EjectedCasings

Members
  • Posts

    69
  • Joined

  • Last visited

About EjectedCasings

  • Birthday February 16

Recent Profile Visitors

644 profile views

EjectedCasings's Achievements

Prepper

Prepper (3/4)

24

Reputation

  1. Figured i'd throw my hat into the ring, even though it's pretty much beating a dead horse at this point. The Long Dark is a solo survival experience. Period. That's one of the major points of the game. I hate to sound callous, but there are plenty of multiplayer alternatives, like the Forest. I know it's not the same thing, but it's the closest that you are going to get at this point. Apart from that, there are the technical limitations, which make this pretty much impossible without changing nearly every core mechanic. At that point it's probably better to simply release a new game, lest you risk evangelist alienation, and it seems that the majority of players (who are active on the forums at least) have significant playtime in the game. Hinterland is doing something right that appeals to all these players. Changing core mechanics would almost certainly drive off lots of these players from the game. The methods suggested by the OP for getting around the limitations of time dialation are things that I don't would work well. Time dialation is a core mechanic of the game, and, as mentioned above, changing it in any way would at the very least change the way the game is played, and at the worst, drive off droves of players who like what is currently being offered to them. As @ManicManiacsaid: That's one of the reasons I hate games that have mechanics that require vast sums of time to pass before unlocking x thing (looking at you mobile games). If I can't play for 8 hours because there is something that needs to be researched or made is a great way to turn me off of your game. (It's also a "great" way for devs to sneak in MTX's with time skips etc). There are exceptions to this of course, especially if it's more player involved, but in general it's a mechanic i'm staunchly opposed to. TL;DR: No.
  2. The Right arm of the Free World is broken!
  3. Well... I don't really see either being implemented TBH. As pointed out above, NODS do operate on electricity. In the game setting, all electricity and electrical devices have been 'knocked out' by a massive solar flare. Sometimes at night, an aurora can occur and all electrical devices will miraculously begin to operate. So if you really did want a pair of NODS or something, they would only be functional during an aurora. The problem is, they wouldn't even be useful. We already have a flashlight that can be useful. I would definitely see myself passing up a big old bulky pair of NVG's, even if there was an aurora, and even if weight wasn't an issue I can't see myself sacrificing an accessory or headgear slot for it. Hell, I don't even carry a flashlight during one. I just stick with a lantern, which is useful at anytime. Another thing to consider is that Night vision devices only amplify a pre-existing amount of light. You can't use them to see in complete darkness. Something like a FLIR camera would be more useful, but even then I would pass it up for the aforementioned reasons above. Binoculars are plausible, but I wouldn't say I need them. There aren't too many long sightlines in the game that justify needing a zoom function.
  4. Considering that you can already make improvised hand and head wraps, I don't really see this being implemented.
  5. "I hope the next shift gets here soon."
  6. Quote: "Nobody cares what you did yesterday or what you are going to do tomorrow. What is important is what you are doing now to solve our problem."Author: SGT. Murphy's Laws of Combat OperationsSubmitted By: EjectedCasingsRelevant Link: http://www.murphys-laws.com/murphy/murphy-war.html https://www.military-quotes.com/murphy.htm
  7. Adding different animals and sources of calories and hides would probably change the balance of the game. For instance, when timberwolves were added it changed the way a lot of people approached them. Granted, they're only in BI at the moment, but they're definitely something to plan for. All the animals serve a purpose. Rabbits are a decent source of easy to get calories. Their pelts can be used to make hats and mittens. Deer are fairly common, and are a larger source of calories. Wolves are your main adversaries, and should generally be avoided unless you want to make a good coat. Bears and moose are tanks that have a lot of meat on them, and they make some good equipment from their skins. All the animals in the game serve a purpose. Something like a squirrel would just be a reskinned rabbit, and I don't think that that is a good use of the devs time, when they could be making new maps and story mode episodes. Granted, more animals would add more immersion and maybe shake things up a little, but they would need to serve a purpose. The only animal I can think of that I would want is a beaver. They live in rivers and you would need a special trap for them. The real reason you would want to trap some would be for their hide, which could be crafted into a pair of very waterproof boots. Get rid of the deerskin ones and change it into a deerskin shirt or something.
  8. Aye, the old Soviet Union style enameled mug. Must say that these look much higher quality though. The Moose Kicks one is cool too.
  9. This is pretty the only way I see it being implemented. I think that the whole puppy idea, while fun, goes against the core ideas and beliefs of the survival sandbox. one of the main themes of the game is loneliness. No people. Every living thing is "alien" in a way. Everything is either afraid of you and against you. And that is one of the main things that sets this game apart from others IMO. This isn't even mentioning the technical limitations and challenges in implementing some kind of companion. As for gameplay, I also don't really think it'd work. I kind of share @ManicManiac's approach of things that make things easier for the player should be avoided. Balance in video games is pretty tricky, and it's very easy to tip the balance between too easy, and too hard. That being said, I like Manic's idea of something similar being made into a challenge. That, I think is a cool idea. All in all, it's a fun idea, but I don't think it fits in the game. To each their own though, whatever floats your boat.
  10. This kind of thing has been brought up a lot, and there are good arguments to be made for or against it.
  11. Like Lohaan said, there are lanterns, torches, flares, and a flashlight. However, the lanterns need lantern fuel, which you can find in small bottles or jerry cans. As an added bonus Lanterns can't be snuffed out by the wind, and they don't need a match to light. You can craft a torch, or take one from a burning fire. They can be extingushed by wind and they need a match to light. When lit they also provide a temperature buff Flares can be found throughout the world, and they don't need a match and can't be extinguished by the wind. You can also throw them at wolves to try and scare them off. Flashlights aren't all that common and they can on;y be used during an aurora, when electronics start working again. It has a high beam that can scare off wildlife.
  12. It's how ancient peoples used to make bread. Adding yeast speeds up the process, but isn't technically necessary.
  13. If you had a stone in your inventory you could grind the grain up, add some water and salt, and let it sit for a day or two (similar to the curing mechanic). Put it in the cooking pot and set it next to a fire to make some bread.