stratvox

Members
  • Posts

    1,528
  • Joined

  • Last visited

Everything posted by stratvox

  1. That's not what I'm talking about. I'll attach a video of what I'm talking about, you'll see me showing it when looking at far terrain and then at near terrain. That's why I run Ubuntu. The graphics-driver and oibaf ppa (depending on your hardware) make dealing with the video cards a snap. You can get a functional desktop going in five to ten minutes on modern hardware. I deal with enough machines (I sysadmin a unix shop in my day job) that I don't want to have to deal with all that stuff. Just get it in, know the packages I need for the tools the devs need to do their work so I can get them in too, and create/manage the accounts on the network services. In production environments most of my history has been Solaris and Red Hat via Centos, but in my current position we're using ubuntu server side too. I'm getting myself up to speed on running Ubuntu in MaaS mode, and using the lxd version of containers and kubernetes for HA stuff... but the current production environment is standard ubuntu server with lxd. I'm looking into the MaaS/lxd/kubernetes stack to be able to expand our services out onto cloud providers for short term capacity issues, while guaranteeing that there's no question about which version of the data is canonical. Not that I'm aware of. I've had far more success using grub and having it add Windows as a bootable partition. I'm also wondering if I should consider making the jump to ATI er Radeon... ummm AMD? When I started investigating this a few weeks back I was surprised and interested in what I read about the difference in OpenGL support between the two manufacturers. While you're at it, you should try using the "-force-vulkan" command line parameter. When I first tried it early this winter it was completely boxed, but it's a LOT better now... but there are still problems with some of the shadows of trees going crazy. Given that before it resulted in strange pillars of light in the sky (if you follow my meaning ) it's come a long way... and there is no z-fighting when using the vulkan backend. I'm hoping that this is a case of the vulkan driver/libraries getting close to being feature complete on linux. I'm also wondering if the vulkan backend might work just fine with an AMD card. Alternatively, it could be that unity support for vulkan is what needs progressing... but no matter what progress is clearly being made. 2019-05-28_21-20-56.mp4
  2. stratvox

