Fuarian

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Everything posted by Fuarian

  1. I've been requesting this for AGES. It's realistic, especially for Great Bear which is already in decay. Imagine if the Dam collapses, or a mine, or a tree bridge or some way of passing through somewhere. You'll have to find another way around.
  2. I assume the only reason you'd ever want to harvest perfect ammunition is if you have excess and want to hone your gunsmithing skill.
  3. Or instead they should make whetstones and cleaning kits rarer and make this new mechanic more important
  4. With the introduction of the Milling Machine, repairing tools and weapons has another option. But whetstones are still too common for this to be remotely useful before anyone runs out of whetstones, at which point anyone would be bored out of their mind. Adding Beavers for their tail as a replacement for whetstones would be a reason to limit proper whetstone spawn, but they won't be very durable. Hinterland take notes, this is known as game balance.
  5. A ladder? You mean one you can climb or just walk across? Climbing ladders would be interesting mechanic in this game
  6. I think what I'll do is if the ammo is found in a location where it has been for a long time or an undesirable location (like in the snow) then I'll consider it damaged or low quality and won't use it. Or I'll just unload more of it into an animal I've already shot.
  7. I kinda liked it. Just wish you needed the aurora to enter every single time and once you made it in once, you could make a new, simpler path.
  8. Still wanna make the use of this new gameplay mechanic and hey I like guns
  9. I did mention that it's almost impossible to reach that point because there's so much ammo and you'll never get the chance to shoot all of it.
  10. I like this a lot. Also ammo boxes found out in the snow or a not very promising location will be of lower quality. And while we're at it, make the weapons easier to degrade.
  11. Yeah that's true but... that's not easy to do hehe
  12. I like them a lot. Just wish they were in other regions too. At least one pack.
  13. And that issue is: There's too much ammo. Plain and simple. In order to make use of the ammo crafting system, we would first need to actually be low on ammo. Only problem is that you'll never actually run out of ammo. There is so much in the game already! Rifle boxes come in 5 rounds. Revolver boxes come in 10. I've found at least 3 boxes of each in every region playing on stalker based difficulty. That's insane! I'm never going to actually shoot all of it. And even if I could, there's no way I'd be able to do it all before getting bored and quitting. I think ammo should be much rarer, making us cherish every shot we take. After all, the game isn't meant to be about shooting, so to limit that option just limit the amount of ammunition you can find and enforce the idea of crafting it instead. Otherwise switch to archery. Or Timberwolves could be added to nearly every region making the player use more ammunition.
  14. Just let me make my own setting with ALL the tunable variables
  15. It's right there beside the log sort in CH in survival mode. And it's a solar flare, not a supernova. If it was a supernova Earth would've been completely destroyed. And the sun would be gone too.
  16. Fuarian

    EP3 review

    You're going a little off the deep end with the sci-fi. This game tends to be more realistic. I think his name isn't really Methuselah but he calls himself that because he's a) religious and b) witnessed some shit. He says "I'm an old man, I've seen many things, some would say too many." This implies that he's been in some tough situations and been through some crisis before. Maybe he was a soldier back in the day and worked in foreign countires? Maybe he worked humanitarian aid? Either way he's seen civilizations come and go. He's seen what nature can do. He didn't know the solar flare was coming, but he knew SOMETHING was coming. I think he associates himself with the Methuselah identity because he's been around for a while and has a keen intuit on what's going on. Nothing supernatural. But it's definitely also there as a double meaning plot device. Raph and the writing team definitely had this conversation (among fans) in mind when they made his character.
  17. Fuarian

    EP3 review

    Probably some rare sleep disease condition. Like sleep apnea but more severe. Also interestingly the word Seraphim is biblical. Yet another bible reference here.
  18. Fuarian

    EP3 review

    I mean... yeah just look at the game's kickstarter. It's a natural event.
  19. You disagree with a lot of these points because it would make your current situation difficult. But that's the point! The Long Dark isn't meant to be easy. I mean just look at it.
  20. Which ones are already in the game?
  21. I like the new music better, I just wish the menu was the dynamic background ALL the time and not the temporary black screen.
  22. Just some small stuff that isn't terribly important but would make the game much more immersive. -Soda cans left in the cold explode/rupture. -Wood, tinder and burnables left in cold will get wet/unusable, wet wood is less effective. -Fires can last longer than 12 hours. Imagine lighting a fire in the morning and then coming home to it still blazing. Aaaah. -Colour of light coming through windows should reflect the exact colour of the light outside. -Certain clothing items should get wet quicker than others, including by simply walking in snow. i.e. socks getting immediately soaked when walking outside with running shoes on. -Better smoke from chimneys. Smoke in the distance for navigating back home. -Wildlife attacks and injuries give the PAIN affliction and/or HEADACHE affliction and the CONCUSSION affliction from Ep. 3. -Going completely thirsty/hungry results in the DEHYDRATION risk and affliction & the STARVATION risk and affliction. (seen in Ep. 3 with the survivors). -Tools found out in the snow should be lower quality (i.e. rusted) -Scaring away deer once should cause the deer/deer herd to relocate. Wolves shouldn't stay local to one spot. Wildlife shouldn't be as satic as it is, forcing you to move vast distances to hunt OR you don't stay in one place. -Cargo pants & combat pants should increase your carry weight by 0.5kg (lots of pockets). -Leaving meat outside has the risk of being eaten by/attracting predators to your location. The more you do this, the more likely predators will make a habit of patrolling your area. -Throwable decoys -Left clicking to brandish flares and torches -Levels of aurora intensity, highest intensity turns of heaters and appliances, lowest level is only the aurora and small lightbulbs. -Radios should play static or staticy music, not clear classical tracks. -Add a lookout tower/building to Broken Railroad, open up one side of the map (across the tracks) for some extra playability in the smallest region in the game. -Ice on Mystery Lake and Crystal Lake has a risk to weaken. Same with areas on the CH bay and DP. -Hints of other survivors out there (don't actually have to add NPC's). Stuff like; smoke in the distance, find burning/burnt out campfires, footprints, dropped items, blood trails, looted buildings (very small chance), dead animals, new frozen (human) corpses that weren't there before, flare gun shots going off (also rare).
  23. Pretty sure it's right next to the log sort in CH. Changes will come to that region next.