Jimmy

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Everything posted by Jimmy

  1. Indeed, I can confirm. It's a great spot to grab some coal, warm up, and catch a bunny or two for lunch after returning from Timberwolf Mountain.
  2. Hi, welcome to the forum! This is a very common suggestion. Currently, you can increase your Cooking skill to level 5 and eat cooked meat without risk of food poisoning even if it's completely spoiled. Thus, preserving meat isn't a necessary tactic to avoid losing your hard-earned calories. To prevent food disappearing when it spoils, just make sure to drop it on the ground instead of storing it in a container. Hope this helps!
  3. Has anyone observed if the region has static Interloper loot spawns? I'm curious if it conforms to the four existing loot tables for equipment availability by region.
  4. Jimmy

    Cured Leather

    Rare resources are rare. This is by design and definitely part of gameplay balance. However, can I ask the situation you've encountered that's caused you to run out of cured leather? There's typically an abundance of this resource scattered across the maps. Harvesting spare shoes and driving gloves should give you dozens of pieces, more than enough to keep your few best items well repaired. Unless you're trying to repair every single item you find to 100%, you shouldn't run out of this resource for hundreds, if not thousands, of game days. I guess I don't really understand the game situation that would require a change to the current game.
  5. Good news! You can already recover fuel from a fire if you've added too much. Step 1: Take a torch from your fire Step 2: From your inventory, select the torch and harvest it for a stick Step 3: Repeat 1 and 2 until your fire is under 10 minutes duration Each 10 minutes of fire duration returns one stick of fuel.
  6. Great summary! Thanks for the share of your Interloper experience. From the looks of things, it appears Bleak Inlet is a great spot for an Interloper to pick up an easy moose kill, would you agree? Seems they're a rather common map feature here compared to the more random appearances in other regions. I think this plus the opportunity to improve tool condition in the Cannery makes this region worth visiting during an Interloper game. Probably not until mid to late game, after clearing Timberwolf Mountain Summit, crafting tools and clothes, and grabbing Hushed River Valley's caches with a side of Mountain Town looting.
  7. Bethesda: You paid $90 for this game today? Cool, we'll leave it to the modders to fix our bugs.
  8. Link's broken. Also, sincerely hoping this a gaming video, not porn. Title could go either way, though.
  9. Jimmy

