oplli

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Everything posted by oplli

  1. totally agree with you on that point there are some interesting hidden secrets in story mode but thats not the same thing. the treasure hunt idea will influence the gameplay with some new gameplay mechanics and new items. it is not the same thing than story mode. fore rescueing someone in story mode it is not really a challenge it is just part of the story. and if you want to only rescue someone you dont want to wait until you get to that point in the story. this is why i would like to see the devs dig deeper in that gameplay mechanic. i do not think that the idea is bad on the contrary it gives some new ideas for the future and new mechanics for more complex challenges. why not following the tracks of someone that you need to save and then once you found him you heal him etc etc (only an example. it is to show that we can do multiple things with that mechanic not just stick with what already exist in story mode) i hope my message is clear english is not my primary language so it is hard when writting long texts .
  2. i think two people got lost in translation i thaught you were talking about pelts loosing value and you thaught @Bearly Alive was saying we could also make underwear out of pelts. as i understood it we would be able to make coats, pants , boots , mittens and hat out of every furrs existing in the game. not inner clothes. as it is now we can only wear furrs in the outside layers and it would not change if we would be able to make everything out of pelts. This is my understanding
  3. This is a great idea you had there. i would like to develop a little bit your idea. maybe it could be a polaroid that is not shown on the map when looted. you can only look at the picture and the text to guess where it is and find the loot. the loot spawns only after the polaroid gets looted so we cannot find it before. maybe there could be a level of damage on the polaroid. the loot will be dependant of the polaroid condition. if the picture is damaged and we dont see a lot, the loot will be better than if we see the picture more. maybe there could be one polaroid in every maps with a random spawn. it could be in any drawer any body any metal boxes. it can spawn anywhere... if it spawns in ML the loot will be in ML. there could be like 7 polaroid in pilgrim, 6 in voyager 4 instalker and 3 on interlopper for example. what do you think about that ? as a challenge ABSOLUTELY. but not as a survival mode option. in sandbox we are alone and we stay alone all the time thats the concept.
  4. oplli

    Try these ideas

    for the first idea: no it is not a randomly generated world so impossible. and it is located on great bear island it is in the pacific near vancouver (i assume) really close to where you want. if you want like you said the northwest pacific US the devs would need to do by hand the maps bacause if it is randomly generated the maps would not look like you want they will be ugly like in minecraft. and second this is a canadian i really doubt that the devs would make a map in the us... for the second idea not there will be no challenge we already have a lot of items to play with and survive. in the game there is already two rifles a bow and a flare gun. maybe the devs are going to add more but for now it works fine. and you can still play in pilgrim to have more loot. three. i dont know why the graphics NEED to be more realistic... the long dark has his own style and it is already beautiful. i like this cartoon type graphics. if i understood you want more tools to cut down bigger trees? well every time theres a blizzard a lot of big branches will fall and you will be able toressuply in wood. i feel like you did not played the game a lot and needs more experience. you still got a lot of things to learn beacause half of what you said you want was already in the game.
  5. haha maybe in fallout but not in the long dark xD
  6. I do not think that it would make the pelts loose their values not at all. everybody will have to carefully choose what type of pelt he want for his cloth to fit a certain situation. every pelt will gain in value depending on its utility. of course making a coat out of rabbits / hats out of moose or bear is waaay too exagerated but being able tweak a little bit our clothes to get the perfect mobility/protection/warmth wanted would be nice. and again you could use rabbit for more things not exagerated like boots or earwraps.
  7. Yes we have 3 coats and it is enough but what about everything else? We have only one choice to make every other clothes. What about being able to make wolf pants / boots and deerskin bedroll? Etc etc. Oh and i would really like some boots wraps out of furr To place on any boots and give a bit of warmth boost like the ones we can have in red dead redemption two if you know what im talking about
  8. No im not in favor of that. Be helped by random npcs will cause the game to glitch. And it is nice to be all alone i like it
  9. Maybe it takes 24 hours to cook 50 gallons at THE SAME TIME so for 2 leters it is 200 times quicker so this means maximum an hour. I am doing some quick maths so it may not be acurate. Of course 1 hour to cook 2 leters of sap is nothing so it would have to be balanced
  10. a lot of people were not agreeing but being so difficult to make mayple syrup i would love to see that in the game soon or later it is a great idea
  11. I like this idea but being all rabbit is a little bit crazy. Lest say a wolfskin coat is made of 4 pelts..each of em is aproximatively 1m by 0.5 meter wich make 0.5 meter square x 4 wich makes 2meter square of rabbit pelts only for the coat and 2m square of rabbitskin is a LOT like 30 or 40 pelts only for the coat. And repairing it would be high in costs but why not if it is in the game and we rarely use that technique it is great. For the other all pelts clothing in favor of adding em. I would also propose that the wolfskin now weights 0.50kg and the deerskin now weights 0.75 kg they are just transferring their weigts. It makes more sense like that
  12. oplli

