ajb1978

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Everything posted by ajb1978

  1. Don't bother with cutting up firewood, just gather sticks off the ground, and coal from caves or mines. Coal respawns pretty predictably, once every 10 game days (edit: respawn rate for coal is dependent on experience mode, so while it may not be 10 days for you, it is still predictable). If you get your clothing situation sorted out to where you can spend time outdoors, you can also break down branches with your hands. You don't NEED to light a fire constantly, although with judicious use of sticks and coal, it's possible to keep a fire burning indefinitely. Also where you light your fire also plays a role in how much fuel you will need. Cooking a bear over a pot belly stove is going to take a long time--upwards of 30 hours. That's something like 200 sticks right there. On the other hand, find a 6-burner wood stove, you're looking at more like 5-ish hours to cook the whole thing. So around 33 sticks to accomplish the same task.
  2. Give me a revolver, no problem. Not looking forward to tackling that mess with a bow though. That whole situation screams "toss a stone in one direction, run in the other".
  3. Heck I'd buy one. Edit: Holy monkey I just had a thought...can you imagine if Hinterland had some kind of agreement with Coleman or something...to put Coleman products in their game. Besides being a cash infusion for the team, what a great way to advertise Coleman products to a market that might otherwise not consider them. (Gamers aren't normally known for purchasing outdoorsy products.)
  4. Ahh, I see Pleasant Valley's crop of Nope is coming in nicely.
  5. Well glad to know I'm not crazy. The lantern in the game appears to be a mashup of a wick kerosene lantern, and a pressurized mantle lantern. It clearly has an open flame that you can see flickering on the bottom, as opposed to the steady glow of a mantle lantern at the top. Yet it has the built-in ignition, which we don't see with wick lanterns. Which is kind of a shame really. A wick lantern with a built in striker, it doesn't get any easier than that. No need to fiddle with the mantle in the dark, pressurize the tank, wait for it to get warm, etc. And quiet...those pressure lanterns are noisy.
  6. So in real life I have used several lanterns. Battery powered, kerosene, propane with the little mantle... but I've never seen a hurricane lantern quite like the one in TLD, with a mechanical striker. All the ones I've seen require a match or lighter to get started. But I mean a lantern with a built in striker...that is extra useful. Except for the fact that it doesn't appear to exist in the real world. I just spent the last hour Googling my brains out and I can find plenty of lanterns sure. Kerosene, oil, propane. Vintage replicas and modern dual-fuel lanterns...but they all require a separate source of ignition. Is anyone aware of a real, actual hurricane lantern that has a built-in mechanical ignition source?
  7. Try to find all the cairns mostly. I've got a running list of locations that I track in an Excel spreadsheet, so every time I find a Cairn, I check to see if it's one I already got. Every time I play, I try a slightly different strategy. This time, I'm working on 100% completion. 1. Loot every region and establish a fortified safehouse in each: DONE! 2. Return to each region and fully map everything, eliminating all the black smudges: DONE! 3. Make yet another pass through each region, until I finally find all notes (done), buffer memories (almost done), and cairns (kinda sorta getting there). 3.5 While waiting for buffer memories to change, I hunt or fish for food and then instead of idly pass time, I break down everything...EVERYTHING...with the exception of a few chosen sentimental areas. But Hibernia, Carter Dam, the Maintenance Shed,all the Lake Cabins, the Hunting Lodge...everything. Every crate, shelf, cloth...take it all. 4. If I manage to fully accomplish #3, my next objective will be to make a 4th pass through the regions, taking detailed inventory of my local hoard, and working out how to redistribute things so that each location has equal resources. Then become nomadic, spending no more than a month in a region before I move on. Eventually I grow tired of a run, and go back to playing Story mode. Or Challenge modes.
