Sito

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Everything posted by Sito

  1. Right? Can't we forge nails? Already got a massive hammer or use the back of the hatchet. Actually, don't the pallets have nails in them?
  2. 1100+ run. Had everything to continue nomading around to 2000 days or more. Autowalked off a cliff. Everyone begged HL for autowalk. So they gave it to us. Be careful what you wish for.
  3. oh mannnn! Dear Hinterland. Make base customization top priority! I gotta clean up ML Camp Office. Can't stand it.
  4. I'm waiting for remove clutter to get fixed. Can't stand those dirty bases once I start camping out in them. Lantern mod is nice for making a partially lit base with a nice homey feel. Infinite Fire is good for TWM hut to give it a welcoming glow.
  5. Both 1.3 and 2.0 are very good. You might need to move the Blackrock stuff a bit to make the connection to TWM. I would not worry about matching exactly HL's map as it has had stuff shoved in to spaces that were probably never intended when story mode was first envisioned.
  6. You gonna have to rescale your map to fit in the BRM route. No ropes required though.
  7. I am not a game dev so I don't know how game engines work and I don't know what is possible with them. With that said, let me explain. In regions like CH for example, if you are way out on the ice and walking towards the shore the distant trees are white with just the shape, and rock features have no detail. But as you get closer trees and such suddenly pop into detail one by one as you move closer. Also limbs and such will pop in to existence suddenly as you approach to a certain distance. I know there is a draw distance radius around the character but could it be more fuzzy such that features gradually get clearer rather than 0 to 100% all of a sudden? Keep up the good work Hinterland! I now have 4700+ hours of play so nothing from me is a complaint, only a question or suggestion
  8. Chimney smoke. Replace the stringy smoke with a real smoke effect like was in the survival menu when PV was introduced. Make it real since you guys already know how to do it. It obviously does not change the game but it really adds to some realism when I just pause the game and watch the menu scene. Yes I do that. The game is that good that I often just want to watch the menu scene and listen to the weather. Menu music. Bring back the previous music since release of EP1. I love all the music in the menus. Maybe randomly play each one. Each one was awesome in its own way. I would never start the game until the music finished. Often I would start it again just to experience it. The one from EP1 was so haunting I listened again and again. Elegy. Poem of the Long Dark. Put it on a menu to play. It is so awesome! And a memorial to Christopher Plummer. When I first saw this I knew Hinterland was something different. And the music I mentioned above. This is some next level studio. I watch this video again and again. It totally encapsulates what TLD is. Everyone should know about this Poem regardless of what platform they are on. Tone down the banging during a blizzard. Yes I have lived in a cabin in Northern Alberta during strong winds and blizzards and the banging of everything loose is totally realistic. But we are all now city folk. Please, just the wind sound and the cabin creaking. Nix the banging. The city folk don't get it and the rest of us from the real north don't want to remember it. Hinterland, Y'all are awesome. What you have made is a work of art. Every one of you who have contributed to this piece of entertainment and enjoyment are to be commended.
  9. HRV is totally awesome place to camp! I spend many days there and know every cave and rock and deer spawn. My favorite is to find the rifle leaning up against the tree.
  10. Dark interiors in the middle of the day. Other than that no gripes. This is my go to place to turn off the nasty world outside and enjoy the solitude of The Long Dark.
  11. I forgot about fishing day. Or fishing week for that matter. Use all the fishing gear to repair your clothes until the gear is about 2% then use the 2% gear to fish all day long. Get so much fish that can barely crawl back to base. Before cooking, grab a jerry can and cook all fish until the can is a full 4L. Rinse and repeat until all the jerry cans are full and artfully displayed for sale in Quonset. By this time there is so much cooked fish dumped on the porch that you can't eat it all before going rotten. Next task is Wolf day. Grab a loaded revolver. Pick up some rotten fish. Walk to the shore where the wolf pack gets your scent. Crouch as one approaches and blast him in the face. Stand up so the others get the scent again and do the same until you got all three. For a 1000 day run I did all of the above plus the following: Loot every region. Live there 50 days then bring all loot back to Quonset. Get all skills to 5 which requires fishing, repairing, shooting wolves with revolver, deer with rifle and bow, etc. Go back to every base in every region and stock it with gun, rifle, knife, axe, deer boots, pants, wolf coat, rabbit hat and mitts and other stuff. All of this takes time and planning and interesting work. Easy to get 1000 days doing this. Now with BI and BRM machining bench you can also take every knife and axe and get them to 100% Also repair every lantern and hacksaw to 100% Go to Carter Dam with hacksaw and quality tools and strip it of metal while keeping that hacksaw from breaking. Another thing to do is collect every shroom and rose hip and make as much tea as you can for display at each base. I could go on about other stuff to do but really if you just like the atmosphere of the game there is so much to do to keep you busy and engaged unless you are under 30 and need instant gratification and entitlement. My next thing to do is check out beachcombing.
