past caring

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  1. As has been said, I don't know about 'easier' one way or another, but I do think the DLC has changed the game. For example, I previously prioritised getting guns and improving my shooting over archery. Now, the insulated bedroll is such a must have that though I prioritise getting a gun for protection, I prioritise gaining archery skills just as much - no real way of getting the ptarmigans otherwise. Consequent to that, the bearskin bedroll has now become more or less redundant - I can't think of the last time I crafted one. Consequent to that, I no longer hunt bears - I will kill one if needs must (e.g. if the one around PV Farmhouse has spawned and I need a base there) but otherwise I avoid them. So for me at least, the DLC has definitely changed the way I play the game....
  2. Not trying to say you shouldn't feel the way you feel about this. Your creation, your feelings and of course, that means that if you've put some love in, it's going to hurt if people piss on that. That said, the internet allows people to speak to each other in ways they would never dream of in real life. And unfortunately, that social media way of not actually discussing and not listening then reflects back on real life and makes social media even worse. Essentially, all this means it doesn't matter whether you continue with DLC for TLD or work on something new entirely - some people will not like it and will think the fact they've paid $xx for it gives them the right to tell you that in language that isn't acceptable. Sad to say, that can't be avoided. Ignore the idiots. Of course those who can't contain their anger have the loudest voices. But the continued sales tell you they're the minority.
  3. Well, no. I'm on.my way to ML and I don't actually need anything from the bear. As I don't like.killing them unless it's necessary, I just reloaded from the point I woke and he was gone....otherwise would have waited until he woke and ambled off....😉
  4. Doesn't the FM bear that circuits the Poacher's Camp return to its den (the one directly North of Poacher's Camp) to sleep? Returned from BR the previous evening - the bear was hanging around the camp. Storm started blowing in but managed to circuit around the bear to safety before it went full white out. Woke this morning to see a lump that looked like a bear carcass (oddly, exactly where the bear had died previously, just before I left FM on the last occasion). But turns out it was sleeping in the open. Maybe the storm was so bad it couldn't find its way home? Is that a thing?. 😁 You can just see the other FM bear in the distance in this video..... Desktop 2024.07.01 - 18.06.57.01.mp4
  5. One thing - not directly on the topic of the cougar, because it has been and gone before I've had chance to encounter it - but one thing that does repeatedly come up is the issue of people being insulting or confrontational. Something I've noticed about this is that it is often (not always, but often) the case that some who appear to communicate in this way seem to be non-native English speakers. I think that is something that should be borne in mind - those who are not native English speakers will perhaps have a communication style that stems from their culture and how words are spoken and understood in that culture. And when having to translate, either in their own heads or via an app, any nuance can get lost. There's lots of ways the human race communicates - in some cultures that will be very direct and that can appear as if there is an intention to insult or undermine when there isn't. I've travelled in central and Eastern Europe for a number of years now and I'm still surprised and pulled up short when people don't routinely say 'please' or 'thank you' in shops or restaurants etc. But there is absolutely no intention to be rude or brusque - it's just not part of the culture. Just sayin'.
  6. The alternative, which might be a little more realistic, whilst not reducing the game's challenge, could simply be to make whetstones much less common but significantly more durable (I like to cook a lot and I'm still using my grandfather's - I don't have children, but if I did, there's no reason why their children wouldn't be able to use it).
  7. Could be the doppelganger for the guy in your profile pic?
  8. Posting here - though it's potentially a separate issue/topic..... I've not had the chance to play a massive amount since part 4 was released, but with my old save, I did notice that in a couple of places where I had previously harvested maple saplings they have regrown. And I wonder, because the travois takes quite a bit of maintenace, whether this was a deliberate change - only I've seen no mention of it in the release notes?
  9. Apologies if this is already noted, but not seeing anything on a quick search....also been away from the game for the past couple of weeks so only experimenting with Pt 4 of Tales now... I suddenly cannot transfer items (e.g. guts, but it's the same with anything) if the total amount I am holding exceeds the total available space in any particular drawer/cabinet/container. So let us say there is .50kg space left in a container and I am holding 1.0 kg guts, I cannot transfer any of them - but instead I need to drop the guts and then pick up .50kg before I can store them. Never used to be that way - anyone else experiencing this?
  10. @Raphael van Lierop - hopefully you will take what follows in the spirit it is intended - which is to be supportive, but also some constructive criticism. Hinterland has created a fantastic game in TLD. I think it is pretty uncommon to find a developer/studio that will keep on delivering installments and updates years after the game was released. OK, it was made clear from the start that Story Mode was going to be released and finished over a period, but those who are only or mainly interested in sandbox continued to benefit from the new maps and items and bug fixes. With TFTFT, people weren't obliged to purchase it and for those that wanted to, advance purchase wasn't the only option - you could wait until all the installments had been released and any bugs fixed. Of course, people were going to be disappointed when the original timescale slipped or expected delivery times were missed. People love the game, would be looking forward to the next stage, so a degree of disappointment when timescales slipped was only natural. That said, I don't really see an awful lot of value in moaning and complaining and certainly not in the vitriol and negativity. Even when posts expressing disappointment aren't particularly unpleasant, I see little point - what do they achieve? On here - a discussion forum - how do they encourage any useful discussion? Every one is a bit disappointed when one of the release dates for Tales slips - I think one can take it as read, otherwise we wouldn't have bought the game. So I don't know what a post to the effect of "Oh I'm really disappointed/Hinterland are crap." is ever going to achieve in a constructive sense. On the other hand, whilst it is true that Hinterland has always delivered (and that is a major reason for the love) what it really hasn't done well - at least not consistently - is to communicate. Yes there are going to be delays, yes sometimes trying to introduce a new mechanic will result in unexpected bugs, there will be things that are unforeseen - and there's not a huge amount that can be done about that. But there have been times when Hinterland could have communicated better - just told us what is going on. And that has been particularly the case here, on its own forums. I think that does tend to irk a little bit because unlike the coding and bug solving issues, it doesn't really require an awful lot of effort.
