manolitode

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Everything posted by manolitode

  1. I don't have a clever answer but they are intriguing questions so I'll give it a go. 2) Sure and you could add more such as a landing field for aircrafts and the monopoly clothing store that provides all the island's inhabitants with certain ski jackets, wool sweaters etc. My guess is our game developers can't take more than a few infrastructure functions into account for the sake of realism only. One could argue that these structures exist but are located in other areas that we don't get to visit. As for hospital I'd say there aren't enough inhabitants from what we've seen so far. A doctor on the countryside might just as well be one guy or gal working from his/her home. City hall would be nice but Great bear could be part of another county, hence why there's no such building, same for police station. The big issue is the fire station, great bear has to have a fire engine in a garage somewhere which a few part-time firemen on the island have access to. 3) Seems unlikely that electricity that can't keep a lightbulb lit sufficiently would be able to power a radio tower. And spoiler alert. Apart from that, I agree that blackrock prison should be an exciting addition to the game, especially if it's oldschool with analogue locks. Watch the Walking dead season 3 and be inspired how an abandoned prison could be used!
  2. You found a waterfall inside a cave, whereabouts?
  3. Thanks! So it could be my recent timewise revised migration round that creates the change or sheer memory failure on my part. But yeah, there was a whole lot of moose on that run in areas I wouldn't expect them.
  4. Ran into 2 mooses at some quite unexpected locations. First in PV at the river Close to the bridge by the barn. Then in ML, also in the river, very close to carter hydro dam. My gut feeling is that something's been changed, and I don't recall seeing any moose there before. Did you? Did someone else notice moose at new locations during the last days?
  5. It varies but right now it's Forlorn Muskeg because: * Vast terrain, no coldproof shelters unless you keep to the mountainside. * An abundance of sustainable resources, * Very enjoyable once you find the good spots and get a grasp of navigation across the small islands. * Spence's with crafting table and forge. (Brain deploy the good reward chemicals when finishing a forging session). * Relentless thin ice. HRV get high points too for its complexity and Beauty, on the minus side are the imo unelaborated shelves. Love CH for reasons mentioned above but there's just something about the lack of infrastructure on the inhabited islands. No bridges, no boats (except the small skiffs on other parts of the map) so the narrative congruity isn't quite there. EDIT: Meaning, how would someone use to live there during summer when the ice is melted.
  6. Wow, revolutionary stuff if confirmed. At a first glance the bear's behavior look slightly more bugged than programmed, the transition from full attack to full stop is rather unsmooth especially when he charged the second time. At least compared to how wolves react to campfires.
  7. Would be interesting but probably not implemented since it's too modern for the long dark concept (just like the bazooka). Nothing beats a juicy leadburger 😋
  8. Absolutely love the old theme as well. I also let the trappers cabin atmosphere sound roll in the background while doing other stuff. The neighbors being able to see through the window pretty well must have wondered what was so intriguing about a cartoon cabin on a rocky hill. Not saying that the new theme is bad, I just turn it off instantly while I let the old one play and make me meditative. It was the DNA of the long dark.
  9. Completely agree but it's still a funny thought
  10. I don't know how far in you are but if you still have a flare, shoot him in the head. If you want to spare the shell and have the bow, see if you can sneak up the ramp to the right, goat down to a safe shelf where he can't reach you and shoot him from there. If you don't have any weapons, bring lots of torches, make campfires and throw lit torches on him every 10 minutes, don't wait longer. It will help you loot the cave and harvest meat but not the hides/guts from the two deer carcasses. Good luck!
  11. First time I've seen an underice campfire, an icecano, this a common thing? The Long Dark_20200121131416.mp4
  12. Revolvers aren't supposed to appear in loper either but allegedly do. But I've never seen an expedition parka in loper. I'll agree with most on @Jimmy's list above but eg add a satchel as accessory. As coat I prefer 1 wolf coat and pair it with a Mackinaw jacket, avoid bearskin coat for mobility reasons. But sure, useful when sleeping outside and harvesting big game.
  13. Or sink the whole of great bear even. Though bomber planes and launch pads are out of the question with the weak aurora electricity. Unless of course we put the nuke in a trolley and shove it down bleak inlet and make a run for it. That would probably work.
