ajb1978

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Everything posted by ajb1978

  1. That first shot is the hardest because you basically need to score a critical hit or he eats your face. The rest, just use normal bear hunting tactics. Get to a place where the bear's pathing can't reach (such as on the side of a rock or something) and then fire.
  2. Yeah 35 is definitely not old. And you'd better not say it is because then what does that make me? I'm gonna be turning 41 in just a few days here! I miss the old C64 days... LOAD"*",8,1
  3. While making my way from the Mystery Lake transition cave back into Milton proper, the tree bridge just before that first rope climb down seems to be missing something. When I got to the root end I was unable to walk up to the ledge with the rope like I could before. I kind of phased through the snow texture, and ended up down sort of inside the log. This persisted after restarting the game, so I ended up just walking off the tree and eating the fall damage. Has anyone else encountered this, or am I just "lucky"? Edit: It occurs to me I encountered similar difficulty with the tree bridge in the Raven Falls Ravine, although after some shuffling left and right, I was eventually able to get up.
  4. I tend to keep a book on me at all times early on, so if I get stuck in a blizzard or something I can use that time for something productive. Other than that, it doesn't really matter when you read books, with the exception of the Frontier Shooting Guide. That book only works up to level 3, at which point the game will say "Your skills are too advanced for this book" or something like that. So try to save any copies of Advanced Guns Guns Guns until after you reach level 3 with the rifle. Also, you gain the full benefit of a book as a lump sum when you finish the final hour of research. So say you're level 1 and need to pass time, you can read the first 24 hours of Advanced Guns Guns Guns without getting a benefit, then stash the book to finish later after you hit level 3, and read that final hour to get the full benefit applied to your skill. I personally try to avoid using a skill whenever reasonably possible, until I am confident I have searched the entire game world and have completed researching all skill books that apply to that skill. Just so I don't inadvertently master the skill ahead of time, then find a book I can't use. But that's just my overly-miserly play style.
  5. Well I'm no longer a Linux user (I was for a good 10 years but frankly just got sick of constant compatibility issues with basically everything) but I've only ever played TLD using nvidia and it's been pretty solid. I started with a GTX 970, then upgraded to a GTX 1080 TI, and the game runs perfectly at 4k with all settings maxed. I have noticed that outdoor shadows cast by the sun kind of vibrate a bit while you're walking, then settle down again when you stand still. It's subtle, but there, and I chalk it up to how Unity handles shadows. It's also probably more visible because I'm playing in 4k. Either way, I don't think it has anything to do with nvidia. It's really only noticeable when walking through a dense forest. That birch forest near the PV barn for instance. It doesn't seem to happen with shadows cast by any other light source--it's specifically the sun.
  6. I just wanna say again how much I LOVE this revolver. I really wish I'd had Bandicam on at the time because this would have made an excellent video, but I got surprised by a wolf around a blind corner (thank you Hibernia, you're always a barrel of laughs) and was close enough that he went immediately into his charge attack. I had just barely enough time to pull the revolver out and squeeze off a round from the hip at basically point blank range, and dropped the thing maybe a car's length away. Totally felt like Indiana Jones there. Edit: And then by the stone church a little while later I nearly had the same reaction to a rabbit.... a freakin' bunny rabbit.
  7. Я хочу увидеть, что ты пишешь!
  8. Like this? http://www.hinterlandforums.com/forums/topic/23120-a-note-left-behind/
  9. I think everyone that writes something would love that, but I can see why HL would shy away from that. It could lead to an impression of favoritism, plus stuff like what I wrote can't be in the game, or it becomes canon. Unless you as a player in Survivor mode travel to the coastal townsite and discover a thriving community of survivors...which goes against everything Survivor mode stands for...my fanfic can't be incorporated.
  10. Here he is! Corporal John Harker, Primary Reserve of the CAF!
  11. Well I mean this guy basically is Wolverine, recovering from a bear mauling overnight. That's gotta be hell on caloric intake lol
  12. Log of Cpl. J. Harker. It's been a few months since the world went to hell. Up until this point I had bigger things to worry about than committing my personal thoughts to paper. I was with the rest of my squad on a winter survival training exercise when the flash of light washed over us at zero-dark-thirty. Some kind of EMP, fried our emergency sat phone, sent a tingle through all of us too. Wildlife went berserk almost instantly, and within a few minutes a huge pack of wolves descended on us from all angles. We didn't have service weapons since it was supposed to be a survival exercise, so we didn't stand a chance. The wolves got Morris and Seward, but Sarge, Murray, Holmwood, and I managed to get out of there. Doesn't matter much now, they're all gone and somehow I'm still here. It was like a horror movie. We traveled together, but every now and then we'd realize one of us had gone missing. No warning, no sound. Eventually it was just me left. I made it to the old Mystery Lake camp office, hoping to use the phone there, but the power was out just like everywhere else. Summarizing the last 3 months of my life, I've been scouting the region, having accepted that whatever the problem is, it's not going away any time soon. At first I was looking for help, but after encountering a few desperate and near-dead survivors, I realized that I AM the help. I can't contact the chain of command, so I tasked myself with securing the island. I guess the training paid off. I'm still not sure how I managed it, but I've made pretty good progress. I commandeered whatever I could find, establishing several safe houses in various areas, stocked with weapons and provisions scavenged from the nearby area. Every survivor I found, I escorted back to that area, with the hopes that strength of numbers will allow them to survive. Seems to have worked. We're up to 60 now, but I can't shake the thought that somehow there's still a lot more out there. These Great Bear folks are as stubborn and determined as they come. Although I do find them a bit belligerent in the way they keep referring to me as "Mainlander" as if it's some sort of insult. It was about a month ago that I realized I'd gotten as far as I can. I'd diligently mapped everywhere I went with scraps of paper and charcoal, and realized that the earthquakes had effectively cornered us to one small region near the coast. Impassable mountains, weak ice, and collapsed tunnels. We're stuck here until spring, at least. Then maybe I can take a rowboat to get around some of these tunnel collapses. The survivors I've found have been able to fend for themselves once they had the means to do so. Once I made sure they were set, I headed back out to continue the search. Which is how I find myself here, now, at Desaulnier Point...or "Desolation" Point as the locals call it, grilling up a bear in an old coal mine. This is not how I thought my tour of duty was going to end up. But I've got to stay fed somehow, and trading one round for a week's worth of food seems like a good deal to me. I need to wait for the next aurora, so that the old computer at the broken down whale processing plant can be powered on. Hopefully I can find some more clues as to where any potential survivors may have gone. Or maybe I'll get lucky and the old manager has some video games on there. Probably just solitaire with my luck. I play enough of that with real cards as it is. This old pen is running out of ink. Don't know when or if I will write more. Leaving this note behind in the mine. To whoever finds this note, there's things to build a fire and melt snow in the locker in the corner. Take whatever you need, then make your way westward. You'll find a group of survivors taking shelter in an old townsite right on the coast. Hope you like fish.
  13. You know this makes me think, why do we always assume that in any disaster or post-disaster game, the economy has irrevocably been destroyed? Maybe it will recover. Maybe we will go back to using paper money, until the infrastructure is fixed. Sure, in the game winter is eternal, but in reality it would eventually warm up. You might find your way back to the mainland, where things aren't so dire. I'd think if I were actually in this situation, while something I could use more immediately would be preferable, I don't think I'd realistically turn down a fat stack of $20 bills in exchange for a plate of food. Because you never know.
  14. Once when mapping I had a bear walk right THROUGH me at warp speed. Ever since then, I crouch before doing any time-accelerated action, so that if something is nearby when time returns to normal, I won't immediately trigger aggro. That practice has saved me on several occasions.
  15. Welcome to the Coal Mine #5 Bar and Grill. The special tonight is all-you-can-eat grilled bear served with beans, and crackers on the side. Dessert is your choice of a chocolate bar, bowl of hot peaches, or granola. Includes one beverage of your choice--all the water you can drink, or a single cup of coffee or tea. Choices of tea are birch bark, rose hip, reishi, and herbal. The price per meal is one arrowhead or rifle cartridge, or two revolver cartridges, and we require payment in advance.
  16. Knowing when to use a finite resource. I am....very miserly. I break down everything I can by hand, to spare tool use. I forego sewing kits in favor of fishing tackle, only using tackle for actual fishing when it reaches the breakage threshold from sewing use. I hoard coal and burn sticks. I gather as much ammo as I can...and shoot as infrequently as I can get away with. Edit: For example, why shoot that deer, when I can chase it into a wolf, shoot the wolf, and harvest both. Why bother with either of them if I can shoot a bear. etc. I'm very much the kind of gamer who saves all his potions for an emergency, and finishes the game with an inventory full of unused potions.
  17. Lol...I kinda am. With rifle, flare pistol, and revolver, I'm wearing combat boots and pants, military coat...role-playing that I'm a member of the Canadian Forces Primary Reserve, who was in Great Bear on a training exercise when the world went to hell. Cut off from command, and lacking any specific orders, he begins a search and rescue operation of the island. For roleplay purposes, each lost cairn found represents a survivor rescued. If I get all 165, I retire the character.
  18. That would be fine, although the largest containers in the game hold 40kg, which would only be 266 sticks. Even if you did have that on the floor, it's not gonna stress the game engine to render that. With me I just kind of lost control. I had upwards of 2500 sticks laying on the floor that the game was trying to keep track of. Especially if it's rapidly loading and unloading them as I grab 2 fish from the pile outside to toss in front of the fire, pass-time through cooking, and immediately take them outside. Real-time, maybe 10 seconds between area transitions. Too stressful for Unity to keep up. Now I just limit myself to a handful of 80-stick piles, and I resist the urge to hoover up sticks until one of those piles is used.
  19. Custom game, loot cranked to the maximum, and I looted the entire game world. Every container, every body, every hidden cache, every trunk, locker, drawer, under furniture, in hollowed out trees, every backpack...you name it I looted it.
  20. This can start to cause loading issues if you have too many piled up in one location. We're talking like thousands of sticks on the floor, but at one point I had a safehouse that would crash the game on entering it about 1/3 of the time. Took over 700 hours to burn up all the sticks, and resolve the issue. So now I exercise a little restraint when grabbing sticks on my way here and there.
  21. Without implementing a full stats system, different characters wouldn't really be necessary. We currently can customize our characters by selecting which feats to take, and since there isn't currently a stat system, the effect of multiple characters can be readily achieved through the implementation of more feats. To me, this sounds like a more reasonable ask than to create character templates. Mainly because it leverages something that already exists in the game. So I would suggest having each player start with new available feats that each offer a benefit but have a cost associated with it. Such as "Overweight: Require 20% more calories, 20% resistant to injury" or "Agoraphobic: Cabin fever takes twice as long to develop. Cannot sleep outdoors." Or take no feats at all, and you have the current default survivor. Feats earned through game play would continue to provide a benefit at no cost, but the default starting feats would be a "take the good with the bad" deal.
  22. It's a stack of over 400 cartridges. For whatever reason the game decided to use the model for an individual cartridge, instead of the box.
  23. An 8.52kg revolver cartridge. Imagine getting hit by one of these monsters. You'd just turn into a cloud of blood. Just poof, gone.
  24. I like the idea of removing the player position from Hardened mode. But for Green and Capable survivor...leave it be. Edit: Actually come to think of it, I think most people playing Hardened Survivor already know the maps like the back of their hand, so that kind of renders the whole point moot... Meh.