    Locked Car

    1.52 came out today. There are other changes as well. New model for the 1L bottle of water for example.
  3. Dang, got careless and fell through the ice in the 'skeg.
  4. I don't really collect so much as I cache... all over the place. That's why my list is so long. All of those places have wood, water, food, and hides. I've spent significant amounts of time at all those locations hunting etc to get it so I can stumble into one of two or three caves in HRV say and be able to just hunker down for a week. My long run guy hasn't been back to TWM for around a year or so; I'm planning on returning there once I complete the mapping run I'm doing to try and get the Cartographer achievement. I'm in FM right now. When I got back to Spence's after having been gone for well over a year I was very happy to find wood and water and food. Sure the dog food was at zero, but cooking five, so... anyway, I'm curious about the state of wildlife up there when I return. I'm wondering if there's a bounce back effect if you leave a wild population alone for long enough.
  5. See, that's why I stopped using Windows. Their terminal compatibility has sucked since forever.
  6. I've long been a fan of stone age living in this game, and generally keeping away from the "civilized" areas... though not entirely. Really, the number one factor in picking a place is wood resources. So, in no particular order, here are my preferred spots. DP: Stone Church. No CF, lots and LOTS of nearby wood for the fire barrel, rabbits close to hand for snaring, close to where the moose occasionally rears his head. It's definitely the spot. Getting to the work bench in Hibernia is not particularly hazardous; take the mine and hop across the road. Crumbling Highway: The cave out in the pillar of stone by the shore. It puts out an astonishing amount of coal. If wood gets scarce, getting to the basement is not hard. Coastal Highway: The fishing village. That outdoor crafting table is a gem. There's a rift in the rocks just to the west of the fishing village which is very sheltered for a cooking fire; I've passed blizzards huddled next to the fire in there with no problem. Ravine: The cave near the ML exit... aided now by the truly incredible amount of birch bark that spawns in that area. Also awesome for rabbits and deer. ML: Trappers. Just plain old bush living in a cabin, plus lots of nearby resources. FM: Still working this one out. I think the best place is probably the cave just past the Overlook if you hug the southern shore when you enter from ML. The work table at Old Spence's is close, there's tons of wood nearby, rabbits, and deer. I'm currently holed up in the first one if you stick close to the north shore that's in the same rock pillar as the bear cave. It too is quite good with sufficient wood nearby. BR: Has a paucity of caves. The one that's up in the upper corner of the Hunting Lodge area is quite good. The one down below next to the bear cave not so much. MT: I've found there are two places I like. A cave in the basin is really good; there's lots of wildlife down there (not just wolves!) and lots of wood to be had. The trailer up near the cave to HRV is where I often pass my time when I'm on visits in from HRV to craft new arrows etc. Again lots of wood, rabbits nearby, deer. HRV: there are a few caves that are excellent living choices. The cave up on Monolith near the falls is really good. The cave in the north-west corner on the middle-level is really good; the nearby bear cave is a bonus in that once you figure out the good spot to shoot him from you can keep yourself in bear steaks for extended periods of time. I've found living down in the valley below to not be so great... not really enough wildlife down there to subsist on. Winding River: There's really only one spot; the cave where you can almost always find a bedroll, on the western shore of the river. PV: I really like the Forest Cave. Lots and lots of wood, lots of wildlife, and it's the only place where there's fishing on PV. The cave near Three Strikes is pretty good too. The one near the waterfall above the rural crossroads will do in a pinch, but it's too far from decent hunting to be able to be a good long term place. TWM: The Hut rocks of course, and no matter what any survivor hunkering down for an extended stay in TWM will be through there a lot as it has the only crafting table on the map. The Waterfall Cave is a great spot, and so is the cave in the Deer Clearing.
  7. A brief conversation I had with @jeffpeng has led me to wonder... which video card is best for this game, esp. under linux? AMD or nVidia? I found this article from today that intimates we linux players may see some relief in August wrt the supported shader set: Also jeffpeng, I've found that using the "workaround command options" (i.e. -force-glcore42 -force-clamped) improve the z-fighting issue on the terrain significantly. While I'm at it, I also experimented with the -forcevulkan option, and while it's still somewhat broken, is significantly improved from where it was around the turn of the year. It's actually playable now, though I've found the inputs to be somewhat laggy (just enough milliseconds to notice) and from my observations it mostly looks like the stuff that figures out the shadows is what's causing the glitches I saw. So, no matter what your platform... what do you think? Which is the good family of video cards for The Long Dark?
