With the release of Elegy, mods have mostly become unusable. Some may applaud this, while others are frustrated. I know HL has expressed that they may pursue "official" modding but until that time, I wanted to start composing a list of "features" that mods provided so that (fingers crossed) HL might implement in one form or another. Here's some of my favorites:
Remembering break-down item - say I ripped up some curtains with my hands, the next time I'm attempting to break down some curtains, the game would default to my hands
Being able to remove fuel from lanterns
Consolidating identical items (such as when I have (20) 100% cups of coffee)
Break down cans - convert unused, empty cans to 1 metal
Pre-select struggle weapon - defaults to whatever weapon you pre-select
Show map location - I mainly used this when making guides and/or showing my location on a screenshot
Remember the last thing I cooked - Great when trying to make lots of coffee so we don't have to scroll through our other food items to find the can of coffee
That's all I can think of for now. I would think these would be fairly easy to implement since the code has essentially already been written by the modders. Then again, I know very little of game development and modding...
I always saw Story as a very long tutorial (since each episode seems to introduce more game mechanics). Although, will the recent enhancements to Ep1 & 2 and the release of Ep3, it has become apparent it is much more than that.
It's only as challenging as you make it. To complete the event and get the 2 badges - SUPER easy if you choose to AFK the last 3 days. If you want more of a challenge, go and explore the last 3 days...
Day 1 was a blast! That's my favorite thing to do in TLD is collect stuff so it was great not having to worry about anything else. Kind of like Pilgrim I guess...
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