past caring

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  1. Could be the doppelganger for the guy in your profile pic?
  2. Posting here - though it's potentially a separate issue/topic..... I've not had the chance to play a massive amount since part 4 was released, but with my old save, I did notice that in a couple of places where I had previously harvested maple saplings they have regrown. And I wonder, because the travois takes quite a bit of maintenace, whether this was a deliberate change - only I've seen no mention of it in the release notes?
  3. Apologies if this is already noted, but not seeing anything on a quick search....also been away from the game for the past couple of weeks so only experimenting with Pt 4 of Tales now... I suddenly cannot transfer items (e.g. guts, but it's the same with anything) if the total amount I am holding exceeds the total available space in any particular drawer/cabinet/container. So let us say there is .50kg space left in a container and I am holding 1.0 kg guts, I cannot transfer any of them - but instead I need to drop the guts and then pick up .50kg before I can store them. Never used to be that way - anyone else experiencing this?
  4. @PilgrimReaper - if it only shows up after you go to FA and trigger that tale, that might explain things. Not made it there yet.....
  5. I accept that for gameplay purposes (and it's crucial to always remember we are playing a game and at that, a game which does not purport to be a simulator) it is necessary for some stuff to decay that "should not" decay in an Arctic environment. I've no issues with that. But that said, I do think at some stage a bit of rebalancing would be a good idea. I'm saying this on the basis that things have changed a fair bit since the game was released; 1. Your staple diet - deer, rabbits, moose, bear and wolves - renews. Yes, the meat decays, but the animals themselves renew. 2. Things like rosehips and birch bark don't renew and the numbers are finite - but they don't decay. 3. Other foods - canned goods, candy and energy bars - do decay. But there's lots of them. It doesn't matter where you start your run, at least on easier difficulties, there's plenty kicking about. But with some of the food stuffs introduced with TFTFT things have changed. Some items both decay and are uncommon at the same time - e.g. some maps don't appear to hold flour at all (I've generally found it only where there are cooking facilities - which makes sense) but even when you've got the satchel and the backpack, carrying the raw ingredients for some of the new recipes from region to region is a bit of a push. Perhaps even more importantly some of the new ingredients seem really rare. On my latest voyager run (I go slowly and fully loot a region before moving to the next) I've covered two thirds of the map but I've yet to find any canned corn. I got the Thomson Family Stew recipe a long while back, but can't make it due to lack of corn. Given how rare it appears to be and the fact it decays, I may never be able to make it.....
  6. @Raphael van Lierop - hopefully you will take what follows in the spirit it is intended - which is to be supportive, but also some constructive criticism. Hinterland has created a fantastic game in TLD. I think it is pretty uncommon to find a developer/studio that will keep on delivering installments and updates years after the game was released. OK, it was made clear from the start that Story Mode was going to be released and finished over a period, but those who are only or mainly interested in sandbox continued to benefit from the new maps and items and bug fixes. With TFTFT, people weren't obliged to purchase it and for those that wanted to, advance purchase wasn't the only option - you could wait until all the installments had been released and any bugs fixed. Of course, people were going to be disappointed when the original timescale slipped or expected delivery times were missed. People love the game, would be looking forward to the next stage, so a degree of disappointment when timescales slipped was only natural. That said, I don't really see an awful lot of value in moaning and complaining and certainly not in the vitriol and negativity. Even when posts expressing disappointment aren't particularly unpleasant, I see little point - what do they achieve? On here - a discussion forum - how do they encourage any useful discussion? Every one is a bit disappointed when one of the release dates for Tales slips - I think one can take it as read, otherwise we wouldn't have bought the game. So I don't know what a post to the effect of "Oh I'm really disappointed/Hinterland are crap." is ever going to achieve in a constructive sense. On the other hand, whilst it is true that Hinterland has always delivered (and that is a major reason for the love) what it really hasn't done well - at least not consistently - is to communicate. Yes there are going to be delays, yes sometimes trying to introduce a new mechanic will result in unexpected bugs, there will be things that are unforeseen - and there's not a huge amount that can be done about that. But there have been times when Hinterland could have communicated better - just told us what is going on. And that has been particularly the case here, on its own forums. I think that does tend to irk a little bit because unlike the coding and bug solving issues, it doesn't really require an awful lot of effort.
  7. @Smellyfries - haven't been able to replicate this using a save from immediately before it happened and taking the same steps. I have a save from after it happened. @Admin - I don't know if that is any good? Would Hinterland be able to 'look back in time' through a save from after the event?
