Can we get way of shooting revolver in single action mode for more accurate hits? Or any future improvement of this firearm, like true revolver function where you can hit an empty chamber betweem shots in non fully cylinder? Because Revolver doesnt look so polished in terms of animation and feeling. Quality of work spent on rifle seems and feel much better.
PIcking every single stick is fine, you have to pick it. Hoovering everything automaticaly is too easy.
I would rather solve more intuitive item transport from inventory into a box.
1. If you can set every detail, game becomes predictable. Zero challenge. Leads to point No. 3.
2. Int good idea some gameplay suggestions apply in Interloper only. It will mislead other player. Game mechanics should be consistent for all modes.
3. I think that Interloper needs more variety in spawn. That's all. Even for tools and their repairing items, which are spawned without any variety.. More randomness means more non predictable gameplay, which is fun and challenge.
Maybe you can start with liter of clean water. As your emergemency backup before you get a tablets or ability to boil a water. And also spread more water bottles in world.
Puridication tablets are redundant now, nobody needs them because there is alway source of potable water.
I dunno, but if you dissasemble water tank feeding bowl when flushing, you find mold and other nasty stuff. I would never drink that without boiling.
Its basically like melted snow ingame. Maybe a much worse, because steady old water is a heaven for bacterias.
I think water from toilet should require purification tablets or boiling. Find potable water in long deserted areas, is not very realistic. Especially in toilets.
It brings more challenge.
Why not, i like this. Especially with craftable tin can heater or rocket stove for indoor with no stoves (trailers).
You can prepare it in can but can will be mostrly ruined after collecting birch oil.
I see it as option for us, who dont care about fishing, because there is no fishing huts.
those dynamic events, like tree fall is nice but almost impossible to do. Its valid only for area next to player, but hard to determine, what to do with that. It can affect all trees? How? Fallen trees will buggy other objects and animal AI.
Same with buildings, you have now dynamic building blocation (barricaded) and they can be burned when you start the game. But as dynamic event? Can it burn all buildings in distant future?
Long dark is game where level terrain isnt very dynamic. Deal with it. I really doubt that devs will do that because it can bring seriuous mess.
Possible are weather patters and some effects, like those animals. i would love to see whales in distant sea.
As we know, we wont get changing hand models based on mittens or gloves. But can we be forced to take off gloves before using a rifle? Or take chance on frostbite when your rifle is showed with naked hands (presumption that character took off gloves automatically off screen).
Same system can be applied for any item in bare hand (revolver, latern, flare, etc)...
I support this.
I prepared tea. Its hot and it can warm me.
I prepare potable water or steak. Its not hot right from fire place and no warm bonus either.
Carcass can froze to stone easily outdoor. Piece of meal, water or any water based food cant.
Where is your god now?
Why you added revolver instead of more common shotguns? Its story purposed?
In wilderness handguns are not very likely used, compare to long guns.
Why revolver over more common semi auto pistol?
Will be revolver's cylinder fully simulated? You know you have half of cylinder empty and in emergemency fight with wolf you click empty chamber for the first shot.
That would be very intense fight.
Hello again, i found another use of tin can. Temporary knife! Its easy to craft, it wears out very fast, maybe 2 - 4 usages before break.
Use harvesting small amount of non frozen meat, when you hurry.
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