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StrayCat's Achievements
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I so hope the new shop will include the WOOL TOQUE !! (+ lots of hinterland mugs obv) New region, new hazards, travois, harvesting animations, hand coverings... There won't be much left to wish for Santa !!
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NOW OPEN - Hinterland Limited Time Pop-Up Merch Store!
StrayCat replied to Admin's topic in News and Updates
Yes, half an hour later and the shop is already in ruins... I hope the New store will have these as well. Hinterland massively underestimated the global demand. -
This is great guys ! I didn't think answers would show up this quick ! Let's keep going !!
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Hello all, I'm trying to find IRL items that inspired or look very close to items and clothing in the game. Click on the links for pictures. Please help me in this quest to gather TLD items in real life !! RANDOM ITEMS FIRESTRIKER TLD IRL : Aurora 440C CUP OF COFFEE TLD IRL : this one's not hard : official mug CLOTHES INSULATED BOOTS TLD IRL : Sorel Caribou (women version has the closest color, men version is a bit darker) EXPEDITION PARKA TLD IRL : It looks a bit like the Mountain Hardware- Absolute zero, but they're not exactly the same (the red part and the fur are missing). The coton toque is easy to find, but I have a hard time finding the wool toque. If it even exists... Help me continue this list !
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I agree that it's not realistic in freezing temperatures. But Raphael stated many times that he does not care about realism, only about mecanisms that allow interesting lines of play.
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Hello all, I was tidying up my camping gear, when I stumbled upon some lightsticks. Then I thought : "hey, this could be cool in TLD" !! For those who don't know what I'm talking about, it's something like this picture, you light it by twisting it, it creates a weak light for hours due to a chemical reaction. In TLD, this could be used to get a weak light for ~12 hours, useful for navigating / living in caves, or crafting / reading at night. In return, wolves would not fear it at all (and may even be attracted by it, out of curiosity ?). Weight would be something like 0.10 kg. Obviously, this is a 1-use item, like flares. It can not be used to light fires (as it is a cold light), and do not give the small heat bonus that torches give. I can't see it as OP, but I can see it opening new small lines of play (crafting at night to lower stamina before sleeping), or throwing it to find one's way back in a blizzard / at night.
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Is there any consequence on current savegames ?
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Hello Raphael, I was wondering : is there some kind of hidden mecanism, that dynamically adjust difficulty depending on the player's condition ? It may be luck, but I noticed that difficulties hardly pile up. For example, if I get badly mauled by a wolf/bear, usually weather becomes clement during the recovery, even in pleasant valley (no blizzard there, really ?). I could see the interest of doing so : player's death becomes the consequence of his own mistakes, instead of bad luck piling up, lowering rage quits and frustration. But after all, it may only be my imagination, for I have no data to support this theory... So, does the game secures us in one way or another, or do we really face the wrath of the nature that we ignored, unleashed ? Have a nice day !
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Hello Raphael, In the game, wolves' behaviour is either fully passive (pilgrim - except if attacked) or fully aggressive (except some rare case when wolves run out of fear). I know well of the context and lore of TLD, that the aurora has made them somewhat crazy. But in terms of gameplay, is there a specific reason why you didn't prefer a more progressive approach, with a fleeing percentage chance depending on the game's difficulty (20/80, 50/50, 80/20, and so on) ? This would have added some unpredictability and therefore improve replayability. Have a nice day !
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In mailbag #10, there was this question which you answered : ___________________________________________ Question from @Vonwoah: Yes. ___________________________________________ My question is : may we have a clue ?
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I guess, just another bug from the custom settings. Custom mode is notorious for not working as intended, and Hinterland is aware of it : http://www.hinterlandforums.com/forums/topic/21321-milton-mailbag-dispatch-12/ >>> 4th question.
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Hello, In last Milton mailbag, you said : "I don't think the vision has changed as the audience as broadened. It's also possible to balance things out by introducing new risks -- we may focus on giving you new toys to play with, but then we can also bring in new things to toy with you." Do you have plans to add new features to threaten the player's life ? Every threat is now well known : appart from [thirst, cold, exhaustion and hunger], we have diseases, blizzards, wolves & bears. The last addition was the moose (& broken ribs), but that wasn't an exclusively negative one, as we finally hunt them for their meat and hide, and we can choose to leave them alone for safety. On the opposite, we get no benefit from blizzards (except for no wildlife), it is no more than a threat we have to manage. Do you plan to add more of this kind of threat, thrown at our faces with only "hey, deal with it or die" ?
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The custom settings are notorious for not working as intended : for example, many players see next to no difference in wolves' behaviour when changing the value "wolf fear". Other settings sometimes just work randomly. Do you intend to fix the custom mode ? Or, can it be we are wrong and the custom mode is working as intended ? If so, may you someday give us a detailled grid of what every setting precisely do, please ? We have a really hard time getting the setting as we intend them to be, with a lot of frustrating try&miss. Thank you and keep up the good work !
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What is the explanation for replacing the brand by a torch, and replacing brandishing by throwing ? Is there an explanation, coding problem, or anything else we haven't understood ?
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May you share with us some of the pictures, drawings, sketches, that helped you design the esthetics of the game ? I was looking at the "fan creations" forums, and thought that it lacked HL's own input...