    Frustrating

    Well, given the username... In any case, I didn't really get into the game for story mode in the first place. In fact, I dislike many parts about how many restrictions there are in Story Mode, especially with crafting. To me, the game's already complete with Survival Mode, and the stuff the team add every few months is just a bonus.
  10. Indeed, finding them in this region would be... ...counter-inuit-ive.
  11. Not including friction fire sources appears to be a deliberate design choice by Hinterland. If you want a fire, you have to either burn a finite resource, or wait until the conditions are right. It's part of the core strategy in the course of surviving. Besides, I really can't say I've ever completely run out of matches in any game I've played. Properly husbanded, a single match can last a day or more, especially if you're sleeping in short bursts while travelling with a chain of torches.
  12. Player One is exhausted and wants to sleep for 12 hours. Player Two is fully rested and wants to go hunt a moose. Care to describe what happens? Does Player One stare at a black screen with a status circle for one hour real-time? Is Player Two forced to miss 12 hours as the game suddenly compresses that time? As @ManicManiac says, the time dilation used as a core mechanic of the current game means you simply can't experience The Long Dark properly outside of single player. A multiplayer game would need to be a completely new system, which is only going to happen if Hinterland releases a new game.
  13. Fun fact: if you take the first letter of each line of the five quotes, they form the anagram for "Identity Map" (with a few leftovers, sadly). Alternatively, they could make "I am dynamite" instead, which to me verifies all the numerous rumours I've heard that Hinterland is adding sticks of nitro to the game in the next release. Blast those pesky wolves to kingdom come!
  14. Ouch, bad luck! I guess next time you'll have to lure him a bit closer to shore before shooting.
  15. I think the screenshot is taken from below by clipping through the floor to see the items inside the crate? It's definitely two boxes of wood matches and two accelerants. As for the location, my best guess would be the Tail Section, but while the loot is right I'm probably wrong. The sky doesn't look right from the screenshot, since it should be an indoor shot of the airplane interior.
  16. I use it to describe a map that doesn't contain defining features that make it a superior choice for a permanent base compared to other locations, therefore being a temporary area you move through and loot before going somewhere else. That's not to say there isn't decent loot available here. Plenty of natural resources can be gathered and there's abundant rabbit groves within easy walking distance of major safe zones. The weather isn't as awful as Pleasant Valley, either. But there isn't anything I can point to that would be unique about this region compared to others. No fishing and no beach combing puts it behind Coastal Highway. No milling machine, ammunition workbench, or outdoor six-burner stove puts it behind Bleak Inlet. No wolf-free region puts it behind the Ravine. What the region does have in abundance is loot. I think it's a great place to spend a few days searching through the buildings, before taking the best stuff somewhere else. I usually loot Milton before hitting Hushed River Valley, then take whatever valuables I find back to Carter Hydro Dam for a Ravine retirement.
  17. I think you're just noticing the new animation. Previously, deer wouldn't turn their heads. They'd only raise or lower their heads vertically during their animation cycle. Now, deer 'scan' their surroundings with a left-right head turn during their animation. It's a nice little change Hinterland introduced, but also bloody annoying if you're trying for a head-shot with the bow.
  18. The good part about Paradise Meadows Farm is the deer that hang around the small lake near the hay storage sheds. If you're a decent wolf dancer, you can lure the wolf to the deer and enjoy a free venison dinner. With plentiful rabbits near the farm house, plus more deer and rabbits near the rope climb to Milton Basin, as well as cat tails near the river, you should have all the calories you need to handle extended crafting. However, since the recent update to wolf behavior, I don't like the farm shed for crafting due to the risk of wolf attack inside. It's also an isolated location, since Mountain Town is more or less just a transition zone to get to Hushed River Valley. I don't see anything offered in Mountain Town that you can't get somewhere better. I personally prefer to just loot the place and be done rather than stick around for an extended stay.
  19. While I'm also a fan of the click to exit, sometimes I'm my own worst enemy when using it. I've (ab)used the small bubble of wind protection around transition cave entrances to build safe camp fires. The benefit is that the fire is immune to all weather, gaining temperature bonuses as normal. The downside is that if you're not precise with your placement, it can mean that you end up constantly clicking the cave entrance instead of your fire. The Mountain Town transition cave near Trapper's Homestead is a good example of this. Great spot to build a cooking fire.
  20. For me, my best tip is to develop healthy habits. Habits like creating fuel and food caches across the maps, or emptying your inventory whenever you reach a central base, will improve your survival skills. There's no point wasting time and calories hauling junk you don't need. As much as we enjoy blaming a wolf for our demise, it's often due to our own poor planning that we end up dead. Make it a habit to stick to safe routes when crossing the map, or be prepared for a wolf encounter with a torch in hand to start up a quick safety fire. Having any level of scent is a quick way to end up wolf feed. Make it a habit to drop any meat, fish or gut at the earliest opportunity to avoid dragging every fluffy demon on the map to your location. When harvesting, take one piece of meat at a time and drop it before continuing to harvest. And finally, as counter-intuitive as it is, make it a habit to start new games with the intention of dying. If there's a map you're not familiar with, or you want to develop your wolf baiting and hunting skills, make a throw-away game to experiment so you don't have to worry about death ending your hundred day Interloper file.
