ajb1978

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Everything posted by ajb1978

  1. Here's a wish-list item that'll end up buried and forgotten, but hell with it. Here goes anyway!! Maybe it'll spark someone's imagination somehow. A Railroad Lantern. Similar to the Storm Lantern, but requires a match or firestriker to light. It casts a red light thanks to its red glass globe, and barely lights up a room. It casts more light than a lit match, but less than a torch, emits the same heat as a regular lantern. You can navigate using its light, but you can only see a few meters ahead of you. However, the lantern is VERY fuel efficient. A full tank of lamp oil burns for 24 hours, making the Railroad Lantern a great way to craft or read in the dark. Necessary? Nope. But as I type this by the light of my actual railroad lantern that I just lit for the heck of it (I'm weird, I like the smell of burning kerosene) I figured I'd throw this out there on the off chance it's secretly a brilliant idea.
  2. Just wanted to tag in and voice my support of a procedurally-generated highway travel survival game. TLD is great, but I (and I think most veteran players) always get to the point where I'm just going through the motions. I'm settled, I have everything I need, and barring some monumental screw-up on my part (which happens because I'm human, but rarely because I know the game backwards and forwards) it becomes a Retirement Simulator. Tracking progress by distance traveled in a procedurally generated landscape would really turn that on its head. You might learn the mechanics but you can never afford any degree of complacency, because you do not and cannot know the terrain ahead.
  3. The second one. If you position a 99% cured hide, and it hits 100% before you release it, you automatically lose your grip on it and it stays in that place. So you can use this method to sort of hang hides on the walls, staple them to the ceiling, or in that screenshot somehow slam it through a wall.
  4. Wildlife can't chart a course that includes a sheer drop. A common way to evade wildlife is to take an action that they can't, such as dropping off a short cliff, or tactically dropping halfway down a steep incline such that they can't reach you, but you still have a clear line of sight to them.
  5. Thanks boss! Here is the image that started it all, three years ago... I was moving a bear hide and it hit 100% as I was RMBing it around. And the rest, as they say, is history.
  6. The wind in your face. All the time. You're heading south, with a strong headwind. You get to your waypoint, drop the junk you're transporting, take an hour to warm up. You exit, heading back north for your next load. The wind has mysteriously shifted 180 degrees, and you are again struggling upwind.
  7. It looks like the wolf is the one with food poisoning this time.
  8. No it is NOT an overturned table, it's my new patented Moose Meat Manager, or M3.
  9. Yeah, and once a wolf starts charging, you have time to take several shots at it with the revolver. Each miss is still a scare chance, so you can put four rounds in the dirt and send Fluffy scampering for the hills. Just the other day I was surprised by a wolf near one of the wood lots in Milton, pulled out the revolver, and managed to get two shots off. I'd been hitting the whisky so my aim was a bit funny, and those two rounds went into the dirt. But the second scared the wolf off. Still got 405 rounds left. I'm fine.
  10. Can't really tell, but I would assume it does. I've only had two outcomes--instant death, or a scare. And with that scare, I have no way of knowing if the shot missed, or if it somehow hit and didn't inflict a bleeding wound.
  11. Better than some, but if you look at the full wardrobe available in the game crafted clothing gets a rating of "good" in nearly every category, and you pay for that with extreme weight. The clothing items with an "excellent" rating are almost entirely old-world items. I'll take an Expedition Parka over a Moosehide Cloak any day. Sure your wetness and defense aren't anything to write home about, but the warmth and windproofing it offers, for only 1.5kg? You can double up on those and STILL be lighter than a single cloak. Mukluks vs. deerhide boots? Mukluks may be a little lighter on the defense, but provide the same warmth/windproofing for less weight. The list goes on and on.
  12. The other day I bopped a rabbit, then I went to pick it up my cursor was not quite on target and I ended up smashing two more stones into the bunny point blank as it lay there stunned. Surprisingly, drops of blood appeared on the ground! That was a little more brutal than I intended.
  13. I've done quite a bit of fooling around with it, and it's kind of in a class of its own in terms of use as a struggle weapon. Used in a struggle, it starts off about on par with a prybar, and inflicts blunt force trauma. As you gain in skill with the revolver, you start to get bonus struggle damage, making it more effective, and at around level 5 it's about on par with the heavy hammer. Very quick ends to wolf struggles, but by itself it only does blunt damage. On the other hand, when the "Fight Back" meter is nearly full, you have the option of ending the struggle early by taking a shot, making it potentially the fastest way to end a struggle in the game, because you don't need a full bar to win. If you take a shot during a struggle, you might even hit the wolf, sometimes killing it instantly, but definitely at least scaring it away. Using the revolver in a struggle degrades its condition about on par with regular gunfire. So the decision of what tool to use in a struggle depends partially on your level in Revolver Firearm, and on what your goal is. At lower levels, I'd suggest using the hatchet if you want the wolf dead, since it ends the struggle faster than a knife and inflicts a bleeding wound. If you're just passing through and it doesn't matter if the wolf lives or dies, use a hammer if you have it, otherwise a prybar. Good way to end a struggle, and it spares wear on your other tools but the wolf won't die from it. At higher levels, I kind of like using the revolver, mainly because I can prevent a struggle in the first place by shooting the wolf directly in the face, and since it can be hip-fired, you can do so without triggering a charge. With the struggle bonus from level 5, you can quickly end a wolf struggle just by bonking it with the revolver repeatedly, and you have the option to take that shot to end it even quicker. This also keeps the wear and tear constrained to the revolver, again helping spare wear on your other tools. So in closing, the decision of what to use is highly variable based on what level you're at, what you're trying to accomplish, and what you've got with you. I would say, having my Revolver maxed out, I would definitely use that to prevent the struggle from happening. And if a struggle does happen, use the revolver to knock the wolf away, then crouch sneak back up on the wolf, and shoot it properly by aiming down the sights.
  14. Sorry, that is the full size of the image. I just wanted to get a sense of how the regions all line up with one another. The only region adjacent to HRV is Mountain Town to the south. Geographically, it's isolated, and pretty far away from TWM. There's room for a couple more regions in there.
  15. Yea, not against, but not really wanted either. I think this would fit in with the "Let the player sleep anywhere without a bedroll," suggestion that we've seen numerous times in the past. I can count on one hand the times that would have saved my hide, all of them being the same week I first bought the game.
  16. I created this a while ago, resizing and dragging the regional maps over the world map, using the lakes and waterways as a guide for how to scale/rotate each regional map. Based on this, if you were to follow the road by the bridge with the cars on it, it looks like you would dump out in that little corner of Hushed River Valley that isn't actually used by the region. The transition by the crashed bus is VERY far away from Pleasant Valley, and if what Jeremiah said in Predux about Perseverence Mills being a few hours north of Mystery Lake, that collapsed bus tunnel likely leads there.
  17. Analog stick on a game pad is the best way to make veeerrrryyy careful adjustments to how an item is positioned. I prefer keyboard/mouse for normal game play, but if I'm painstakingly lining up items on a shelf, I switch to an xbox controller.
  18. ajb1978