  11. @Smellyfries - haven't been able to replicate this using a save from immediately before it happened and taking the same steps. I have a save from after it happened. @Admin - I don't know if that is any good? Would Hinterland be able to 'look back in time' through a save from after the event?
  12. Playing custom, TFTF. I'm in the gunsmithing room at Blackrock. I have two rabbits - I harvest one and at the end, the screen showing what is left to harvest shows a - 1 (minus 1) for guts. I click to harvest and get the kind of noise you get when a door won't open without a key....going back to my main inventory, there are still two rabbits showing to harvest, along with the meat, skin and guts from the first. I choose one of the rabbits to harvest - it's now showing -1/-1 for guts. I try harvesting - this time it allows me to do it. But the blurred background you get when performing any kind of harvesting or crafting action goes a kind of poisonous luminous green, the sun/moon icon whirls around at lightning speed - it's like I've advanced time for 3 or 4 days - and when I've finished harvesting I am tired and have hypothermia risk!! Yes the door to the room was open, but I'm fully clothed with good clothes and in the room itself - so well out of any wind when the 3 or 4 days passed (my food and water levels haven't dropped so I still have the well-fed bonus). Very odd indeed. It may well be just me, but I'll create a save in case - I think I can probably save the rogue rabbit in my inventory that is causing this.
  13. Observations and a question.... I've yet to find any tins of corn that are required for a few of the recipes - I am a 'slow' player, I don't rush-loot the maps, but still I've found reasonable amounts of all the other ingredients. Which brings me to the question.... I've noticed that potatoes in particular seem to degrade fairly quickly. To the point I think they might be ruined by the time I find any corn. Is the process any slower if you store them/leave them in the potatoe sacks or vegetable draws that they are often found in? - i.e. slower than storing them outside? Anyone tried this?
  14. But that's the thing.....I think it's reasonable to expect that anything of any importance that Hinterland have to say about TLD to be communicated here - on their own forum. I don't feel I should have to be searching round reddit and twatter for news....
  15. Safe house customisation the big one for me. It's the major thing that irritates with long-term immersion - why wouldn't I pick up litter in my home, fix cupboard doors and set upright file cabinets so I could use them?
  16. Talking of bedrolls.... The bearskin bedroll damage issue has been around since well before TFTFT (it takes significant damage from a wolf struggle if not in your inventory but is somewhere in the vicinity - eg you leave it in your temporary cave camp and then encounter a wolf a few hundred yards away) and so far as I'm aware there's no news on that being fixed.... But since TFTFT I'm noticing a significant amount of "ordinary" deterioration/wear and tear - to the point it's really not worth crafting given the effort involved in maintaining it. Anyone else?
  17. I expect that - at least eventually - there will be some sort of tie-in with story mode. The introduction of Foresaken Airfield has already revealed how story mode is going to end once Hinterland gets to it; Astrid and Will are eventually going to hook up, they'll repair a plane and fly off Great Bear. That much is clear. Rather than introduce two entirely different mechanics with the additional work that entails, the trader will also fly into the Airfield with trade goods. As for loot? As things stand I'm not sure that there's an awful lot I'm going to actually need. The one real game changer for me in the stuff that has so far been introduced with TFTFT is the Curator's Rifle - the stopping power with that version makes a significant difference and is well worth the additional weight. Maybe the Trader could fly in with a load of cages of ptarmigans that we can release in order to repopulate our custom saves? 😉
  18. Just did that this morning with a stew I'd made previously, so it is possible. Doesn't appear possible with pies though. And whilst on one level that makes sense (once it is cooked, it is cooked) you can open, cook and then carry around in a backpack, tins of soup, pork and beans etc. And then heat them up again days later....
  19. @TwoFatCatz@Leeanda@RossBondReturns - when I posted previously, I had no ptarmigans on an existing custom. Given the information on this and the other thread, I've subsequently started 3 new custom runs - no ptarmigans in any of them. As I'm no techie/am a bit of a dafty, I thought I'd ask - is it possible that whether they appear could be affected by your choice of custom settings? I know there's no actual option for ptarmigans in custom, but does that fact alone rule out the possibility that it's the particular settings I am choosing is messing things up?
  20. Not rude at all - I make it my mission to discover new and untried ways of being an idiot. Sorted it out now - with all the new recipes etc. the basic grinding of acorns is well down the list and well hidden. FFS @ self. 🤣
  21. @Shadox - I have water, a pot, a skillet, a fire going and acorns - can't do anything. I have acorns and a heavy hammer - can't grind them. 🤨
  22. @Leeanda - and what about acorns. I've posted about this elsewhere but no responses so far - I suspect it may be because there's limited people experiencing the issue, but i also think the lack of ptarmigans and inability to do anything with acorns might be linked.....
  23. How are you getting on with the acorns? Apart from the ptarmigan issue, I can't do anything with the acorns. The recipes show up, including the new ones, but I can't grind the acorns up.....
  24. I've I've been to all three locations and not seen them. That said, I am assuming they are like rabbits - sometimes they are there, sometimes they are not - so I'll do another couple of circuits. So far as I can work out, we're both on custom and both on PC, the only difference is you're on a new, post Part 3 run and I'm on an old run?