  12. Getting close to a year getting stranded on GB with next to nothing for survival I am finally equipped enough to call in a stick day. I have a base to call my own. I know where I am and have visited several regions. I have guns and a bow and I know how to use them and cook and eat without getting sick. I am warm enough to go outside for more than 20 minutes. Time to call the boss and take a stick day. What do you like to do after day 250 when the survival boss no longer rules your life and you have a bit of leisure time? Stick Day. Weather is good. I am well fed. Got meat for days. Time to collect wood. Stick Day is a time to pick up every stick I can see but also a time to explore out from the base and see where the stick spawns are. Pick up everything as I go until I am so encumbered I can barely move. Usually it is getting quite dark by the time I have picked up everything. Limb day. Same as above except willing to sacrifice axe condition. Travel around my base and chop any limbs I find. This is better than stick day because more risk in being further away from base and the time it takes to chop a limb. Blizzard can hit during chopping. Pallets are same category as Limb Day. I like my base supplied with so much wood that I could survive a PV 3 day blizzard. Hunt day. Meat on the porch is getting low. Time to go get some more. Weather is iffy maybe but by day 250 I know where the food is. Head out and I find the herd. Crouch walk up to one and instakill with the bow. Harvest in nasty weather but not losing condition so maybe I take a shot at another Deer. So far taking a second Deer has not been fatal to me but walking back with 2 Deer worth of weight as night approaches and blizzard starts up has cost me a lot of condition. But oh well, I am home with meat and I can repair my heath and clothes. Moose Day (or Bear) Spotted a moose before he spotted me. Good thing. Do I really need a moose? It's lots of meat and guts and another hide. But the stomping is really bad if I miss and can't run away. I don't have a rifle on me because I travel light so I go back to base to contemplate it. Or so I tell myself. In the morning without further thought I grab the rifle and load it. A little voice in my mind keeps telling me "you already have the satchel and you don't need the meat. And remember the stomping!" but I ignore it as always. I won't say what happens but by day 250 I am usually successful at dropping a moose or bear. Camping Day Done all the fun stuff above and now I am bored with my base. Time to get out of here and go on a camping trip and do it all somewhere else. Day 500 coming up. I forgot the Standing on the Porch Day. Done everything. Got wood, meat, and everything else. No need to do anything. Wake up and go outside on the porch and just watch the weather for the whole day. In real life I put the laptop off my lap on to the coffee table and put the volume up and my wife and I just watch the weather from the porch while sipping some wine. Better than TV. She loves the Owl calls as evening falls.
  13. HRV is quite awesome once you build your mental map of where everything is. I make bases in 2 caves. One on each side of the river and explore out from there then go up to Mammoth Lake ( I think it is called.)
  14. I just loaded MelonLoader 0.6.0 by itself and got TLD to run with no complaint. Next I wanted AmbientLights because I hate how dark the interiors are even in the day. It is working great. I wish HL would fix the lighting. Can't stand PV farmhouse pitch black. Second I wanted Lantern Mod (or whatever it is called.) I hate how dark interiors are at dusk or night even with AmbientLights that I can't find my bed from the door. I understand that there are no city lights and it is really dark outside, but eyes adjust and can see something, anything. But PV farmhouse made me hate the dark. Even with a fire going in the kitchen I couldn't find my way upstairs to a bed. (actually i did find a trick to it.) Lantern Mod is awesome for letting me place an infinite low light source to gently illuminate the dark cabin interior so that I feel at home at my base in the middle of a total catastrophe. And not stub my toe. I would like infinite fire also working. Not for not needing wood, but for certain bases that the Lantern Mod would not be suited. For instance the TWM cabin or the Cannery workers cabin that should just have a low burning fire to light up the place a bit. Ambiance is essential for long term survival at all those bases where I dragged out the dead resident and claimed it for my own. Oh yes, I forgot. Clean up my base mod.
