Lonelyloper

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  1. Yeah it's always been like that I think. I'm sure it's intentional and like @EjectedCasings said, it makes sense.
  2. When you've killed a TW you can harvest them just the same as the regular wolves. I've never taken one down with a rifle though sorry, but I have taken them down with one or 2 shots using the bow. So I'd guess one shot with a rifle will do it, but maybe someone else can confirm that.
  3. I can't ever seeing seasons being a thing in TLD, but I'd love to see it in a future Hinterland game.
  4. Cool idea. Nice illustration too.
  5. Nice idea, I always like the idea of adding more animals and items to give players more variety and choices. The fact that @wewenzi only mentions adding them to FM is interesting. It makes me think that it'd be cool to add a few animals to the game that are exclusive to certain regions. I think it'd be a neat way of giving players more reasons to travel around and get more out of all the regions.
  6. I completely agree and would love this to be added.
  7. I've never tested it, but to me they seem to disappear more quickly once you've started harvesting them compared with just leaving them.
  8. This is always the way I've seen it too. Though you could argue that crashing a plane in survival mode wouldn't make much sense, because you shouldn't be able to fly a plane months after the event. Unless it's only a localized incident.
  9. I feel like Pleasant Valley would probably do a bit better since the new update.
  10. Didn't even know that the left one was there........I completely missed it. I guess that's me trekking back over to PV just in cast there's some combat pants in there lol
  11. Just being able to move whole wolf carcasses would be nice. It'd save having so many camp fires scattered around.
  12. I wouldn't like this at all I'm afraid. I can appreciate people wanting more realism, but I think having to manage your clothing like this would be a step too far.