    About modes

    Ehh take reddit with a grain of salt. It's true that people complain, but in a vacuum that's an incomplete statistic. People that have no issues don't complain. So if you see 100 complaints, what does that mean? Does that mean 100 out of 100 have had an issue? If so, it's pretty serious. Does that mean 100 out of 10,000 had an issue? If so, that's negligible. I think if you were to take a poll on whether Interloper is fundamentally broken, the results would indicate that is not a popular opinion.
  19. Oh that's definitely not signal hill, unless they plan to completely overhaul it for Episode 3. That screenshot shows the interior of an astronomic observatory. The equipment in the back on the left is a telescope.
  20. Well yeah but "straight from a jerry can" which is all we see in the game, you'll splash a lot on the floor trying to fill a lamp. I use a pyrex measuring cup when I fill this thing up, but I'd imagine if we were stuck in the TLD universe you could just improvise a funnel with paper. Or use a recycled can, pinch the rim a bit to create a pour spout.
  21. That was never an official game mechanic. I think there was a mod that allowed you to do that at one point, but it was never part of the game. But yeah I agree, it SHOULD be. I own an actual kerosene lantern, and I can tell you two things. 1: It is a piece of cake to unscrew the cap and pour out the kerosene into a jerry can. And 2: There is no freakin' way you're filling a lantern straight from a jerry can and NOT making a huge mess.
  22. ajb1978

    Sitting

    I do the exact same thing lol. I have game time set to 4x normal, and will leave it running with the crackling fire as background noise while I wash the dishes. Or cook dinner while cooking actual dinner in real time.
  23. ajb1978

    About modes

    Nice, I admit that's an impressive resume! I'm always skeptical when people on any forum claim to be a game developer, because it seems like more often than not they actually have zero experience at all, or have greatly exaggerated something. Heck shortly after high school one of my friends had us all fooled that he was building all these Doom WADs, but I eventually found every single one on a BBS. He'd been downloading them, using a WAD editor to change the author info, then claiming the work as his own. Dude lost a looooooot of face that day, and thus my skepticism was born.