stratvox

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Everything posted by stratvox

  1. Some sort of Tonguska event? Or maybe just a flash fire the previous summer....
  2. Yes, I'm insane enough that I've actually given some thought to the geology of Great Bear Island.
  3. Yeah, the low rocks in the foreground look more like the HRV palette for rocks to me, more purple than blue. Looks like we'll be travelling through the Hushed River Valley terrane, which is super cool because HRV is beautiful. In case people are wondering what I mean by terranes, British Columbia's coast geology is made up with a group of what are called "exotic terranes" that have sort of gotten plastered against the western edge of the North American continent as it has drifted westward pushed by the Mid-Atlantic Ridge rift. In practical terms, this results in very different kinds of rock with very different geological histories, different compositions, etc etc being all stuck up next to each other. Because the erotic terranes fold as North America plows into them, you get all kinds of nifty stuff, like in the picture below where you can see folding has brought up a dike of the Hushed River Valley terrane into a promontory largely composed of the Mystery Lake terrane:
  4. "He should've gone back to the gas station when the weather turned bad."
  5. Currently after getting the update I don't even make it to the disclaimer... the game just sits there. I'm using the latest Glorious Eggroll to play it because the ones that ship via steam don't work. Also, before the latest update it would load without any textures unless I used the -force-glcore parameter on the command line, which then means that the terrain textures flicker when running the windows version. Ubuntu 20.04, ryzen 3950x, radeon 5700xt. It's getting to the point where it's just unplayable. Which means I won't be playing, because I run linux for work and yes that includes at home.
  6. I've been sleeping for twelve hours next to the green fires, going to bed shortly before they expire. I have not yet been taken by the darkwalker either during or immediately after doing this. Could be a loophole to permit catching up on the fatigue scenario.
  7. Playing on linux, the linux version works but of course with the ongoing terrain flickering problem. The windows version appears to be broken from running under proton.
  8. I'm passing a little time in down in the Hushed River Valley... way down in the valley. Going to be an active night. Getting around. Heading back to the cave. Much much later that night it snowed. Finally the sun rises.
  9. The potatoes are supposed to be deep fried, not roasted, for a poutine. As was mentioned above, a lot of hand cut fries, but also a lot of "machine" fries get used for poutine too, though I guess I'd say I think fast food fries a la Rotten Ronnie's or Burger Thing are not the best exemplars of what french fries can be.
  10. I was in PEI back in the late eighties... beautiful place, at least in the summertime. Yeah, I dunno about getting out of Great Bear, but it would seem to me that there're lots of things one can do with the basic world premise of The Long Dark.... I think multiplayer would have to work on a "session" basis with a pretty limited number of players to keep it feasible. Like, you have a group of four players and they get dropped at random places in the world, and the game clock progresses when everyone's logged in to play. Would mean that a game would require some sort of bulletin board facility that the players could use to schedule when everyone's available to come in and put some time in. Time dilation is the big problem here; if you settle in for a long session on your bear coat you don't want to have to sit there for thirty hours watching your guy work, but you can't really dilate the time unless it's suitable for everyone. Hard to know how to manage that....
  11. My long run guy spent a few months there. There are a few decent places to live up in there; the Cannery Worker's cabin is one, the cottage up the valley from it is another. BI is all right if you're on that side of the promontory, but if you're in the Frozen Delta it's a hard scrabble existence... but that said I spent nearly two months in it and it's totally a doable place. One thing that's great about the Frozen Delta is that it appears to have crazy moose respawn times. Key to dealing with the timber wolves in the Delta is to have meat to use to bring 'em to you while you hang out in the blinds. Stay crouched and keep your eye out the door; they'll come sniffing around but if you're crouched you won't aggro them and they'll just circle around. When they walk by the door is when you want to stick an arrow into 'em. You can break the two to four packs on the Delta in a few days using this technique at which point travelling around that part of the map becomes much much safer. Oh, also, if you stick to the "outside edge" of the map while travelling around the delta you'll be able to avoid almost all of the wolves.
  12. Sounds like you may need to turn SSAO off in the "Quality" section under "Settings" as it may not be properly supported by your laptop's video card. ETA: Or maybe just down... experimentation is called for here.
  13. I tend to not like the industrial areas as places to live. Places to loot or to do some of the necessary jobs (koff koff "arrowheads"), sure, they're great, but as places to live I don't like the industrial vibe. Forest Cave (near the Pensive Pond) in PV is a great spot, very pleasant.