  8. I've never actually seen this game on Windows; this is a linux only machine here. I've been a professional unix system administrator for about a dozen years now, so my main desktop is linux only as I keep terminals open on production systems... for those times when having an existing terminal open is Just The Best Thing Ever. I haven't run Windows in about ten years I guess. So what are the things that work on Windows but not linux? Are you talking about the unsupported shaders in your player.log above? From my POV, if I suddenly had oodles of dough I'd consider putting some in to MesaGL to help pay to get it up to date....
  9. I think having it stack (each additional Pain affliction brings the visual distortion closer to the centre of the FoV) would be a good idea... it would mean that it could become very dangerous for the player to not treat it if they don't have a way to shelter in place until it passes. A way to have that work might be something like this: you get a pain affliction with the usual effects. Half an hour later you get another one. The first one stops "ticking" and the second one starts, with the pain corona (?) moving closer to the centre of your FoV. A half hour later you get a third... and again a half hour later you get a fourth. By this point you're seeing the world through a little peephole in the middle of the screen. At five the centre of the screen is blurred with the outer edge a kaleidoscope of psychedelic smearing with the five blurs stacked up on top of each other. At this point it's stacking up like this after four Pain afflictions: 4 + 3.5 + 3.5 + 3.5 is fifteen and a half hours before you're entirely free of it if untreated with pain pills or rosehip teas. If you treat the latest pain affliction now, you get to 3.5 + 3.5 + 3.5 -> 10.5 hours before you're free of it and a larger peephole right away. If you wanted to treat all of them at that point you're looking at 8 pain pills or 4 rosehip teas to make it all better right away. This seems reasonable and realistic. If you choose to wait you would see it gradually move out as each Pain affliction resolvs. You could try crossing the trestle in Ravine without taking any pills but that little peephole would make it more dangerous... also harder to spot wolves at the periphery in the more general course of gameplay. Broken Ribs could cause a recurring Pain affliction that repops every 12 or 24 hours if untreated until the underlying condition is resolved via 120 hours of rest. Lacerations and burns would also be accompanied by a Pain. Also I suspect that Food Poisoning, Dysentery, and Infection should also be accompanied by Pains. Eventually of course you will run out of Rosehip and Pain Pills and then you'll just have to deal with the Pain Afflictions when they come if you're like me and appreciate the deep game. Overall idea is that one or two pain afflictions can be completely manageable by waiting them out; your day will suck but it won't really be impairing. However, by the time you get up to having four or five of them stacked up moving about in the open would be dangerous because of how badly it would impair your ability to spot hazards before they become a hazard.
  10. My guess is that it was placed on a crate that was broken down by the player before the update rolled out.
  11. This is a good point. I suspect the Pain affliction could use being spread about to some of the other "injuries". Imagine... you need to drink a rosehip tea per day to keep the pain affliction at bay while you're recovering from the Broken Rib affliction. Or if you also received a Pain affliction for each Laceration you receive from a wolf/bear attack. The choice of treating or not treating becomes more salient. Also, does anyone know if Pain afflictions stack; in particular, as you acquire more Pains, does the distortion to your FoV become more pronounced? That would be interesting... get enough of them stacked up and it could become dangerous.
  12. I've just had my fourth or fifth one. I've never had this game crash on me before; this is new. Bug submitted with player.log.
  13. I can confirm that I'm seeing a lot of this. Ubuntu 18.04, nVidia 1080, Intel i7, boatloads of RAM.
  14. H2O2 is really good for making barrels full of boom oxidize in a timely manner. I'll be a serious component of any moose cannons that someone may craft out in the back forty. I'd suggest you take him up on his offer.
  15. It's been making revisiting it on my long game a lot of fun.
  16. I'm on the move in Forlorn Muskeg. I haven't spent a huge amount of tim here, but I'm going for Faithful Cartographer on my long run; the only "patchy" maps are FM and PV, so I've got some wandering ahead of me. Is it just me or are the radio towers sprouting like mushrooms in FM? I mean, here's the one I've always known about, just over near Hat Creek: But I was seriously confused once when I spotted this guy through some blowing snow, thought I'd managed to really get myself turned around somehow. It wasn't until shortly before this cap that I realised there was now another tower, up on the Overlook: Being still pretty early in the day I decided to run over to take a look. Had some wolf frolics so time got away from me and the sun was setting just as I got up there... and then I started to hear the music: Man, so beautiful; I see why some people swear that FM is the place to watch aurorae. Later after gathering wood and carving on a floating deer I took this shot from right next to the "new" tower (my guy thinks he's hallucinating; while I've not been back to FM in probably over a year he doesn't remember this tower at all): A blizzard blew very early in the morning and blew out the fire inside the hollow tree (!) which I thought wasn't supposed to be able to happen. It kinda sucks... there's no meaningful shelter of any kind up on the Overlook which makes that beautiful spot completely untenable for long term stays. At any rate, seeing as a blizzard was howling and my hat, wrap, and