past caring

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  1. Neither do wolves, bears, moose or rabbits - they're still there.
  2. @Serenity- I don't disagree with that, though now even the main hydro level (the one with windows all around above head height) now cannot be looted without a lamp or torch. Regardless, it would be useful for Hinterland to state clearly whether it's WAD or not.
  3. Well - to begin with can you clarify whether the changes mean it is WAD that we now need a lantern or torch to navigate the interior of Carter Hydro in broad daylight? That way we can understand whether it's worth reporting a bug or not.
  4. Interesting - I'd already found the same ML bunker last night. Things are clearly pretty random, then, because the shape of my bunker was a standard rectangle. Also very reasonably stocked on voyager - not "wow" like in the video above, but certainly well worth a visit. 😁
  5. Yes - asked about the Carter lighting issue in the TFTF sub-forum. There's a few replied saying they're having the same issue - which isn't too many. But equally, there's nobody yet posted saying they aren't having the problem.
  6. So if there's been no announcement from Hinterland saying it's a planned change, can we assume it's a bug?
  7. Other than the first room in Carter, I'm finding that I now need a lantern or flare to explore Carter even at midday. This wasn't previously the case. Now I've had this type of graphics glitch inside PVF with a previous update (well before TFTFT) but this kind of looks a bit different, like it's actually intended. I'm saying that partly because when it happened with PVF it didn't seem to persist over a number of in-game days. That is what is happening for me with Carter. So, before I report as a bug - anyone else experiencing this? Is this how it's supposed to be?
  8. There's other changes to the maps, too. Discovered a new derelict cabin in Pleasant Valley, right by the water's edge and almost opposite the Lonely Homestead. I'm sure I've never seen that previously?
  9. I've not even bothered looking for the unique bow(s) yet, but a question - the standard bow degrades and isn't repairable, so for the new bow to really be worth having it must either; - not degrade - be repairable - or give you the recipe to craft a new one from scratch Does it do any of these things and if so which?
  10. @DaGnome91and @hozz1235- thanks both, now found it. Quite whether the multiple falls and sprains were worth it though, I'm not sure. 🤣
  11. "Just resting in the hollow stump of the tree he planted but they were my grandfather's best work." I'm assuming this is a clue to some sort of unique item? However, there is no hollow stump of a tree at the cache location, much less anything sitting in a hollow stump. What am I missing?
  12. Absolutely. And those things can result in delays and timescales slipping. Everyone understands that. But those aren't things that prevent someone saying, "Sorry, we were aiming for X date, but Y has happened so that isn't going to be possible. It now looks like Z date, but until we've solved the problem with Y we're not in a position to promise even Z as a date." Takes 5 minutes.
  13. Specifically on the bearskin bedroll, this is still an issue post DLC/post TFTFT. Had just repaired mine to 100%, camped out in the cave in the climbing area at MT before the climb out to the cave system leading to ML. Along comes Mr Wolf - bedroll is in the cave - I let the wolf come close and pop him with the revolver, so no actual wolf struggle. Bedroll reduced by 25% instantly.
  14. A moose can also spawn behind Quonset garage in CH and is a pretty regular thing in my games. No tree rubbings anywhere in the vicinity.
  15. My ineptitude and inability to learn from past mistakes.
  16. Personal approach, I guess. For me, the regions with forges, FM, BR and DP are not ones I want to spend time in early game - I want some decent clothing, some decent kit and something with which I can kill the things that are going to eat me unless I kill them first (at minimum the revolver and a reasonable amount of ammo and ideally the rifle and some ammo). Once I've got those, I'll go there, but I'm very much on a mission; grab the loot, forge the arrowheads and get out again as soon as I can. But that's just me.....
  17. TBH I don't think lack of skill with the bow early game is really the issue - the bear is a bloody big target, so it isn't too difficult to hit, even on lower skill levels, particularly if you can get yourself somewhere relatively easy to shoot from, like an inaccessible ledge or the porch of PVF.* The real problem with the bow early on is the lack of ammo - you're probably going to need to scour 4 or 5 maps pretty thoroughly even to find 8-12 arrowheads, which is around the minimum to make enough arrows for the bow to be a viable weapon. * - the skill problem with the bow can't be got around. You can help things by crafting arrows, but ultimately you only make real progress by shooting at animals and hitting them. So it's a false economy waiting to use the bow until you have a huge supply of arrows - just make those early shots count. As Mr Bear is a big target, he's a prime candidate...
  18. @hozz1235 - there's been quite a few blog/story type posts since the TFTFT update where people have talked about "the bear den at......not being used this year as there are no bones in it" so I assumed that to be the case. Also for me it's always been the case that bear dens without bones on any particular run don't have bears. With this particular run, the two other possible locations in ML don't have bones or bears - so I was guessing there had to be at least one bear on the map. As the Unnamed Pond den has bones, I thought the bear has to be there - but then got worried after sitting on top of it for 48 hours straight with a no-show from Mr Bear.
  19. Cheers - I took the lot. 😁 Food not really an issue, but I don't like waste and I don't like to kill stuff and then not eat it (I make an exception for wolves, unless I actually need the meat - the longer they take to decompose, the longer until they re-spawn). And the meat will come in handy whilst I'm kicking my heals waiting for the hide to cure.
  20. @Leeana - cheers. Got him on my second visit. Now to decide whether it's worth going back for the meat.
  21. This might all sound a bit daft, but.... I've never proactively hunted bear before. I've killed plenty - but only because they're a menace - either I can't have them roaming freely around my favourite base camps (Quonset Garage, Pleasant Valley Farm) or because they are blocking routes I want to use (along the railway in Forlorn Muskeg or from the Mountaineers Hut up to crash site in Timberwolf Mountain). But I've never gone out of my way to kill them. Until now. I've got a bear skin bed roll (from the bears hanging around PVF) and I'm in Mystery Lake and I want to repair it. Neither the lake den nor the den near Trapper's has bones in. The den just by Unnamed Pond does. I always assumed this is not like moose rubbings and that it means there is definitely a bear using this den. And assumed that the bear comes back to the den every night/at least once in 24 hours to sleep. Or have I misunderstood? Because thanks to a spell of protracted good weather I have just spent 48 hours sat on top of the den - and no sign of any bear....
  22. Yeah, that would be brilliant.
  23. I've posted this elsewhere, but..... I'd like to see a prepper stash/bunker in every single region - or at least, the possibility of a bunker in every region. And the reason is this. For me at least, knowing that there aren't any bunkers in ML, PV or Blackrock has resulted in a real disincentive to explore following TFTFT. So extrapolating from that, a bunker in every region would have the opposite effect, so long as like previously, the actual location was randomised, you'd want to search everywhere. And that, I think, would really help with long-term and repeat play - no more being able to skip large areas of maps because you already know there isn't going to be anything there that you really need. And that need not have an affect that spoils gameplay on harder difficulties - the bunkers would be there, they just wouldn't have an awful lot in them (but could have one of the rare and important items that does occur anyway on that particular level of difficulty). Another thing - on my runs post TFTFT, I get the impression that Hinterland have already done a bit of tweaking to item availability as the game progresses? So that a region like MT, where you would normally expect to find lots of really useful loot (particularly on easier settings and where it's your starting region) doesn't seem to hold that much good gear, even on those easier difficulties, if it's the third or fourth region you visit. Now if I'm right about that and Hinterland have introduced a "there's less good stuff in a new region if you've already got good stuff" mechanic, then a bunker in every region wouldn't have to unbalance things on any difficulty. Just a thought.....