  14. Nice to meet you fellow Canuck. I'm in the Hip's home town. Where are you at in the maritimes? NS? NB? PEI? I mean, if you're in Nfld, you're gonna get a good dose of the good weather starting pretty soon (and as an aside I'd really love to be able to create new regions in the game for other places in Canada; Killarney/Bruce in Ontario and Gros Morne in Nfld would both be excellent candidates imho; sort of "TLD: Killarney" or "TLD: Gros Morne" kinda thing). I hope you enjoy your time here, it's a pretty decent bunch of folks in here, which makes this place unusual on the internet
  15. I'd like to add that having tried the hollow tree thing a few times... they are dangerous because if the wind comes from the right direction your fire will blow out and you will freeze to death. Don't ask me how I know this.
  16. This is why caves exist. Caves exist to protect fires from the wind. They are pretty close to the only places where fires are guaranteed to be out of the wind no matter what, with only a very few places where you can build a fire and never have it blow out that aren't in caves. Build in the outer part of the cave and sleep next to the fire, so you get the most out of the cold duration bonus. I've often slept for twelve hours to wake up to five hours of fire remaining because it got very cold overnight. Proper exploitation of the cold bonus will really cut back on the amount of wood you need to keep a fire going all the time, esp. when you get up to higher fire skill levels.
  17. Late in the day, still looking for shelter. Icy foggy morning on the road to the coast. Walking through the pain. Coming to make arrowheads at last. Think I'll just set for a moment and watch the sun set.
  18. Congratulations for getting that out. Good to see that things are going on.
  19. Well, trying to use the "-force-vulkan" command option causes the game to punch out on IPL. I'd be happy to try any kind of test builds or anything like that to help fix this issue in the linux version if that's viewed as a possibility during this test cycle.
  20. No, I mean there's z-fighting between the snow on top of the landscape and the actual landscape. What you're seeing there is when the LOD (Level Of Detail) changes as you get closer to an object on the terrain. I'm talking about the fact that the landscape is actively flickering; in any given spot it'll bounce between snow and stone many times a second. This is called z-fighting; the engine is having trouble figuring out which texture to display and is bouncing between the snow texture and the stone texture. This is specific to OpenGL and Unity (the game engine Hinterland is using) as I understand it. In the game there's a "near camera" (things close to the player and shown with a lot of detail) and a "far camera" (stuff farther away and shown with less detail to cut down on the number of triangles in the 3d render) -- (this is one of the many ways in which terrain complexity is managed in video games); it looks like there's little to no z-fighting in the "near camera" but there's very strong z-fighting in the "far camera". Say, @Admin, does the new engine properly support vulkan? Because if it does that might fix the issue....
  21. Nope, distant landscape still flickers like mad in linux native. That's disappointing.
  22. Sweet! I have a new laptop I'm going to try this out on; and run the linux native instead of the windows version via proton. If this fixes the flickering landscape issue on linux I'll be basically as pleased as pleased can be! So glad to see that this is happening! Cheers, guys!
  23. Polar bears do not live on BC's Pacific coast. Total non-starter. There native range is along the Arctic coast of Nunavut, and the Hudson and James Bay coasts of Manitoba and Ontario. It's a LONG way from TLD to those places. It would completely destroy the immersion to see a polar bear there. Brown bears, yeah, and a spirit bear as a very rare easter egg would be super cool, but polar bears? Nope. For reference, spirit bears are also known as Kermode Bears and are a distinct subspecies of black bears: https://en.wikipedia.org/wiki/Kermode_bear Spirit bears are the white Kermode bears in particular; in BC the total population of spirit bears is generally estimated as ranging from one to five hundred in total. Mountain Lions would also be an awesome addition, and a very dangerous one that, and would fit right in with the wildlife native to the region. Balance would be hard because if a mountain lion gets the jump on you from behind your chances of survival are slim to none btw- if they were to add brown bears, after a mauling the player should have maybe 4% condition left and multiple bleeding wounds with a better than even chance that even a sufficient supply of bandages might not be enough to guarantee survival before bleed out. They are significantly larger and more dangerous than black bears.
  24. I dunno man, I like the Raven Falls Trestle. It's even fun in a blizzard. You just gotta be careful at that one section where the rails are broken. On a nice sunny evening the view from the middle of the bridge is just spectacular.