monsieur_cronky

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  1. An update: 1. After nearly giving up, I finally saw the blindingly obvious: the words GREAT BEAR ISLAND are an anagram of GLAD BRAINTEASER, which confirmed to me the shortcut does exist. 2. As mentioned in thread at link below, I realised the only way to progress further was a physical expedition. 3. The words CANNERY WORKSHOP SHORTCUT are an anagram of the following: PACK THY SNOW, OR TORCH RUNES Which couldn't be anything other than the choice of continuing to trudge the long way through the snow, or unlock the shortcut by making magical glyphs using a lit torch. I just need to find out where, and when. So close, now.
  2. You may have thought I'd given up on that shortcut, but let me assure you - nothing could be further from the truth. Having sold my house to finance an expedition to the real Great Bear Island in Canada (yes, it exists, though nobody in Hinterland, the Canadian Government, or Big Syrup will admit to it) I have spent the last 8 months exploring the Cannery IRL. I can't reveal too much more but I can say I'm getting close. Progress would be faster but no matter how many Timberwolves I kill, new ones keep returning every 5 to 7 days. Thankyou for the tip, @Valuable Hunting Knife, @hozz1235. I'll head over there tonight and check it out.
  3. Well there's an interesting psychology question in there, once you strip off the... less charitable aspects of your comment. While I think most people value badges to a large extent because they serve as a reminder of a small triumph, some people also see an element of value in them as a collector's item. Not unlike collecting merchandise, it's a visual reinforcement of a connection to something you love. It's not necessarily one or the other, it can be a mixture of both elements. I decided not to pursue the Canadian Feast badge but I do feel some disappointment that I'll have a hole in my badge collection. But I don't feel that people who decide to obtain the badge in their own way deserve the kind of accusations you're throwing about. 🤔
  4. Hm hello again all, I'm reluctantly back here after previously posting in support of this Winter's Embrace challenge - but now I'd like to provide some critical feedback to the devs! My previous post said that criticisms of 'too easy' or 'not different enough' were missing the point, since this event was about a bit of novelty providing another excuse to explore and get some unique badges. And I still believe that. But the Maple Syrup challenge... that's just not fun. I'm going to echo many of the comments on this thread already, and say that to earn this badge is just drudgery. This badge encourages play that is focussed on rummaging through kitchen cupboards. After an enjoyable 10 or so hours in a single WE game (in which I earned the 25 day badge, and found only 3 Maple Syrups), I realised I didn't have the free time available to find all Maple Syrups like that before WE ends. So I've just spent an hour trying to find as many Maple Syrups as I can, using whatever nefarious means possible (ie. starting new games in PV, then sprinting to Thomson's Crossing or Farmhouse), and ended up with 4!! Just 4. So I've decided to stop trying for this badge, which is a bit disappointing. I get that badges should require a bit of effort to earn, but this one seems to require either a lot of boring effort, or just oodles of time. Either way, that's me out. Great work on the 'survive 25 days' badge, I thoroughly enjoyed that - but it's a misfire on the Canadian Feast badge. Sorry!
  5. Thanks! Yeah we're basically lepers down here. That's yet another appealing aspect of post-apocalyptic settings like TLD - no potential for pandemics!
  6. Hey Hinterland! Just wanted to say I'm enjoying Winter's Embrace. I see you are copping some flak for making it 'too easy' or 'not different enough', but I think those criticisms are missing the point. Adding a bit of novelty and some new badges is a nice excuse to explore again, while hopefully giving a bit of a boost to the game's profile and sales. People can take it or leave it! TLD is an amazing game, and this stuff is just icing on the cake. I want Hinterland as a studio to do well, because I want more of what you make, so I hope this event goes well for you guys.
