• Content Count

  • Joined

  • Last visited

Community Reputation

128 Pathfinder

About Stone

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. "Looking forward to a few cold situations.." ! You shouldn't have to wait long... On Loper I look forward to a few not cold situations. Coal is gold as @Jolan says. It's also the most weight efficient fuel, I believe.
  2. @DaveMcD The largest outdoor only connected area stretches from CH to MT but I need to check a few locations for what counts as indoor. Caves do! Go figure... The bedroll and especially mag glass issue can really shut you down . However, the proof of this challenge is the time spent indoors stat. Now that will stay at 0hrs if you dash in and out of a building or two. So if you use that to hit a few key spots in search of those items then I reckon it's fair game. It's not like your using the interiors to survive, your just grabbing gear that happens to only spawn in doors. If you enjoy Outerloper, maybe give it a try 😁
  3. As you undoubtedly know, Outloper proves that if you've got fire and a bunch of sticks you can handle any temps. Clothing then is a mechanism that determines how long you can stay away from the fire. It also makes the game's lack of natural fire starting annoying as once matches are gone you need sunshine - if you're lucky enough to find a may glass outside. Anyway, I was wondering if you've ever played Outloper with zero indoor time - keeping the game's indoor time counter to zero? I think this procludes caves but still leaves the odd shelter viable..
  4. You know I thought I'd vote Mountain Town. However, the adventure of getting in and out of that death trap makes the game better. Emerging from it is life affirming. Desolation Point however is the arse end of nowhere with arse hold wolves so ...arse to it. Don't go knocking FM. It's a magical place...
  5. Deer parking: you of course know that you can startle a deer sending them in the direction you want. But note that when it stops running, it will tend to turn to face you and slowly wander back toward you. This means you can fine tune deer positioning for a head shot in a more convenient place. Such as your camp (office): Good Trip hazard
  6. While attempting to play without ever going in a building or mine I spawned at the Waterfall, FM, found matches by the tower and got a wolf to down a deer in a sheltered nook - food, water and warmth sorted before I'd walked 1km! That was good.
  7. Thanks for the research @TheEldritchGod! I'm really pleased tea is here as not being able to drink a hot drink unless it was medicinal just felt wrong. I'm looking forward to the temp bonus in travel but if the supply is so limited (Loper) I may be disappointed. I'd rather seem more tea for warmth than the recovery bonus. But still! Better some than none.
  8. Aye! I'd like a placeable, wind proof structure you can have a fire in. I think something like a small skinned dom tent would be great. Building on the snow shelter we already have, you could upgrade using large pieces of wood, cured skins and guts. You could go to a small basic windproof dome then onto a well insulated, wolf proof dome. The finished product could require a large number of skins and hours work. Now it doesn't fit with the game's focus which is survival, not settling. However, once you're crafting sets of bear skin equipment you are pretty much settled. So I'd love something like that to give the game more late game activity.
  9. Stone

    New Feats

    Shelter Specialist - learning from your mistakes and patiently developing your construction methods pays dividends. After staying x hours in snow shelters, snow shelters can be built with hides with a bonus to warmth / durability. I'm keen for wild camps (not in caves) to become viable so.. it's a good point made by others here - its better to make the game more interesting with feats than just easier.
  10. Renewable hot drink!! You have no idea how much I'll appreciate this! (Or perhaps the point is you do as you clearly release every addition with a lot of thought to world fit). Thanks!
  11. I agree - ready to eat from frozen isn't realistic. I don't think cooking from frozen is too hard. It would make sense that, something thawed, stays thawed while carried. But a big game changer, connected to this I think, would be changes to the thermal dynamics of buildings, specifically, that they should warm up when you heat them and stay warm for a while. Its probably worth a separate thread but, for example, after having an 8 hour fire in the camp office stove, the air temp should be above freezing and stuff in there should thaw. The place should then stay warm for a while, keeping your soup liquid for a bit longer. How this all works is definitely another thread...
  12. Interloper for me! I started on Voyager but quickly felt a greater challenge calling. As @Klobberthon says, you can get a dud start on Loper and some spawns are preferable. Ultimately, I feel a much greater sense of danger and achievement in Interloper and without that danger, its just not engaging. And that danger isn't just about wildlife its about getting caught in a storm, running out of wood, food or water - its all these layers to decision making - and its at its best early game when you're stuck with the decisions you make, no turning back, just improvising on the hoof.
  13. Interloper clothing is limited as @Serenity says but it also seems unbalanced i.e. ive had a run where I only found one pair of leggings so could never fill the second slot. On my current run there's tons of toques but no decent jackets (I've finally found a ski jacket but by this point I've made bear and moose coats so..). Map knowledge is really game changing on Loper but if you know the main routes, i.e. how to get between maps, and the best gear locations in each map then you know enough. But if you want to learn the maps inside out then, yeah, don't play Interloper. The cold doesn't mid so well with wandering about exploring.
  14. I find, with a bow, if you release the arrow as soon as you finish drawing, it flies straight. Learn the arrow drop. When your about as close to a deer as you can get without spooking it, you only need aim a head higher than the deer's head. Lastly, as your hoping to insta-kill a deer, try and put it somewhere you want to harvest it. Spooked deer flee then turn to face you and slowly walk back towards you. You can use that to out them somewhere sheltered or convienent for harvesting with a fire.
  15. It's a good question @Dan_. I'm interested if an 'open' yet sheltered base camp is viable. It seems that, even if a place had a safe fire, if blizzard damage wrecks clothes, and snow shelters, it might be a non starter..