  8. Well that's both good and bad then! It's bad that it's missing, but good that I know where to look when it's fixed.
  9. There are a few Cairns for which I recall specific numbers and locations, for various reasons. And Cairn #1, located in Pleasant Valley, sort of about halfway between the barn and the Cinder Hills Coal Mine, used to be right on those rocks by the creek. It is no longer there. Is this by design? Like, if it's been moved, fine, I'll keep looking, but if this cairn has legitimately gone missing I feel I should say something.
  10. Pretty simple one--MRE's in the game are great and all, but they're just a high calorie food item. They could be so much more than that! Instead of being just a 1750 calorie food item, how about this: Reduce the calories to 1000, but when you finish the MRE, 1 single uncooked serving of both coffee and tea are added to your inventory (to represent the coffee and powdered beverage), along with a tinder plug (the toilet paper), and a pack of cardboard matches. Just like a real MRE.
  11. Well, I would be in favor of this, but I think it should be just a water-only bathing thing. Mainly because if soap is required, the pre-placed soap is going to run out. And we don't currently have the ingredients in the game to MAKE soap, and even if they did, something like lye isn't something you can just harvest in the forest. So bathing with soap is a fundamentally finite thing. As for washing clothes...I agree it's a little unrealistic to wear the same pair of underwear for 1000 days in a row, but the nuances of washing clothes...meeehhh that's a little far in the weeds. Besides being a major chore to wash clothes by hand, you then would have to let them dry. And how would you determine which clothes get washed? Probably something alongside the Repair and Harvest options... That's just too much IMO. Having to wash up to 16 separate clothing items...that's a lot of tedium, unless the stink builds up so slowly that you can get away with it on about the same timeframe as clothing repairs due to natural decay. Personal hygiene though, that has merits. Use 2L of water to bathe, and like @ThePancakeLady suggested, get a 24 hour "clean and fresh" buff where wildlife detection radius goes down by say 10%, letting you get just a smidge closer than normal. Also, maybe you get one free animal bite with zero infection risk. You get in a wolf struggle, that first bite carries no infection risk, but you immediately lose your Clean and Fresh buff due to...well..bleeding all over yourself.
  12. Hah same here! Although for me it's mostly when traveling. I tap Q (my custom hotkey for auto-walk cruise control), and occasionally course correct with A/D or the mouse. Which frees up my hands to take a drink. TLD is the only game that happens with, just due to the amount of time where I don't need to be actively doing something, but I can't just get up and walk away. Another TLDism is I will go about doing some daily chores, while my character in the game is cooking food or boiling water. Since I have a 4x day length multiplier, 3 in-game minutes pass for every minute of real time. So if it takes an hour and a half (roughly) to melt and boil a full pot of water, that's a half hour in real-time I can get stuff done around the house.
  13. Dude you are like nine kinds of crazy, but I'll buy you a scotch any day.
  14. Those specs are alright except for the Intel Iris Pro 1536 MB--that integrated GPU is what's bottlenecking you. And unfortunately, because it's an integrated GPU, you can't upgrade it. (Edit: Yeah, to that one guy out there that's going to say something like 'well you can upgrade it, you just have to de-solder, remove the old GPU, and solder in a better one... Yes this is true, but come on who does that?) You'll have to get a new machine, I'm afraid.
  15. I would agree to this if it were part of a major overhaul to the way food and drink stored in inventory works. Food and drink doesn't freeze in the current state of the game, and while it might seem a little exploitey to pick up a slab of cooked venison out of the snow after it's been sitting there for a week, and immediately devour the whole thing...that's how it is. So if the overall food system was changed such that food and drink CAN freeze (let's not split hairs about cans of soda bursting...just say frozen or not frozen and call it good), then there would be room for an "under the clothes" set of slots. It would count towards your total carry limit, but say you have 5kg worth of under-the-clothes slots for food or drink. Those items can thaw over time based on your current Feels Like, and won't start to freeze unless you yourself are Freezing. These items, once thawed, would also degrade more quickly over time. Similar to meat stored indoors. And then of course you can only eat or drink thawed items. (Edit: Actually it'd be kinda cool if food stored under clothes contributed less to your scent meter....) And of course, playing devil's advocate on my own modification to this wish list item, that level of micromanagement might piss a lot of people off. I like the idea, but the game is fine as is, so ...maybe let's not rock the boat on this one. It's a neat idea, but people have been chowing down on frozen steaks for going on 5 years now. I don't see that changing.
