dbmurph22

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  1. Does anyone know if the Part 2 updates will automatically apply to existing runs that have the Part 1/DLC? For example if you're in Stalker will the bunkers appear when you load up the save? Same goes for the acorns, radio, etc. Thanks a bunch.
  2. @Ghurcb @Honest @ anyone else Nice to hear both your thoughts. There are already some TLD mods out there for some of the things you're wanting. The Relentless Night Mod removes the static temps of indoor and makes them subject to outdoor temps. There are also some water management mods for the bottles. I understand though if you'd prefer those in the base game. But that option is available (of course after the update, they will have to get them going again). And it's no slight against the base game. I like having both/all.
  3. Are you being serious or is it a parody given some of the posts/events in the thread? If serious, I think it's alright - gives things an open ended, general, but on the fringes feel.
  4. Hi everyone, started a new Long Dark series called "Fade" and want to share it. It's really got three aspects to it. First, it's a custom difficulty set that's somewhere between Interloper and NOGOA (low recovery, low plant, higher preds, rifle). Next, for this one I'm using a healthy but selective set of mods, but I want them all to either contribute to the gameplay experience or smaller ones that improve qol. So it is a modded run. Finally, I'm using manual mechanic in which I slowly make sheltered locations inaccessible. It adds a bit of fun to each day to see how things are crumbling and will add some strategy and difficulty (and theme!) down the road. If you get a chance to check it out, then thanks! All the best. Murph
  5. I grew up with a C64. TLD can be an amazing experience at all junctures, but still the most magical times are when there was so much to know, both with maps and how to survive. And I was immersed in that struggle. I want people to play how they most enjoy it, but I'm a bit sad when people feel rushed to check maps and ask questions and so forth. Often, people enjoy both the achievement aspect AND the experience/environment, but they are primarily driven by the former so it can create the desire to spoil early. But I also think the culture promotes and pressures achievement a bit more (part of it is just natural human social aspects) that maybe those more on the fence could have had a better experience had they not rushed it, accepted some bad beats, and let themselves learn and discover more for themselves. I get it for the people who can only have fun with accomplishment and/or they get frustrated early, but I feel like the game really shines when you just discover and experience and grow to know.
  6. Hello everyone, just started a new Long Dark venture that's main intent is to explore Keeper's Pass transition zone. I know nothing of it - zero. Just got done mapping out Blackrock previously. My parameters will be Interloper difficulty with guns (aka Gunloper), with allowable areas of: Pleasant Valley, Keeper's Pass, Winding River, and Cinder Hills Coal Mine. Thanks!
  7. In general the flashlight, I think. Plus, it's heavy. The tablets aren't really necessary, but I burn through them to save some time and they can help when you want a quick fire only. However, for someone with experience the spray paint is probably the least helpful (and you won't find the flashlight in low resource modes). I can see its value when you don't know maps and such so great for early to mid play, but the combination of how much of it you find and how useless it is for someone who's played more, needs mentioning. I can use the journal to make notes of where I left things.
  8. Once I get below 80 I start to think about it. Once below 70 it probably goes up a bit more in priority. Then the activity has to sort of line up with your other priorities, like if you're waiting out bad weather or some such. Obviously if you have a nicer item with it in really low condition you want to try to more actively find a time to get it done.
  9. I think a lot of people play and enjoy story mode. I don't think it's unpopular at all. There is a good slice of people who play survival and haven't played story mode, as you say. However, you'll likely hear more from survival mode players if only because of the repetition and hours. Many do both. But those that play story mode and not much survival aren't likely to be heard from as much as the opposite (though it doesn't mean they didn't enjoy their experience or even that it was lukewarm).
  10. Hi everyone, I'm just going to post my little notecard collection here for anyone who wants to try these out. These are various challenges, run ideas, settings I've created, but I can only get to so many at once and I don't really binge hours in the game, so they are hard to get to. I'm definitely going to keep going through the ones I like the most, but just going to post them here too in case they catch anyone's eye. Some are intriguing, some maybe close to silly and nonsensical, but here they are: Titans Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Rifle available, but no revolver. No wolves, fish, deer, or rabbits. Max bears and max moose. Ash Canyon and Timberwolf Mountain only (spawn in either). Goal: survive as long as possible. Harsh Reality Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. No rabbits or deer. Mystery Lake is impassable. No firearms, bow only. Have to spawn on eastern side of map (due to Bleak Inlet rope situation). Goal: survive as long as possible. Things Fall Apart Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Can't ever repair or improve condition of any item. Goal: survive as long as possible. Sailor Challenge Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Interloper wolves and fish - but not other animal (no bear, moose, rabbit, or deer) Regions restricted to Desolation Point, Coastal Highway, and Bleak Inlet (and adjoining transition areas). Goal: survive as long as possible. Continued Chasms Stalker, Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Every 10 days one of the following features becomes impassable (at random, alphabetical, other, or predetermined order: bridges, ice, railway, and road. Goal: survive as long as possible. Beached Stalker, Interloper, Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Any setting that deals with loot change to Pilgrim level. The only items that can be obtained in the game are from either fishing huts or beachcombing. Goal: survive as long as possible. Power the Signal Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Goal: deliver four whole car batteries to signal towers - one each to Milton Tower in MT, Shortwave Tower in FM, Signal Hill in PV, and Echo One in BI. City Slicker Challenge Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Have to reach level 2 in skills/books before you can do associated actions (ie cannot cook until you reach level 2 in cooking, cannot harvest carcasses until you reach level 2). Cannot tie or climb a rope until you reach level 3 of any one skill. Goal: survive as long as possible. Dead Dwarf Challenge Deadman or NOGOA settings except with random start time, random start weather, and medium wind variability. Baseline resource availability set to medium/stalker. Any building/door cannot be opened with the following exceptions: cars, basements, caches/bunkers, trains. All cave locations (load screen, non load screen) are permitted. Goal: survive as long as possible. Dark Dwarf Challenge Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Any building/door cannot be opened with the following exceptions: cars, basements, caches/bunkers, trains. All cave locations (load screen, non load screen) are permitted. Goal: survive as long as possible. Mad Max Challenge Interloper or "True Interloper" settings - Interloper but with low recovery (both), low plants, and increased predator detection range, smell, etc. Max level bear and wolf. No plants can be harvested. Shelters that don't have any metal cannot be entered. Rifle and revolver both available, but have to be fixed at Cannery first. Goal: survive as long as possible. Kings of the Dead World Dead world challenge settings (8sHM-/z8P-M0OH-A3Ki-GwII)(hope the code still is okay), except awake recovery is zero also. Moose spawn is changed from none to medium. -------------- I also had a "Too Far Gone" challenge that involved not harvesting carcasses or searching corpses, but the recent events within the game have taken care of that itself! This is all open for anyone to try out and even post vids if they want. Or feel free to just have a good chuckle and move on. All the best to all survivors here and have a great 2022.
  11. Happy New Year Everyone! Just posted episode 9 of my Interloper Blackrock start (blind). The first post has the playlist if you want to start fresh. Thanks.
  12. This is a fun combination of settings. It's close to essentially Stalker Deadman or Stalker Low Recovery (personally I call that true loper because I think it should be low recovery for both). Harsh, but you get some of the gear the game intended. The lack of interloper guaranteed items spawns is underrated. That's interesting. The only thing is, as you alluded to, if you can get past some early difficulty, you can just get so nicely geared up. Pretty nice as you're pushing for that, but kind of sad a bit of time after achieving it. A boomerang. Adding in a region limitation is an additional suggestion as that limits the cornucopia a bit. Edit: like the title of the run type ("ranger")