NardoLoopa

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Everything posted by NardoLoopa

  1. Raph, can you talk about how the team decided to render this adventure in Watercolor? It's rare to see a game that specifically flouts whatever realism the graphics engine can muster in favor of artistic expression. It certainly works. The visual style deserves a lot of credit in creating the lonely and beautiful experience of the game.
  2. Hmm, can someone confirm this? Kinda annoying to have to play in carebear mode to click this one off.
  3. How would one fined recordings of these runs? (asking for a friend).
  4. NardoLoopa

    Jumping

    I understand the concern of the OP, but I for one enjoy not having to consider that if I'm only persistent enough I can mini-jump a short-cut to some lofty place (a la Skyrim). Maybe being able to "vault" over downed branches would be enough. Maybe it costs a bit extra stamina and happens automatically with a very very low percent chance to sprain your ankle -- encouraging you to "GO AROUND". [on a side note: there are a few things that clearly alert the player, "this is not your typical video game." No-Jump and the dis-incentive to run everywhere. Personally, I think these are incredibly inspired design decisions that lead the new player to the question, "hmm, what else shouldn't I assume." And that hopefully guides them toward understanding that the wolfs and bears are to be avoided, not dominated as you would in a typical game.]
  5. Would be nice if the level of clanking corresponded to your encumbrance -- an auditory supplement to the status-icon. That's what I thought was going on, when I first noticed the sound.