  8. Playing custom, TFTF. I'm in the gunsmithing room at Blackrock. I have two rabbits - I harvest one and at the end, the screen showing what is left to harvest shows a - 1 (minus 1) for guts. I click to harvest and get the kind of noise you get when a door won't open without a key....going back to my main inventory, there are still two rabbits showing to harvest, along with the meat, skin and guts from the first. I choose one of the rabbits to harvest - it's now showing -1/-1 for guts. I try harvesting - this time it allows me to do it. But the blurred background you get when performing any kind of harvesting or crafting action goes a kind of poisonous luminous green, the sun/moon icon whirls around at lightning speed - it's like I've advanced time for 3 or 4 days - and when I've finished harvesting I am tired and have hypothermia risk!! Yes the door to the room was open, but I'm fully clothed with good clothes and in the room itself - so well out of any wind when the 3 or 4 days passed (my food and water levels haven't dropped so I still have the well-fed bonus). Very odd indeed. It may well be just me, but I'll create a save in case - I think I can probably save the rogue rabbit in my inventory that is causing this.
  9. Observations and a question.... I've yet to find any tins of corn that are required for a few of the recipes - I am a 'slow' player, I don't rush-loot the maps, but still I've found reasonable amounts of all the other ingredients. Which brings me to the question.... I've noticed that potatoes in particular seem to degrade fairly quickly. To the point I think they might be ruined by the time I find any corn. Is the process any slower if you store them/leave them in the potatoe sacks or vegetable draws that they are often found in? - i.e. slower than storing them outside? Anyone tried this?
  10. But that's the thing.....I think it's reasonable to expect that anything of any importance that Hinterland have to say about TLD to be communicated here - on their own forum. I don't feel I should have to be searching round reddit and twatter for news....
  11. Safe house customisation the big one for me. It's the major thing that irritates with long-term immersion - why wouldn't I pick up litter in my home, fix cupboard doors and set upright file cabinets so I could use them?
  12. Talking of bedrolls.... The bearskin bedroll damage issue has been around since well before TFTFT (it takes significant damage from a wolf struggle if not in your inventory but is somewhere in the vicinity - eg you leave it in your temporary cave camp and then encounter a wolf a few hundred yards away) and so far as I'm aware there's no news on that being fixed.... But since TFTFT I'm noticing a significant amount of "ordinary" deterioration/wear and tear - to the point it's really not worth crafting given the effort involved in maintaining it. Anyone else?
  13. I expect that - at least eventually - there will be some sort of tie-in with story mode. The introduction of Foresaken Airfield has already revealed how story mode is going to end once Hinterland gets to it; Astrid and Will are eventually going to hook up, they'll repair a plane and fly off Great Bear. That much is clear. Rather than introduce two entirely different mechanics with the additional work that entails, the trader will also fly into the Airfield with trade goods. As for loot? As things stand I'm not sure that there's an awful lot I'm going to actually need. The one real game changer for me in the stuff that has so far been introduced with TFTFT is the Curator's Rifle - the stopping power with that version makes a significant difference and is well worth the additional weight. Maybe the Trader could fly in with a load of cages of ptarmigans that we can release in order to repopulate our custom saves? 😉
  14. I have not yet encountered the technical balaclava. But it does not look CAF like the existing one. 😉
  15. Just did that this morning with a stew I'd made previously, so it is possible. Doesn't appear possible with pies though. And whilst on one level that makes sense (once it is cooked, it is cooked) you can open, cook and then carry around in a backpack, tins of soup, pork and beans etc. And then heat them up again days later....
  16. @TwoFatCatz@Leeanda@RossBondReturns - when I posted previously, I had no ptarmigans on an existing custom. Given the information on this and the other thread, I've subsequently started 3 new custom runs - no ptarmigans in any of them. As I'm no techie/am a bit of a dafty, I thought I'd ask - is it possible that whether they appear could be affected by your choice of custom settings? I know there's no actual option for ptarmigans in custom, but does that fact alone rule out the possibility that it's the particular settings I am choosing is messing things up?
  17. Not rude at all - I make it my mission to discover new and untried ways of being an idiot. Sorted it out now - with all the new recipes etc. the basic grinding of acorns is well down the list and well hidden. FFS @ self. 🤣
  18. @Shadox - I have water, a pot, a skillet, a fire going and acorns - can't do anything. I have acorns and a heavy hammer - can't grind them. 🤨
  19. @Leeanda - and what about acorns. I've posted about this elsewhere but no responses so far - I suspect it may be because there's limited people experiencing the issue, but i also think the lack of ptarmigans and inability to do anything with acorns might be linked.....
  20. How are you getting on with the acorns? Apart from the ptarmigan issue, I can't do anything with the acorns. The recipes show up, including the new ones, but I can't grind the acorns up.....
  21. I've I've been to all three locations and not seen them. That said, I am assuming they are like rabbits - sometimes they are there, sometimes they are not - so I'll do another couple of circuits. So far as I can work out, we're both on custom and both on PC, the only difference is you're on a new, post Part 3 run and I'm on an old run?
  22. The one with the rope climb down, that often has rabbits in the area too?
  23. @TwoFatCatz - I'm also playing custom and I'm getting the option to craft the down sleeping bag and insulation, also the new food items including all of the ptarmigan recipes. Obviously, I can't do any of those things as there's no ptarmigans, but the options do show up. Separately, I now cannot do anything with acorns,,,,,, And just pretend Astrid has decided to transition and is working on her man voice.