NardoLoopa

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Everything posted by NardoLoopa

  1. Meant the same as @Oxotnik and @Bennymac, rather than the OP. Did either of you guys find a solution?
  2. It would be hard to interpret such a comparison. Wintermute is, what, 10hrs of content (I'm just throwing out a guess, here. Double it if you like). Survival goes on as long as you want it (let's say 100hrs, just to be conservative). But I don't know what that would mean. Personally, my I'm 5hrs and 700hrs. (and of course, I can only do Wintermute in 5hrs because I know all the maps from my 700hrs of Survival). Perhaps more important to Hinterland is why did you initially pull the trigger on the purchase, rather than what do you enjoy more after the purchase. And while I feel Survival is the game, I will admit I purchased TLD on the announcement that Wintermute was about to be released (1&2) and thought the price might increase afterward. I would guess that the release of Ep3 would receive more purchases than adding another animal or map into the core game.
  3. I've got the same issue as the OP. The keypad turns green, but the door is locked. I have a save right before going into the bunker, but each time I try yields the same result. I'm just returning from repairing the spear. That shouldn't matter; there isn't an obvious trigger to unlock the door besides having the code. Any help on this? Bug?
  4. It's almost a shame that it swings so wildly from 0L to 4L. A 4L canister would have a huge impact on how fast a run could be, unless it was counterbalanced by something like ammo being ultra scarce. For speed purposes it would be worth it to quit any run that didn't have at least 2.5L.
  5. @Goodzilla I was thinking of you when I thought back over my run. Was hoping you would post a reply. I think I slept about 16hrs total, plus 8hrs of inefficient water-boiling, plus slow walking because of lack of coffee usage. Even so, I'm very far behind your impressive run. Getting oil and ammo certainly seems like the ultimate limiting factor. Stims and Coffee made for an accelerated run, but the first two determine how many places you have to loot. Crumbling Highway basement held nothing for me, but the mine beyond had a 0.75L lantern. I had to return to Commuter's Lament after my first pass through looking for the rifle, so I think just making Crumbling+Mine part of the run is a better strategy over-all. Also, if one heads toward Crumbling Highway first, then it saves a possible need to go to the picnic area, since a hatchet is more likely (I found 3 total). Also would give early coal for water making and the like. Maybe going to Crumbling directly, only looting the Coastal house for clothes, would make for more efficiency, since looting near Quonset can happen while boiling with coal. Also, I think killing a bear as early as possible might obviate the need for more food.
  6. First time with the Whiteout challenge. Thought I'd try to see how fast I could complete it. 3 days 17hrs 19m Possible areas for improvement: I came up 0.3L short of finding all the kerosene on CH, so made a quick run to the transition to DP. Found a lantern there that put me over. I might have left a lantern on CH behind, when I didn't think lanterns counted towards kerosene (no idea what gave me that idea) Food in CH left me 3days short. I shot a Bear, but couldn't find his carcass. Hadn't gone home. No crows near Quonset. Had to shoot a deer as well. Sorry, pal. 16 rnds of ammo on CH+Mine. Might not have had to use the mine, but it also was minor source of kerosene Found all but 6 loose reclaimed wood on the map Found all but 12 loose soft/hard wood on the map Picnic is a good place for the hatchet (but think I found 3 on the map) 16L short of water -- spent 8hrs boiling at the very end of the run. Should have made this in parallel with other tasks. 2 rifles: one in the corner on Jackrabbit. one in Abandoned. I certainly could have used more abandon in my food/water/sleep management. Starvation is certainly the way to go. At the end I had some weird yellow (i) on my fatigue icon, and some red creeping from 12 to 2 o'clock. Not sure what that was about, but I took it to be a good sign. I cleaned out CH pretty good. Only a couple fishy shacks remained (guarded by wolves). Not sure if I could have found the kerosene there. I do wonder if the map is setup to have everything you need, if you find it all.
  7. As to the original question: It took me 56 Rifle hits to get my rifle to level 5 (from level 1). I'm not sure about reading for this. No more than one Guns,Guns,Guns book, though (if any). Total fish caught was 530.9kg to get to level 5. Don't remember how many books: maybe two? The long pole for me was Mending. From day 165 to 500 I was in "retirement" mode, just passing the days. I didn't really want to blow through all my cloth, just for a dumb achievement. So, I developed the following strategy: Farm lots of rabbit pelts Stand outside in every blizzard until my rabbit stuff was 99%. Go in. Repair. Go back outside in the blizzard I also made two wolf coats for this same reason, but they are much more resilient than rabbit items, though the pelts were easier to come by.
  8. Oh, I completely agree with you. The thread refers to "illogical mechanisms". So, I was addressing it from the "in-world" terms the thread seems to establish. From a technical point of view, eliminating jumping just makes for easier map-making. In fact, it's probably not even a "limitation"; the default jump code of the engine is probably commented out on purpose. Seems we also agree that letting your avatar go "boing boing boing" across the map isn't aesthetically desirable either.
  9. I'm probably alone in this, but I would fine the ability to jump "immersion breaking" (a term thrown about as if it were some sort of cardinal sin). Jump, with 40kg on your back? While wearing 2 pair of work-pants on top of 2 pair of wool thermals? Right. "Straddle" I could see. Jump? No. Actually, I'd find typical FPS jump animation to be pretty silly in TLD. And really, I find the inability to jump a nice comfort, so I don't have to stand near some cliff-side pressing the "hop" button to see if I can inch up Skyrim style. Yes, I will agree that being caught up by a bit of fence poking out of the ground is annoying . . . a tad. But I kinda enjoy that Hinterland took away a ubiquitous (and often silly) mechanic that plagues the first person experience in most games. Would be funny if they implemented "Jump" with some very involved animation and grunts from the voice-actor, as they squat and then lift themselves 1cm into the air, only to come down over the obstacle with zero sprint left and a sprained ankle.