  21. Usually to save resources. I can get my marathon done in the Dam without nursing a fire, whereas at Coastal Highway an unlucky blizzard blowing from the wrong direction could interrupt my crafting. On the other hand, if I bag the bear at Fishing Huts, I'll usually quarter him, dump the hide and gut inside, then set up a campfire down in the rocks behind the crafting table where there's lots of wind protection. By the time I'm done cooking him, cabin fever is a distant memory.
  22. Great list! Also, if you are coming from Timberwolf Mountain after hitting the Summit, there's potentially three deer carcasses in Winding River, and another in the cave leading from Pleasant Valley. Usually I grab these hides on my way back from the Summit, drop them in the Winding River cave or the Dam, and grab the final few I might need from the Ravine. If I'm lucky enough to get all four deer in Winding River, those plus the hide from the Tail Section container mean I don't need any more. There's also seven rabbit hides needed for mitts and gloves. One from the Tail Section, three from Winding River, and three from the Ravine should get everything you need. My strategy is to get these curing before I go forging at Forlorn Muskeg, then I detour to Mountain Town and Hushed River Valley to hit the Signal Fire and ice cave cache for a mackinaw jacket, combat pants and second wool ear wrap before coming back and crafting my deer hide pants, shoes, mitts, gloves, bow and arrows. Usually I finish this crafting marathon with a small amount of Cabin Fever, so I take my shiny new gear and go loop through Coastal Highway to work it off. I can usually find one or two bears near Fishing Huts, Waterfront Cottages or Quonset Garage, and now I've got a bow I can hunt them to get some bear hides curing for a bearskin coat next week.
  23. When you are harvesting a carcass, increase the harvest amount to maximum, then reduce it down to one click from minimum. For example, if you have a rabbit that has 1.2kg of meat, you want to be harvesting 0.2kg of meat. Then, when harvesting the 0.2kg of meat, as the circle starts to fill, press the escape key when it's only about a tenth of the way through the process. This will cancel the action and give you a tenth of the 0.2kg. You can fiddle with the amount again by increasing and decreasing the harvested amount. The best I've ever managed was a single 0.05kg full harvest circle, which you can cancel part way through for even less meat taken per harvest.
  24. I beg to differ! So long as you follow a few simple strategies, maintaining a Well Fed bonus is quite possible from spawn. Always harvest calories Stay warm Avoid sprinting Keep a light load For the first rule, if you see a rabbit, bop it! If you see a deer carcass, harvest it! If you see a cat tail, grab it! Move from point to point via these resource nodes. Don't bother harvesting hide or gut from rabbits or deer carcasses unless you're near where you plan to make your base in game, and even then, only grab what you absolutely need for crafting. Just grab the calories from the carcasses you find, and make sure you use your best tool to save yourself time. Cook and eat your meat wherever you find it, and drop leftovers on the ground in case you come here again. For the second rule, if your temperature meter is zero, two bad things are happening. You're losing health, and you're burning 50% more calories. Always stay warm whenever you can manage it. The best habit you can develop is to carry a torch as you walk. This adds +3°C to your feels-like temperature. That's half a bearskin coat! Plus, you have a source of free fire handy to build a quick campfire if you drain your temperature meter. Secondly, drink hot teas when moving over long distances. The extra +4°C on top of your torch is adding up to be a better bonus than a bearskin coat to your temperature at no extra weight. You don't need ten rose hip teas, but you do need to stay warm. And as an added bonus, you get a few free calories from them too. For the third rule, sprinting is simply a waste of energy and calories. Reserve it only for crossing thin ice or for dashing through a blizzard to safety. If you're moving smart, you don't need to sprint to avoid freezing. You've got a +7°C bonus from your torch and tea, after all, and if you get cold, you can just start a campfire and warm up while you cook that rabbit you just caught. Take movement slow and steady, plan your route to pass through resource rich areas, and avoid the temptation to sacrifice your resources needlessly for a slight increase in speed. For the fourth rule, it goes without saying. Being encumbered slows you down and burns more calories. These are two mortal sins in Interloper. Just drop it. Come back later if you absolutely need it. An organized inventory equals a healthy, happy, well fed survivor!
  25. Yeah, unfortunately the settings default to alphabetical order. So when making a fire, you get the following order below. Starter - cardboard matches, firestriker, magnifying lens, torch, wood matches Tinder - birch bark, cash, cat tail head, newsprint, newsprint roll, stack of papers, tinder plug Fuel - book, cedar firewood, fir firewood, firelog, reclaimed wood, stick, torch This makes it extremely easy to accidentally use your firestriker in Interloper to burn a piece of birch bark with extremely low chance to start using fir firewood or reclaimed wood, unless you're paying attention. It would be nice to have a firestarting priority menu to adjust these defaults. On the positive side, at least you won't have to worry about this once you reach Fire Starting 3. That's my third favorite skill rank, behind Cooking 5 and Archery 5.