  15. I agree! Hinterland has done fantastic with this Part 2. I have completed the tales and they are very well done and will surely add to the Wintermute story when Ep 5 comes out. I am eager to find out how the tales fills in Ep 5. Overall Part 2 has invigorated my game and I am looking forward to finding all the prepper caches across the regions. Good on you Hinterland!
  16. I love the DLC and anything Hinterland has added over the years to the game. This game is a labour of love by HL and they keep delivering more exceptional content for free until now. I was happy to pay a small token for the thousands of hours of enjoyment. I feel very disappointed with the few highly vocal complainers that proliferate on Steam such that I can't even read that forum anymore. I am happy to upvote anything positive about this game and the devs. Finding all the gun variants and now playing the signal void has given new incentive to do another run. Barb's rifle is my current friend as I can instakill a deer or wolf or bear 90% of the time. Gonna try snipe a moose with curators.
  17. I just started. I didnt read your hidden contents hozz but I knew from the trailer that I had to start at FA control tower. I already think it is great. I am totally looking forward to following the story. I echo hozz. Great job HL!!!
  18. Thank you Hinterland! I think you are a great studio with a fantastic vision of what you want your game experience to be. I have been playing since I read a CBC article about this new Canadian game studio and Wintermute first came out. After EP 1 I switched to survival and never looked back although I did do redux and EP 4. I think you constantly deliver exciting and engaging new game play with each new update that has kept me playing for thousands of hours. I feel sorry that people in general have changed over the years and have become entitled complainers that have soured the forums of what used to be a pleasant and helpful community. Nevertheless I hope you all at Hinterland continue to develop your vision over the next year of DLC and I know whatever you are developing for EP5 with be awesome.
  19. I'm waiting for March 30 update before trying Melonloader. If it works I like to play with AmbientLights and PlaceAnywhere. There is a broken mod for changing custom settings that I would like too, since I borked my wolf detection setting in custom. They detect me from too far away right now.
  20. I have been using Barb's since I found it. I have Vaughn's and Curators too but I left them behind at my bases as I travelled. I don't normally use rifles. I prefer the bow for Deer and only use rifle for Bear or Moose. But this time after DLC dropped and I found that my custom settings were way to cold to do FA ( I had to quit.)I started a new run with the express purpose of getting kitted out via ML (food and clothes), TWM (good gear and food), AC (backpack) with some reasonable custom setting. With Barb's, although it is heavy and it waves around a lot as you try to aim, the small sight lets me line a shot up perfectly on the neck of a deer for instakill. It takes a bit of patience but I get 90% instakill as opposed to maybe 70% with the bow. When cold and hungry and in a big unknown like FA I don't want to be chasing a running Deer in to the unknown. I would rather drop it right there. As I progress in my stats I will switch to the bow for Deer and use Curators for Yogi and Bullwinkle.
  21. Yeah I agree too. I don't spend much time with story but I have thousands of hours in survival. To me it was a real treat to explore my way in to FA with no maps and not reading any forums about it. I am in my second run to FA after getting my ass kicked by cold and wind and not knowing where to find Deer and having to retreat. Definitely you need to be an experienced player and well prepared to go in to the unknown. Not worth it for new players. Just stay with the base survival game. My second run was better but still I had to retreat back to the transition after running out of food and fuel to cook but now I know where to look in both FA and the transition so I plan another foray to find one more safehouse that I know is there somewhere. Someone's Hovel. Can't remember what exactly it is called. FA is quite brutal but knowing where meat is both in FA and the transition can get you some time to explore in good weather while sitting out the bad. TL;DR My opinion on DLC01 with Forsaken Airfield, having lived there twice, is that it is for experienced Survival players only.
  22. Um... Yeah that's a bit much. Definitely lots of meat available on TWM.
  23. We will tame the Cougar with Wolf meat and use it to pull the travois. Nice kitty. Pet pet. Have another wolf steak.
  24. I would just like the interiors to not be so freaking dark. The DP lighthouse is a perfect example. Even with a fire in the stove, 2 windows on the first floor and another window half way up the stairs, you can't even turn from the stove and find your way to the bottom of the stairs. Ok you can do the bedroll trick but that breaks the experience for me. I think a glowing arrow would also break the experience. I almost never use paint on anything. I'm not knocking the idea but I know I wouldn't use it.