manolitode

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Everything posted by manolitode

  1. Inspired by your post I brought an old friend back to life, Mr Revenant, and brought him down the ravine. He was very keen by the prospect to explore new lands and gather furry furs. Mr Revenant entered the Inlet gently, he drifted in the direction of the tower, constantly gazing for a vantage point, cause "safety before all". He reached the gate of rocks, climbed it's left hand side where he could barely see the tower rising in the distance. And there went the timbertune, "time to goat down to a shelf" Mr Revenant figured. The pack ran around howling and drooling down there below his feet. Mr Revenant took hold of his bow, aimed and fired but missed again and again as the wolves wouldn't stand still for a second. He knew he'd have to be closer to intercept their movement pattern. So he leaned over the edge and found another rock ledge below. He landed with a thud and yes, he could already see the wolves getting closer. He drew his bow once again, aimed for the first frenzied creature that approached him from below. "Wolves cannot make vertical climbs", Mr. Revenant thought. May he rest in Peace.
  2. I've also looted 2 cartridges from one of the corpses in that room. It was like stumbling down an unknown goldmine.
  3. It's good to hear you've been fairly protected from bluescreens. It seems like your saving experience is a bit odd indeed. 30 secs is a long time, I don't recall this on longruns either before or after the recent updates. 10 would be more "normal". It's hard to tell from the description whether this has to do with programming or individual performance of PS4 consoles.
  4. Really like the utility belt idea and the possibility of a smooth switch between packs. The belt would be optimal for hunting small game carrying just what you need and still get some room for hides/meat/guts. Also fancy the idea of a smoother system to change gear/inventory depending on purpose, whether you're going foraging, gathering, exploring as you mention.
  5. Just keep away from the wall by the safe, have had wolves stick their mouth through it. EDIT: The attached route should greatly reduce the risk of attracting their attention, just be extra cautious when you approach mainland and walk the short hill up to the barn.
  6. Safe paths in BI without timberwolves was mentioned in another thread. Perhaps someone has a good overview of the timberwolves patrol areas in the region. If so please share We're missing out on some otherwise excellent content.
  7. Sure, it's just an example to point out the amount of meat required in order to remain well fed in the long run. Settling down where you can hunt, trap and fish would seems ideal and would offer some variation.
  8. Indeed, it's sweet to finish PV early, I like to get it over with. Not only for the vast (it's almost cheating) amount of resources but for the psychological satisfaction of being done with the hard part til next replay and have all the other goodies to look forward to. If you carry one heavy load out to CH and one out to ML, summit loot included, you conveniently pass the important buildings on the way out while the riverpaths give you a week or so worth of cattails, starving. When you put it like that, 4000 cals doesn't seem like a lot, still it's 3-4 times normal (that daily dose of birch included). I suppose you could also shoot 50 bunnies a week.
  9. How long is a save in your 400 day game? Saving seem to take longer on PS after crossroads release but the number of bluescreens has been reduced in my experience. Bluescreens used to occure every 3 hours or so (but you're already familiar with this being some 300 days in). It's possible that a function of the longer save time is to reduces crash risk but I don't know if that's Hinterlands intention. Sleep/injury/entering building saves are what they are but if you pass time alot you can break it before the "invisible timer" hits zero hours. You won't get the save (or level up your patience skill) but gain up to 10 sec gaming time each time which might correspond to a few % of your total gametime.
  10. Glad to hear the difference of opinion and enthusiasm for the two themes. There seems to be some decent covers of the original out there and this is my favorite so far. Mellow guitar with a great feel to it. EDIT: Embedded his awesome cover of crossroads elegy too, theme kinda growing on me now.
  11. Oh, I agree it's perfectly doable to keep well fed in early game if you're familiar with what the maps can offer. A splendid start is all good but one mistake and your bonus is snap gone. As for difficulty level, keeping well fed permanently sounds like way more than most loper-players can handle. What's your strategy there? Seems like it could be worth it if you e.g. move a lot of gear between regions, like to gather loads of firewood far off your main base or play a custom with added rifles. Will be interesting to hear how many days you manage. As for PV I like to devote a full day there to cattails, it's quite forgiving in the first few days and in my opinion Worth it to get out with approx 1/10 of great bear's cattails.
  12. Oh well, I don't recall getting earwraps from that crater, nor looting MRE on loper so far. Will be going to BR in a few days though, if those crates are supposed to be a given success I'll definitely try my luck one more time.
  13. Keeping well fed for that long sounds like a hard nut to crack. But you seem to know your loot locations well, is there a reason why you didn't mention PV for cattails? I like to follow the river trails there in the first few days of a run. Moving stuff out of there is usually the only time when I care about being well fed on interloper, don't wanna waste a flare just cause wolves can catch up and I'm too lazy to make two runs over 5 or so kgs. Anywho, going to PV on day 20 should be a bit of a hassle.
