NardoLoopa

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Everything posted by NardoLoopa

  1. I think you have makings of a very interesting game, there. It's a different game than TLD, but interesting. Perhaps you should seek capital backing and a development team to implement your vision. I think if you were to consider the same timeline and budget as TLD's development, you'd need to make large sacrifices elsewhere to realize some of the complexities you're after. I certainly think I'd enjoy playing it too.
  2. This is actually a quality point that addresses the OP's conjecture. If the game were "more logical" then the timeframe of game-play would have to be much different. Once a deer were downed, starvation would be eliminated from the list of dangers for a week or more. This would also be the case for injuries and sprains: the character would be out of commission or disabled for weeks of recovery. Really, it sounds like most of the "illogical" aspects of TLD are to accelerate the time-frame of play so the player isn't just sitting around waiting for weeks in recovery, or in little danger for weeks at a time. Really wouldn't be a very interesting game, IMO. Pretty sure running a Sub-3hr marathon qualifies as being in shape.
  3. TLD, like all video games, and art, does not adhere to an accurate portrayal of physics in order to grant the player another experience, which resembles reality, but empathizes and diminishes certain aspects to make it enjoyable. It isn't illogical for a stick to burn for 8mins, it just might not be accurate. It would be illogical if burning a stick for 8mins produced rifle cartridges. Also, as a marathon runner, I call tell you that after sleeping for 10hrs, waking at 5:30am and running in 0C for 2hrs, I go home and sleep for 3hrs because I am exhausted. However, if you favor more accuracy, I suggest you download Real Life 1.0, with the Yukon DLC. Enjoy!
  4. And if not a burning torch, when the sun is out, please auto-select the mag-glass.
  5. The fatal image is really a marvel -- gave me flashbacks.
  6. I'll be honest, I don't understand the practical usefulness of the Jerrycan. Oil ends up in little (plastic?) bottles if you have nothing to contain it, but harvest it from fish. Jerrycans just seem to consolidate it into one inventory item. I'm not even sure that's desirable. Mechanically, I cannot see the advantage to finding one.
  7. I'm sure it only me, but Will & Astrid's lack of trigger discipline in the rifle-holding animation bugs me; any chance stumbling with the rifle armed would cause the discharge of a round?
  8. I like it. Teenager: Learns skills 2x as fast, but can only get to level 3 More whining -- especially about missing technology. "Sure miss my ipod." Requires 10hrs sleep for what normal gets in 8hrs (fatigue recovery -20% rate) Stamina depletes 10% faster, but recovers 20% quicker (or stamina is 20% lower, and recovers 20% faster) 10% increase in sprint speed Develops "Cabin Fever" at double the rate 50% resistance to spraining ankles
  9. Is there a hotkey for hudless screenshots that are integrated into Steam? Would be a nice wallpaper except for being reminded how hungry I am.
  10. First try. Had about 5 blizzards to deal with. Probably slept about 8hrs total. Only found one 5coffee before the summit. But 3stims. Got lost in PV after the Farmhouse (ended up at 3-strikes), came down TWM just above Cave D (never went down the face before . . . at Night no less) and ended up at the falls in PV. Was carrying things I probably shouldn't have. Way too much food. Bedroll. Lugged the Hacksaw, Hatchet and Rifle to the Summit from ML. I plinked a bear in the head and scared a wolf off. Easily could have dealt with them in other ways, but a 4kg solution is rather nice. I had 2 bears spawn exactly in my path at choke points. Couldn't have been better planned. Fun little Challenge. Thanks for encouraging me to try with your quest for no-sleep. A nice thing about this challenge is that you can play a little throw-away game in TLD. If you're feeling rather cavalier, it's best not to load up your 200day Stalker run.
  11. While walking there is sometimes a pause in the game, I believe this is associated with the Sprain Check, as sometimes Sprains manifest exactly after this pause. Familiar with this association, my heart always skips a beat during that stutter. Could you talk about what's going on behind the scenes that is so taxing as to pause the game? (I'm running a fairly good system with an SSD drive.)
  12. That's pretty damn convincing. Thanks for taking the time to publish proof. I'm sold.
  13. This is also my experience as well; I sleep in the "indoor" part of the cave to cure CF. (at least I think I did). I'm still a bit foggy on the case where my bedroll is in the "indoor" part, and my fire is in the "outdoor" part, whether I get the Outside fire bonus. I think I do; maybe it just wasn't that cold to really be pronounced.
  14. I like how much First Run stories sound so much like what I expect my real life experience to be in such a situation.
  15. He's just trying to get warm. (on a side note, I also couldn't squeeze by his big'ole butt.)
  16. When originally envisioned, did you think of the game as being naturally terminal? That is, eventually even the most skilled players would exhaust the resources of Bear Island to the point where perpetual existence is unlikely. There are several things that point to this beautiful fatalism: cloth, metal, maple and birch are not renewable. I personally, find this a poetically satisfying part of the game, though I assume I'm in the minority. It's one aspect of the game that makes it stand out: the inevitability of death -- only something that can be deferred, never truly conquered (much like how you never really become invulnerable to any of the dangers of the game). If so, what was your team's opinion on how many days the most skilled survivor could have possibly lived? (maybe around v1.0) What report of survival (in Days), first surprised the team? Has the vision changed as the game seeks a wider audience? Many of the suggestion in this forum, about where the game should go, would undermine an inevitable demise. E.g. Just adding a craftable hat is a brick from that wall.
  17. There didn't seem to be a temp change over the 2-hrs. -20C in the Cabin. -22C in the back of the cave near the Lake cabins. Then again, my badge seems muffed up, so who knows.
  18. Maybe I'm doing something wrong? I'm just standing in a Lake Cabin (not even a good one). I have good gear, but not exceptional. No fire. Not even the warmth of a lantern. And while it's a disappointment that just clothing can assuage the fearsome Day-4, I am not at all disappointed in the event itself. I had a great time: mostly speculating and over-preparing for the worst. What a great ride.
  19. Decided to give Interloper a go. How hard could it be, right? Spawned in HRV. I've never been there before. Couple hours of daylight left. 2-arrows down cold. To avoid a wolf, I happened across a bear. To avoid the bear I climbed a long rope. With Hypo Risk and FrostBite risk, I find a cave! . . . made of Ice. 0C temp. I strike out again to a brush dead-end. Backtrack. Mr. Wolf again. How'd he get up here? Hypo and got the Wobbles. Decide to spend the rest of my seconds in the beauty of the Ice Cave.
  20. How is it that the Wind Direction algorithm TLD uses always anticipates which direction I need to travel in? Is this some advanced deep data analytic IA that reaches out to Google's hivemind servers?
  21. Just in case there was any doubt remaining, the ruined buildings do not count. I got this achievement on V w/o doing anything more special than being ultra curious.
  22. I don't know the answer to your question, but I wanted to say congrats. That time is very impressive to me. 1d 5h and 24m! Wow. Talk about hustle!
  23. I have spent about 20days at the Ridge Cave. I looked for the foot-path several times. I do not believe it exists anymore (I did not play the game when this did exist). I usually jumped from your green route to the red route at the last cabin at Skeeter's. Other than that, I think you have the quickest route I know of. There is sometimes a wolf at Skeeters, but rarely along the red-route.
  24. Do pill-medications reset the counter? (it would explain what I've been experiencing)