  7. Hi all, I'm a ~400hr Long Dark fan, 40yo father from Melbourne In Australia. I would love to meet up with another Long Dark fan and just trade stories and views. It's such an incredible game - thought provoking, introspective, and brutally beautiful. Most mornings I venture out into Great Bear while my family still sleeps. Anyway, let me know if you live in Melbourne, and let's have a chat! S
  8. Hey thanks for replying. I discovered something! I don't think it's location-based - it seems to be linked to the tree quality settings (maybe the 'Tree Billboard' distance?). The reason I only noticed this recently was that I'd turned down my quality settings to Low while experimenting with a larger monitor, and then left the game for some months. When I turned the quality settings back up to High, the problem was solved! Trees look normal again! Well, almost. I can still notice the effect, but it happens with trees that are much further away now. So it's definitely less noticeable. I'm going to go log this as a bug and see if it's something they can fix. I realise it's related to improving performance - but like I say, it just seems like the coefficients for rotation etc are off somehow.
  9. Hi there, Long-time TLD-lover here. Just had an experience that really, really threw me though. Want to know if anyone else has noticed this. WARNING: Once you've seen it, you can't un-see it... The perspective shift is really, REALLY borked when you rotate your view up & down. I was looking around outside Trapper's Cabin, and suddenly noticed it. After over 300 hours in the game, I never noticed this! Crazy. I feel slightly sick. The images attached don't do it justice, but they do clearly illustrate how wrong the perspective shift is. Take the example in the first image ("see up the tree"): The left-hand pane shows me looking straight ahead. Then I look up slightly - and in the right-hand pane, I can suddenly see well up the 'skirts' of a distant tree's foliage. Wait, what?? Now the second example: The left-hand pane shows me looking straight ahead. I look up slightly, and distant trees have dramatically bent inwards towards the centre of the view. Waaaaay beyond what looks 'normal'. Like I say, the images don't do it justice - the overall effect is that the trees are all overly-dramatically bowing down when you look down, and then they all bend over backwards when you look up. It's nuts. Things didn't improve when I changed FOV settings either. Tried both extremes, and in the middle (where I usually play, on 80). Just as borked in all cases. Try it for yourself! Or... don't. So... help? It's kind of shattered my immersion in the game. I'm hoping I can dive back in and... just not look up so much, and forget about it?
  10. @manolitodeespana You can instantly bring up the fire interface by pressing left on the d-pad of a controller - at least that's what I do, using a PS4 controller, playing on PC. I'd be surprised if it wasn't the same controls on consoles. Do you know about this? The other arrows on the D-pad are useful shortcuts too - probably the same as what @JAFO said the 1-4 keys so on a keyboard.
  11. Yes I noticed this - and combined with the graffiti of a pipe spewing water with the word 'future' under it, I felt sure that the controls (wheels and levers) on the overhead walkway near the main gate would activate it, during an aurora. No luck though. Then I wondered about that suspicious fuse box during an aurora, maybe enabling the controls - also no luck. But then I wondered - what if I'd had scrap metal in my inventory at the time...?
  12. In response to the OP - while I agree the route to the Cannery Workshop is convoluted and not entirely 'natural', overall I think it's a good inclusion, for two reasons: 1. It was interesting and exciting - especially given that for my first journey, I had 5 or 6 vicious Timberwolves barking at me, just waiting for a false step. It was deliciously tense, and for me a landmark experience within Bleak Inlet. There's a saying 'never let the truth get in the way of a good story', and I think that applies here. But also - (see 2 below) 2. It's not entirely unnatural/contrived, given the note explaining that the workers had jerry-rigged the route through the cannery rafters specifically to avoid the Timberwolves. The part that does feel contrived to me is how rickety the route is, in several places, and the fact it's one-way. However I'm prepared to forgive this because of point 1 above! But - the thing I definitely don't enjoy, is having to traverse the same route over and over again. @RossBondReturns, you've provided some great info indicating there apparently is a shortcut, but so far nobody on the forums seems to have found it. I've created a separate thread dedicated to sharing the learnings about this famed shortcut (given this thread is really about the convoluted route, and what people think of it). If you find out anything more, please post at the other thread!
  13. I also wandered around beneath the Cannery Workshop, looking up for any hidden hatches. No luck.
  14. Maybe one of the young people with the Twitter could try sending another tweet mail to Mr Van Lierop. Unless the Twitter post has shut down for the holidays.