  14. Didn't know about hibernia - thanks! Yes in the hut I believe there's usually 1 piece of food behind the small crate to the left of the bed.
  15. You're probably right that many predators have evolved to detect and take advantage of an injured prey. That being said, don't you think they're bold enough already? 😉
  16. That's a nice idea, it would add an interesting risk/reward element to wildlife fights. Throwing your empty revolver at a moose might be your last chance to get away but you wouldn't want a wolf to skedaddle with the only improvised knife you own still stuck in his pelt. There's a balanced implementation of throwing axes/spears/younameit in a game like far cry primal and it seems to work veyr well for that game. @UpUpAway95 already found a possible exploit. I too would be throwing my tools off rope ledges. And summits and Towers, through that unaccessible broken window at the carter dam frontyard
  17. Yeah that's about it in my exp but at least you get around 70-80 hours of fire midlevel or so, you don't have to use as many coal in the forge. I also find the crates at Spence's and TWM summit worth looting but also been lucky at times with the ones high up in lighthouse in DP. I rarely have any luck with those crates, but won't hurt to give a try next time
  18. I broke down all crates inside maintenance yard in broken railroad. I found an accelerant. Couldn't reach the top shelf ones though.
  19. I like it too because of the scenery, that it's secluded and that HL put some effort into making it different than the standard houses. Thanks for the description of nearby Resources, it sounds like a decent place to collect bearskin and rabbit fur, might give it a few days of camping next time I'm in BI. Any timberwolves between the rope below tower and this hut?
  20. I think you hit the nail on the head about urgency here. There's a certain thrill in not finding that one item you really need, or finally reaching that cave entrance with a 98% frostbite risk. But a few days ingame when it's all under control you start to lose your zeal a little. I usually don't play til endgame but around 100 days in on loper I start a new run and often choose the same migrating round just to return to the excitement of leveling skills and hunting with low level archery etc. If you feel unchallenged, you can always take a path you haven't gone before, track down a bunch of wolves or put up a snow shelter on a mountain with a great view and stay there for a couple of days. I enjoy some calm looting/gathering days after a shitstorm, til next challenge. Both playing cautious and taking more calculated risks with a solid backup are playstyles that make you progress. Thanks for sharing your game experience, always exciting to read.
  21. Good luck I agree that the mountainside route is safer til you're familiar with the small islands-path, but the latter barely has wolves as mentioned above, just an occasional bear but you'll see her from a mile in good weather. Don't head ut on the island path in heavy fog or if you suspect an incoming blizzard.
  22. Jolly idea and what a great view! The fact that they were visible from the summit yet again shows Hinterlands level of ambition. Not gonna ask how long it took you to drag all fully fueled lanterns up the rope from PV/down from summit to the hut..
  23. I agree, at least on the higher difficulties, you spawn at morning, dusk, night etc so why not spawn with a sprain, in a blizzard, without a can etc. Sure it's logical that a plane crash would cause pain at the very least, but if we want more logic then we'd only be able to spawn in the vicinity of the crashed planes, unless we parachuted when it was on its way down
  24. This seems to work on Fluffy at least: I ran out of food and broke the bow in a DP drained on loot so I had no choice but visit Fluffys cave for the deer carcasses. Managed to keep him at bay by lighting a fire and throwing torches. He growled, I threw a torch, he ran, I harvested meat for a couple of minutes, he got back and growled, I threw a torch, he ran, harvested 0.4kg something meat etc etc. So the trick was to throw torches with short intervals, but according to other players' posts throwing torches are more likely to make regular wolfs attack so I don't know.
  25. After a great deal of struggling attempts I made it from spawn to summit in 4hrs10min on loper. Spawned close to the threeway cave and decided to use Dan_'s strategy to move straight there for matches and skip the hut & hacksaw. Realized the clothing I wore was only worth 4 cloth and therefore decided to try and go straight for summit without sleep. Got hypothermia risk early, climbed first rope, strolled through deer clearing, did second rope and had about 45-50% energy left. Entered cave, searched it thoroughly hoping to find a piece of clothing but without luck and exited. So, with about 35% energy left (just a Little bit more than previous attempts) I dropped my stuff til 2.5 kg and started making it up to the first ledge. Took a break there with around 15% energy left. Prepped some rose hips and went for 2nd ledge. Energy was all red before I reached it, but was able to reach it. Made some more hips, grabbed the rope and slooowly pulled myself up and reach the summit. I cried 'horray' and jumped off the nearest cliff. 😀 From a difficulty perspective it's a little disappointing that it was possible to climb all 3 ropes without sleep, I didn't think it would be, nor should be. Nonetheless, without searching the Cave this should be doable in 3-4 hours.