day ahead will be cool but clear, with generally light winds. Snow and cooler temperatures are likely within 36 hours, however. If it's already cloudy: A snowstorm is likely to start very soon. East: If it is clear: Temperatures will likely rise and the day will be sunny, but rain (winds shifting towards the SE) or snow (winds gradually turning towards the NE) will arrive in 24-48 hours. If it's cloudy: A steady wind from this direction can mean an extended period of freezing rain. Southeast: If it is clear: Temperatures will likely rise and the day will be sunny, but rain is on the way within 24-48 hours. If cirrostratus clouds are visible: Rain or snow, starting within 12-18 hours. Temperatures will likely rise. Winds are likely going to intensify. South: If it is clear: Mild and fair weather for the next 12-24 hours, but a cold front, bringing rain, wind, and much colder temperatures behind it, is on the way. If it is raining: A cold front is moving through very soon. Expect heavy showers (possible thunderstorms) and strong, gusty winds. After the front, the wind will shift towards the west and temperatures will fall. Southwest: If it is clear: fair weather will continue for the next 12-24 hours, with moderately cold temperatures. If it's raining/snowing: expect off-and-on showers/flurries to continue for the next 12 hours or so, followed by clearing. West: Usually means a continuation of fair weather. It will likely be cold, but less so than with a NW wind. No wind at all: If it's evening and there's no clouds: Expect a particularly cold night.
  25. Thanks, I really enjoyed drawing this map. I've also drawn another related map. If you like this thread, you will likely enjoy this other map: