peteloud

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Everything posted by peteloud

  1. ajb1978, At what level are you doing all of this? It would be a doddle at Pilgrim but a major project at Stalker level. ". . . so every time I find a Cairn, I check to see if it's one I already got. " I wish there was some indication once a cairn has been found so that you are aware if you come across it a second time. It could just be a message saying 'already found', a change of colour, or that a list of cairns that you have found was kept in the journal.
  2. I have been followed by a wolf and attacked in a cave a few times.
  3. ManicManiac, ". . . where I had to edge all the way around the two crags at the summit of Timberwolf Mountain, or that hard to reach plateau over the cave that resembles a stone dome with three access points. " They are the place that I found difficult too.
  4. Drink too much. Every time there is a bit of a wait, and my left hand is free, I pick up my glass of plonk and have a sip.
  5. If you are to use body heat to melt snow then it would be appropriate to reduce the body temperature by an equivalent amount - First Law of Thermodynamics. Instead of dying of thirst you die from hypothermia.
  6. My desktop with Radeon R7 360 graphics runs TLD well enough for me. If I wanted the cheapest laptop that will give me equivalent performance to R7 360, what specification should I be looking for?
  7. ManicManiac, " As for what level I'm on... I'm assuming you mean difficulty? Voyager. " Well done ! I hadn't realised that the "Hidden Contents" in your posting was your map of TWM. It looks very good. I would have been disappointed if you'd said you were playing at the difficulty level for primary school kids. I suspect that in Pilgrim there is a chair-lift to the summit, where you find Starbucks, Walmart and Holiday Inn. I find clearing the black patches the most interesting way of playing the game. It forces you to explore every area in the game. It is much more interesting and challenging than turning TLD into a game about achieving fire-lighting and sewing badges, or whatever. I now try to fully map every game I play.
  8. piddy3825, " I'm lugging around a loaded revolver, a long gun with 3 rounds in it, a flare gun with 5 shells, a bow with 4 arrows and a handful of rocks. " If you dropped those guns and rocks you would travel around 8Kg lighter. You would be able to travel much faster and/or carry many more useful things. A bow and arrow can do almost everything the those guns can do, and the arrows are re-useable.
  9. I have not needed a snow shelter in my last 1,000 game days at Voyager - Stalker level. I think that I have only built a snow shelter two or three times in over 2,500 days. Once you have visited all of the areas, (without the help of those excellent, but game-spoiling, Whiteberry maps), and you have a good idea where shelter is to be found then planning your travel to fit in with the weather removes the likelihood of you being caught out in a blizzard.
  10. It doesn't seem to matter what you do with meat. Raw meat degrades to 'Ruined'' but still can be cooked and eaten. Cooked meat degrades to 'Ruined' and can still be eaten. I think that this needs changing. It makes survival too easy.
  11. Have you cleared the black patches from all around TWM summit? I found that difficult. At what level are you playing?
  12. It would be good if some birch saplings re-spawned after 1,000 days to keep us survivors going. The same applies to cured leather and matches which could run out in more challenging games.
  13. The Mountaineers' Hut has a vast underfloor storage facility. That one big storage is great, better than a cabinet with several drawers, it makes it easier to look through all your stored gear in one place. Early on I just dropped most gear on the floor then did a bit tidying it up. Now I find it better to store most of the gear in cupboards and cabinets. Apart from being tidier, it is much easier to find what you want than having to pick through a pile of half covered or covered gear in piles on the floor. Of course I keep water, food, wood and one or two other things lying around for convenience.
  14. Re. Shortage of matches. In Voyager I seem to have an unlimited supply of matches. I don't have any need to economise with them. In one Stalker game I very nearly ran out of matches, with disastrous results so now I try and delay lighting a fire until I can use the magnifying glass. When I do have a fire I try to boil several litres of water and cook several Kg of meat. As meat never seems to become uneatable, even when ruined, which I think is wrong, I can have mountains of cooked meat ready to eat and reduce the need to cook. In Pilgrim - Nah, I don't play Pilgrim, except with my young granddaughters or as a demo for unadventurous wimps.
  15. " Who else has hit 1000? Love to hear about it if you did. " I lit 1032 fires in a 1001 day Voyager game. I have deleted quite a few games so I guess I must have lit in the order of 2,500 fires, that would be in normal play at the Voyager to Stalker level. In Stalker games I try to avoid starting fires to save matches. I am sure that there will be some Pilgrim players who have spent much time just lighting a row of fires to boost their count of fires lit. Here is a record from my journal. As I said, many games I have played are not included in these results.
  16. ajb1978, ". . . I crouch before doing any time-accelerated action, . . ." What a good, simple idea. I had never thought of that. From now on I shall try and remember to crouch when I harvest a carcass. . . . That has given me another thought about butchering a carcass - perhaps I should drop all cooked meat and fresh pelts a distance away to reduce the scent I give off.
  17. I would prefer to see the rifle and pistol removed from the game. Having to make a weapon from resources in the wilds makes sense, guns and ammunition all over the place would be unlikely. A bow and arrow is just as effective and considerably lighter. I'd hate to see the game morph into a gun-game for fanboys.
  18. Is there something special about this? It looks the same as that which everybody finds.
  19. I agree. This evening I returned to a Voyager, 1,000 day save, and went out to a fishing hut. Outside a very nasty blizzard was raging , yet it was so warm and cosy in the fishing hut. The same conditions in Stalker would have been extremely challenging. As it was, I followed the advice I have been given here, and took with me lots of sticks and some coal. They were not necessary, it was not a difficult situation. It continued to be a warm cosy experience. Now I am prepared for such a nasty blizzard in Stalker. I suppose this is what keeps me interested in the game. It is fascinating to find out how cope with these very varied problems.
  20. " That is one of my favorite places to make a mini-camp. " I had forgotten about that trailer. I never use it. I like the nearby cabin which is surrounded by rabbits and occasional deer. When passing that area I always pass by and often stay at the cabin.
  21. I have just walked up to that trailer in a v.1.53, Voyager, 1,000 day game and walked all around the trailer and surrounding land and didn't fall through the ground.
  22. I have fired the revolver more times by accident when intending to pick up a stick, or similar, than I have firing at wolves. Each time it is such a surprise/shock that it scares the sh*t out of me.
  23. Which trailer? My current Stalker game, around 350 days, is in CH so I could try and fall through the ground too. I would back up my save first. I have used the trailer above the garage many, many times without problem. Not long ago I fell though the mountain above the tunnel in the wood-loading area which has a trailer. Perhaps that is a buggy area.
  24. After playing TLD I think I'd be very uneasy in such a situation. The worst we get in UK is a bull with cows in a field.
  25. peteloud

    Aurora

    " The flashlight on high power repels wolves. . . . " That could be very useful. All of the other effects I had noticed and use, but I regard them as trivial, but repelling wolves would be extremely useful in Stalker.