  14. For sure! And we'd finally get to use the metal bucket.
  15. It's up to you, though you'll have the forge there and several pieces of coal and scrap metal laying around in the shed, just waiting to become spare tools and extra arrowheads.
  16. Bare with me if this been discussed before, there are 2 weapons that would make nice addition now that the aurora has flipflopped the wolves' dna to befriend campfires. Yes you read my mind, its the staplergun! Get ready to nail your wolves and bears to the ground, take a good aim and finish them off. Its a rare find but you can make a ton of ammo by harvesting fuses. No more wolves standing their ground by your precious fire, merging with the ground rather. As for the 2nd weapon somebody mentioned the holy handgrenade in another thread, though i dont think that would work so well with TLD fans. Thats why im proposing the bazooka for hunting the howling timberwolf packs from a distance. Bring a few kettles and enjoy true canadian rabbit kebab. And keep your face away from the rear end of the bazz.
  17. Neat, I like checklists Plenty of food indeed, you don't have to worry about unlooted food items condition and time at all (unless I'm completely ignorant here). What I meant with "a door or cave nearby" is that I like to finish my migration round by looting MT because the cold on day 35 won't make as much difference there since there's always a warm place nearby and you'll be looting lots of houses. I do worry alot about the occasional wolf in MT but preferably you can push some rabbits into the town's wolf patrols and make a few safe headshots to decimate the wolf population. By the way, you'll need a hammer on your list if you plan on heading straight to BR.
  18. What I like to do with cattails is distribute them evenly along my endgame route together with sticks, water, teas and coal. For example, if you get caught in a blizzard or attacked by a bear between the fishing cabins in CH and the ravine you'll know that you have an emergency location with resources to go to. Since cattails don't decay, they're ideal for that purpose. I like and use this route alot, it's time efficient, varied and more fun than just walking along the railroad tracks from ML to BR. Usually leave most loot from HRV in the gas station lockers in MT for later pickup. You can save Milton for last, as there's mostly a cave or a door close by. Though I got way too many deaths by the bridge up north.
  19. BR: Yes, I like to go there around day 15 or 30 depending on starting region. I usually sleep in the outside bed at maintenance yard, collect the hides in ravine, get the limbs and tea ingredients northeast of hunting lodge and pick up the 50 something cattails. Always use the forge once and perhaps the best part is shooting wolves through the windows at the yard. Is it worth it calorie-wise? If you make use of the many carcasses and save the cattails for endgame. You sometimes find the Mackinaw jacket in hunting lodge, if you don't you can easily get what you need for a wolf coat. That aside, it's a fun map but that's just personal taste DP: One of the riskiest maps as you say, well worth visiting once for various loot in my opinion but I prefer the FM forge. There's just too much hostile wildlife, don't wanna waste a good run and meet my maker either there or in crumbling highway. I like to go there once I got decent defence and 3+ archery skill, but no not in the first 30 Days. Hope that helps you on the way.
  20. Very masochistic indeed, doable on some caves during daytime as you know, though pretty darn hard in the coal mines and yes I have tried and died 😃
  21. If you want to improve the interloper difficulty here are some examples: Survive in Katie's secluded corner using only rocks as weapon. Stop using lights in caves. Only hunt and eat moose and bear meat. Make a campfire burn for 50 days. Stop using a bedroll.
  22. Big time derail by now, I'll se if I can conclude Indeed, a number of problems appear with an ever decreasing temperature, hence my point that there's a cap, a limit to the temp drop. If you spend 2000 days on interloper like a few players have and the temp would keep dropping with a meagre 0.05 C per day you'd be about 100 C colder on day 2000 compared to day 50, say -150 C on average. Oxygen might not be liquid (apart from PV on it's worst nights) but with the current game rules you'll be dead because of clothing. Temp drop of -0,2 C per day after day 50 and you're at absolute freezing point on day 1640. You'd prefer hunting deer in space by then. That said, I'd absolutely love it if that was the end of the story, survive with an ever decreasing temperature and see how many storyline checkpoints you can complete.