Doc Feral

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Everything posted by Doc Feral

  1. The Ravine, also known as the "Happy hunting ground", is a few meters away from the Dam with its workbench, storage space, bed in the trailer, plenty of materials to salvage and so on. Great place to hunt deer, gather firewood and probably birch bark, and hang out for a while to avoid cabin fever. The only thing it really lacks is a kitchen.
  2. Before that, we need grizzly bears to be added to TLD
  3. As cute as it is, I don't like the Mountaineer's hut. Same goes for the Forsestry Lookout and Milton Park office. The lack of a loading screen forces me to find another way to save the game, and more often than not my gaming sessions are too short to be worth sleeping.
  4. Pounding out aggression, turning to obsession
  5. When I wanted to take it easy for a while I usually settled in the Camp Office. The Dam is currently my headquarters, more than home. Ugly, there's only a fire barrel it takes ages to reach, no bed. Horrible. But there's a bed in the trailer near the gate, the Ravine with no wolves and a cave is a few steps away, and it's the closest thing to the center of Great Bear I could imagine. It connects the coast, the railroad regions and the PV-TWM area. And last but not least, it has almost infinite storage space. I stocked the PV farmhouse with enough tools and resources to call it a base, and I plan to establish another in the Coastal Highway, or maybe DP. Maybe I'll go back to the Paradise Meadows to use it as a stronghold to start the HRV campaign. Now that I said that, I'll probably sneeze and fall to death trying to reach the dam's window.
  6. Well, both seem right in some way. It's not about merging the skills, which are different, it's about a book taking 5x the time and giving 2x the advancement, which is sad. Such a ponderous tome should at least cover both areas. And since it's a very advanced book I agree it should require at least having read the simpler one(s) or having some skill (in both).
  7. Well, it's a 240-something stalker and I'm still using arrows only, so I've reached level 3 just by reading books. Which seems rather high, meaning I may already have read another copy of AGGG! before, and waiting will be useless...
  8. And what would be the point, in a survival game? Unless there's some mysterious plot by totem spirits to turn a stranded survivor into a shaman who'll become the guide for the confused souls of those who has been weakened by civilization and would have no hope of surviving in this new barbaric age, of course.
  9. Now that you pointed that out, maybe I should stop reading it, I'm just above half. I still have plenty to explore and who knows what I'll find?
  10. Italian. I live in a flattened flat plains of flatness but I love mountains.
  11. The title is quite straightforward. The research book "Advanced guns guns guns!" gives 10 experience points in the rifle skill after a looong time of studying. Wouldn't it be nice if points were added to both rifle and revolver? Maybe 7 and 7, if 10+10 is too much. The points per hour ratio would still be lower than the average 5 hours - 5 points book.
  12. Will has no will to leave a will, but he will. Apart from sandbox characters NOT being Will, I spent the past gamng week getting multiple sprains and the blurring doesn't stack. Maybe the adrenaline rush of animal atracks turns off pain.
  13. Doc Feral

    glowing arrows

    Anyway, I don't think the glowing effect would last long just by rubbing some fungi on the arrows.
  14. "Boss" animals were suggested in previous topics. While overpowered specimens would be fitting, mystical creatures seem a bit out of the setting.
  15. Now that I've carried everything from TWM and PV to the tunnel, back to the Dam. And I made sure that the farmhouse is well stocked, should I decide to go back there and be in trouble.
  16. It just occurred to me: quidditch players are broommates?
  17. Surely it's not realistic but it's meant to give more value to canned food and teas. Warming up with water would be too easy, multiplying the value of even a small campfire. Now that birch bark tea has made its appearence we even have a renewable warm and healthy drink, so using warm water would be cheesy.
  18. "Run" where? Flee or charge?
  19. I agree, cat tail stalks are good for a quick snack if you need to prevent starvation, but there are many more food sources and probably most people use cat tails to keep themselves fed while hunting or fishing (or scavenging) for richer food. A whole meal of cat tails is rather rare. The ancestral dilemma of stick bundles is rather different. Anyone who picks up sticks for firewood will pile up dozens of them and if you haven't got a suitable container at hand you'll end up with huge mounds of them on the floor, taking into account that they have a relevant weight and small containers will quickly fill up, and picking up enough of them for a nocturnal campfire is bothersome at best. If I (and many others, I think) had to choose one "bulk" option to add, stick bundles would triumph.
  20. That was so epic it would have deserved a video.
  21. I've seen city-scale riots starting for much less.
  22. Like that old arcade game where you had to circle pictures, how was it called, Quix or something like that. There were many similar ones in following years.
  23. Not necessarily, but it's easier. Standing near big windows work too.
  24. Short story. I'm currently in PV after looting TWM, my plan is to take everything to the Dam (yes, I'm obsessive) but leaving enough supplies and tools in the Farm to call it a base. So I'm walking to and fro dropping load after liad of stuff in the transition mine. During one of such trips I sprain a wrist and an ankle. And I have developed risk of cabin fever due to the time spent at the farm sorting things out. So I don't stay in the mine but I head for the cave near the hunter's blind. It's late afternoon, so I only need to pass time. I've forgotten "advanced guns" at the farm. There are rabbits, but I can't hunt. There are wolves too. I have a plan. Amazingly enough, the sun is shining. I light a fire. Pull a torch. Go towards a rabbit. Scare it into a wolf. Throw the torch to scare off the wolf. Pick up the rabbit, limp back to the cave, hide behind the campfire. In the end I managed to steal a rabbit from a wolf, butcher it and have dinner without using a match and without even being able to throw a stone.
  25. There's room for the moosehide cannon, trebuchet and the deer-mounted harpoon launcher you can craft at the Riken.