mitts were already starting to freeze I made a run for the cave that I knew existed in the direction of Ol' Spence's. Needless to say just as I got there and fired up a fire the blizzard blew out, but I still needed to pass some hours next to it because I had to let my clothes dry out before I could continue on my way. At that point it was late, I had foolishly not brought my pot with me, and I needed to find water. I was pretty sure there were still cans of (probably totalled) food at Spence so I went for it. Got there well after sundown and with a lot of snow blowing so visibility sucked, but managed to finagle my way into the barn without tripping the nearby wolves. Found what I needed (roont dog food) to keep my well fed going (yay cooking 5!) and get something I could make water in. Now that I'm here I'm finding myself very happy with my base building ways when I was here a year or so back; lots of coal, lots of firewood, lots of stuff. Also found saplings a-plenty in the drawer of the work table; I must've left them there when I was here last time (along with a stash of other sweet swag that I dumped just outside the barn when I left last time). This is great news; between these and the saplings I'd left at Trappers when I was there two or three months back means my hunting spree is going to continue for a long time to come, plus I've been finding other saplings I missed the last time I was here which is very happy making. So then, I stepped out to take a look west and what do I see? Another tower, albeit a ruined one: It's a bit hard to see but the arrow's pointing right at it. Intriguing... I can only conclude that this is for future reference for story mode or something.... Anyway my next job is to kill at least one of the neighbourhood wolves so I can cook him up... and I've gotta craft up some arrow shafts so I can at least get myself up to full complement of arrows again. Since I've found myself next to the crafting table... might as well craft!
  17. @ManicManiac My experience is that the wiki is pretty good when it comes to that stuff. @peteloud Inside and outside don't really matter, but rolled and unrolled makes a huge difference. For the bedroll, unrolled is 0.1%/hr, whereas rolled it's 0.2%/day. If you leave it unrolled it's going to decay 2.4%/day, whereas rolled it's going to be 0.2%/day. If you leave it unrolled it's going to be garbage in 25 days; rolled up you're looking at five hundred days before a 100% condition bedroll turns into a pumpkin. With the bearskin bedroll it's going to be a bit longer unrolled (about thirty days vs 25 days for a full condition bearskin bedroll to hit zero) but a bit faster otherwise; my experience is that you need to feed it a bearskin and cloth about once every two to three months to keep it in good shape so long as you're sure to roll it up when you wake up. The bearskin bedroll decays a bit slower than that when it's unrolled (0.068%/hour) but a bit faster then rest of the time (0.275%/day vs 0.2%/day for a cloth bedroll. On the gripping hand it's totally worth it given the normal bedroll gives a +5 degree bonus and the bearskin bedroll is +12. With a bearskin bedroll and top tier clothing you can totally wait out a blizzard in the back of a cave without a fire and not have to worry about hypothermia; my long run guy (635 days in) gets up to +42 warm bonus when dressed and in the bearskin bedroll. I would totally craft the bearskin bedroll before a bearskin coat... though I'd get to the coat too.
  18. It may be that if you go looking about the next day you'll find his carcass after he bleeds out.
  19. I like the idea of dismantling old fires, and speaking for myself... absolutely it's about cleaning up after myself. I grew up in the "take only pictures, leave only footprints" school of bush camping.
  20. The TL;DR on that is going to be a malapropism by way of Mark Twain: "Never let the facts realism get in the way of a good story game." And yeah, while fun figures into what makes a good game, it's far from the only thing that does.
  21. I've thought this would be a great idea for a long time. However, it couldn't go into any of the existing game modes; it'd be way too disruptive for that. It would also require something like a harbinger in the weather to tell you that something big is on the way; something like a slowly growing cloud formation bulking from some heading for a at least a few days before it arrives to allow players to get stuff laid up for the long wait. It'd be totally cool to have it drop indoor temps by say five degrees or so while it was on, and have it last from 3-7 days as a full on blizzard. Possibly even have the frequency go up the further you go into the deep game (say after 150 days), so it starts at 1/150, after three hundred days it goes to 1/125, after 550 it goes to 1/100, after 750 it goes to 1/75, and so on. Run it out long enough and eventually you will have them back to back. Call it "New Ice Age" mode or something.
  22. If you go take a look at https://thelongdark.fandom.com/wiki/Decay you'll find that bearskin bedrolls decay more slowly than cloth bedrolls. It's important that you pick up the bedroll when you're done sleeping, even if you drop it right away. Leaving it rolled out results in a decay of 0.1%/hr, not 0.2%/day, which results in 2.4%/day decay. No matter what kind of bedroll you have, always pick it up when you wake up to minimise decay rates. Both kinds of bedrolls can take damage from wildlife struggles. It's a low probability but it's not zero. Some days, you're the windshield... some days, you're the bug.
  23. Ha! I remember that one! I was I think 17 or 18 when that came out. I didn't buy it though... no computer to play it on.