    My Idea

    I think that having a glowstick wont make the game easyer assuming that they can spawn instead of the flares. It will make the game harder... beacause here are the list of things that make the game harder with glowstick. -less bright than a flare -do not scare wildlife Good things that makes the game easier -lighter than the flare -last a long time (8 hours for example) -you could easily do some work in the dark but it could be limited like is is not enough light to read books, repair furr clothes craft with somethinf else than handcraft etc etc. Imagine the mood of having to travel down a cave with only your glowstick that almost lights you. This is some real survivor shit.
  13. yes i like it i like the challenge it is but ido not like to have a challenge to get nothing or almost in return if i achieve like in intelopper. this feature at the moment is better in stalker and lower difficulty. the spear does the same job wether it is offensive or not so lets talk about fact now. the bear spear can be used against bears wolves and i would bet on moose. wich already is a great tool beacause it protect you at some point by all dangerous animal in the game. wich i think is a little bit too powerful but for now it is what it is. why would you waste ammo if you get an unlimited use item that is great to hunt bears? i dont really apreciate the fact that it is that heavy but it will provide some new things to the gameplay. another thing is that hinterland are maybe thinking about adding some new animals in the future maye they would be bigger than the bear or the moose and this spear will be even more useful. At the point were we had the rifle and the bow we did not hought that there could be more weapons but they added the stone and the revolver and now the spear in a near future so we dont know what the future has to offer and i am shure that the spear will have more use than it has already. the spear is already made so i think that the devs are waiting for another big update to implement the spear in wich it will be more useful in survival mode .
  14. of course but you will never run out of wetstones plus lets say you do at some point, if you eventually run out of wetstones wich never happened to me ever and will probably not happend before days 1000 of a run and i would say even more, you will prefer to go at the nearest forge and forge a buch of tools in safety near your base than going into the ravine then in bleak inlet find the code to the cannery, go to the cannery wait until aurora survive the multiple timberwolf pack that you are going to encounter (there is one timberwolf pack at every entrance in the cannery) all that to finally repair some tools... then what you dont have wetstone anymore so you have two options. live in bleak inlet, or do that journey really often to repair your tools again and again. So yes those are options but beacause we dont need the cannery before MUUUULTIPLES days i dont consider it interesting enough in its current state in interlopper. i dont see anything bad in adding some uses to the cannery, you will still be able to repair your tools etc etc. yes that is a great thing but again we can only go forge new ones instead of all that trouble. we need a accessible early game use in interlopper for the cannery. What could be great is the possibility to make the bear spear head in the cannery wich would absolutely be interesting enough to face the dangers of Bleak inlet i think once you @ManicManiac wrote that the devs were planning on integrating it to the survival mode maybe this is already what they are thinking. please correct me if im wrong.
  15. yes it was possible but it has been patched it was a bug if im correct
  16. we need one or multiple uses to the cannery in interlopper. that is extremely dissapointing to have a new region but that has litterally no use in interlopper . the region is dangerous, has not that much loot and it is hard to access to its main interest (the cannery) wich is totally fine but not for intelopper. i suggest three things to fix that: being able to access the cannery in interlopper without the code (as a temporary fix). or adding objects that has a real impact in interlopper and that we need to craft inside the cannery. or adding a forge inside the cannery, an electrical forge that you can use without fuel during aurora (or just a regular forge).
  17. oplli

    Physical notes

    i just thought it would be nice to be able to write some notes and drop em somewhere. lets say you often travel from two places, you could be able to write what you left there, the food the water etc and just being able to recover it next time you come. or just let some future travellers read our warnings. thoughts?
  18. i talked about something like that i one of the topics i created it is called: mix or ideas/brainstorming. if you want to see something like that you should go there and share you thaughts. it is one of the last topics in the list
  19. how i see the shelter we are talking aabout is a shelter that we can light a fire inside and covers it from the wind. of course if the shelter is an alternative to the snowshelter but with hides i see no interest in it. i definitely agree on that point. i think it would be useful as a semi permanent hunting shelter not for emergencies. for example you wanna stay in hushed river valley for a long time to hunt the moose that may appear in 15 to 20 days who knows, then this type of accomodation would be fairly welcome as it would have took you months to prepare and get ready. i just wanted to clarify my point
  20. it really depends on the number of hides needed if it is like 6 to 7 bear hides for example it would definitively be a choice to make that shelter and beside of the choice gatting 6 to 7 bear hides cand be difficult and dangerous. yes during a 200 300 400 days run you can kill more than 7 bears but in a short ammount of time this can bea a real challenge to accomplish. also you have to wait 12 days before curing a bear hide so it would definitely not be without any dangers. but as i said i would prefer to see other more important things added before that.
  21. @stone yeah it would not make the game eayer but as you said there is shelter all over the place so, im not against your idea but i would prefer to see other changes to come before.
  22. well there is another problem i saw. not every players will take the same time to survive their preparation of 10 days so heres my solution: everyone has 24 hours to complete their 10 prep days and once it is finished every players will get teleported. if people dont join before the countdown all their loot will be redistibuted equally like a sort of "airdrop" to every players that actually plays. it could be like a warning: A LAYER LOOT IS GOING TO APPEAR IN FRONT OF YOU IN 10 MIN GET SAFE AND DONT MOVE. something like that. not just in the inventory cuz if someone has a lot of loot, it could just make people extremely heavy. it could also be a sort of rock cache. the chat will say where this rock cache is and players will be forced to encounter themselves. again thoughts?
  23. Hinterland, can you change the nomad challenge? it is currently way too long to do it and way too easy. i find myself passing the time over and over again to complete it. im only at the third location and i am already bored there is still like 30-35 days to go and do nothing during those days. I suggest that as a modification: we spawn at the barn as we already do and we have to gear up like a real nomad would do. minimal performant and light gear. we have a checklist this one is an example: -expedition parka -cargopants -good boots -bow and arrows -firestriker cooking pot that should be it. Once you completed that list you have to go from point A to point B you stay there 12 hours but not TREE DAYS and you have like 7 or 8 stops maximum before reaching where the challenge takes us. it could be all before a big blizzards comes. for now i see this challenge as a long, boring, unlearningful experience. this idea will not make the challenge shorter but it would make it more fun.