  16. Lol I still laugh at that visual. Like I take the package of ground beef out of the fridge, slice it open, get ready to make burgers, and shovel the whole pound of raw meat into my mouth. "Dang it, it happened AGAIN!"
  17. My favorite place for aesthetic and role-play purposes is the Paradise Meadows farmstead. It looks like the kind of place I would actually settle down in, under better circumstances of course. It can get a bit wolfy but there are plenty of exits so it's manageable. Excellent interior storage, 8 indoor and 2 outdoor cook surfaces, and an outdoor workbench. The downsides are the barn the workbench is in does not protect you from wildlife or the elements, so you've got to be careful when working on large projects. Also there is no fishing, and getting into or out of the region requires two rope climbs. (And if in between those rope climbs you sprain something, and don't have some means to treat it...you're dead.) And the Moose spawn point is way down in the Basin, making it a real chore to haul it back home. For long-term viability, one of the houses on the water on the Coastal Highway, with an indoor fireplace. It's very wolfy in town, but right on the coastline you can usually make a clean break. You've got ample hunting and fishing in the region, plus beachcombing to restock you on otherwise finite resources, like saplings, cloth, and cured leather. A forge isn't very far away, and there's an outdoor workbench by the Fishing Camp for projects, if you don't feel like dealing with the wolves by the Quonset Garage. Downsides, all these goodies are spread across the map, and there is no good place for cooking. The most you'll have is 2 cook surfaces at a time, and there are no good proper caves to light a ring of campfires. Actually it's one of several. If you're looking to branch out a bit, there's another forestry tower on the Coastal Highway, with arguably the best view in the game. Also, the Mountaineer's Hut on Timberwolf Mountain, and the back porch of the farmhouse in Pleasant Valley both count as indoor locations, with a clear view of the outside.
  18. @Ice Hole Have you figured out a way to make arrows from Battery?
  19. I pointed this out in another thread, but your character removes the spent casings off camera. If you were to have reloaded your revolver immediately without putting it away, you would have seen that the cylinder was full. The character would lower the revolver off screen, and when it returns, the spent casing is removed. They then load a fresh round into the cylinder. If however you fire your revolver, holster it, then bring it out again, the cylinder will show one round missing, as it is implied your character has removed the empty casing already.
  20. Same here. I can recall one specific instance where I had a bedroll ruined in a bear attack, I was too exhausted to make it back to the Mountaineer's Hut, so I ended up ripping up my ruined bedroll to craft a snow shelter, just so I could catch some sleep. I literally use snow shelters less often than emergency stims, that's how rarely they are necessary.
  21. And now I bet it'll be patched out of existence with the next major release lol
  22. Great way to leave yourself some emergency rations at a safehouse. Something to help get you re-settled if you move back after a few months, and haven't gone hunting.
  23. I think it's interesting that the sprain system now is, in some ways, back to the way it was in one of the super early builds. Like before I even started playing, and I only know about it from reading the pre-release alpha changelog. Sprains used to require a special bandage to treat, and at some point they updated it to only require painkillers. Now we're back to requiring bandages. I would say I think that painkillers should just treat ALL your pain at once, with one dose. Because I mean if I have a headache, and my nascent arthritis is acting up, one dose of Excedrin is probably good for the lot of it. Since "pain" doesn't really do anything besides stop you from reading books, painkillers are almost entirely useless at this point. May as well superpower them, give them a bit more reason to exist.
  24. I think solar panels, yes. Milton may be remote, but it's not completely archaic. The Orca station supports electric cars, which is something I only see in cities with populations of maybe 50k or greater today. It stands to reason that if in the near future, Orca gets enough electric cars to warrant a charging station, people probably have solar panels too.