  10. My route up to then was Milton (both) -> ML (CO) in the first Aurora. Then on to PV. Milton to FM and BR might be topographically faster, but I didn't have the kit to survive. In PV I got stuck there for a while, waiting for the greensky. Then it was Store -> Signal, next day I went to TWM. Got the Aurora on the first night there, which was a bit tough since I pushed through a blizzard to get to TWM. Gave Frank a high-five, then immediately returned to Prepper's. Warmed up, shed stuff to 20kg, and then walked though pretty rough weather to get to CH. Resting in the mine on a seemingly non-aurora night, I decided to take a nap to recover condition. Woke up to the sky-harmonica just before dawn. Tried to scramble down to Fishing hut, but with 20meters to go, dawn broke. Decided DP and Hibernia was a good place to wait. After a few days of carving a whale-bone scrimshaw pipe, I got my aurora. Hit the lighthouse, then got double-wolfed on exiting. Kept pressing, using four stims, to check off Quonset and the Fishing cabin in the same night. Aurora on drugs is a bit trippy: Back to ML, I made it down to the lower dam. This is kinda rough part of the journey. I had to guess which computer would have it. Then just waited in the dark, watching my water supply dwindle, until the show started. Got lucky with the computer . . . then this: It's never been clear to me whether electricity is just really really damaging, or instantly fatal in TLD. I would have opted for the latter, if I were coding it. So, I hung out at the top of the stairs until morning. More blizzard on the way to ML Camp Office, then on to FM's radio tower. Spent a few days in a snow shelter next to the Tower (there must certainly be better spots against the wind than I picked). Killed a deer since my food was running low. Prepped the rope down from Marsh Ridge. Then, I got my Aurora. I'm not too familiar with BR. I've only been there once . . . in Stalker, so I was pretty concerned about wolves. But I decided to try and push through the night to see if I could make it in this same Aurora. Coffee coffee coffee. Landslide wolf was on vacation, but two wolves greeted me before the Yard. One insisted on cuddling. Jabbed another stim and ran for the Shed office. There's only so much optimization possible in this challenge; aurora frequency has a larger influence. Grouping your visits is the way to go. If Milton (2x) ->FM (Radio) -> BR (Shed) is possible early on, that would cut down on a lot, but I'm not sure that's possible; it's a LONG way to go and very early for clothing. TWM->Radio->Store should work. If FM/BR are done at the beginning it is probably optimal to end at the Lower dam.
  11. I bagged 2xPV then TWM the following night. Boggied on to CH. Check, no Aurora, so I slept a few hours in the mine to recover from pressing so hard (walked through a blizzard, etc). And as I wake I see the green flicker in the sky! It was just about dawn. So I tried to black diamond down to the fishing huts. Got within 20meters before dawn officially broke. Now I'm camped out in Hybernia, twiddling thumbs. It's weird playing these challenges: "ooh, a hatchet! Hmm, well no real reason to keep that, I guess."
  12. Congratulations. What an accomplishment . . . thank goodness this is not a Steam Achievement.
  13. Yes, that did it: line of sight. I had attempted to Survey both locations from inside the sensible safety of nearby cars, because you know . . . Bears and Wolves. Thank you so much for the assistance. This really puts a nice capstone on my 164 Day Stalker adventure.
  14. Sorry, poor choice of words on my part. I haven't done the math, is item deterioration really a concern in Voyager? I'm 160days into a Stalker run and it isn't close to an issue yet. Matches or Bedroll. Yes, still a choice. Never thought I'd hope for a HRV start.
  15. #1 basically makes it "start a Voyager game in any zone and don't leave for 30days, but with extra skills and a free item of choice". Further, the clothes can be in top condition. Too easy? It's your challenge, but I think a can + item would be more in line with the original intended difficulty of the challenge. If you insist on the above, then maybe thematically she cannot take her shoes with her to the next zone (Cinderella losing the glass slipper).
  16. Cannot seem to trigger the Cartographer Achievement. I've made a checklist of the official post in the forum that lists all the markers. However, there are two on the list that seem unattainable. "Icon - Orca Gas Station" and "Icon - Spruce Falls Bridge". I've mapped these locations several times (even sleeping in Orca then mapping in the morning). The Icons do not appear. I'm running on PC. The game-save started in November. Before 1.41 I had never been to Milton. (also there's that weird text that flashes for a moment at the bottom left. It says "press [4] for more information", but doing so doesn't yield anything.) Anyway, I've been over all the maps several times, double-checking the list. These are the only two things I'm missing. Could @Support either confirm that they are unnecessary, or that they are necessary, and it's just a bug and to wait for a fix. BTW this trophy is a lot of fun.
  17. Assuming he only has the can, 1hr is the longest he can sleep and still make water, since after that it evaporates.
  18. If you're stuck in a Valley, without enough energy to make the climb out, but do not have your bedroll, remember you can ALWAYS make an emergency shelter to sleep things off. Sticks are surely found and your the clothes on your back can be harvested. It's also possible to make a fire outside the shelter, if warmth is a problem. With all those resources at hand, you should never die in a valley due to rope-exhaustion.
  19. This is an important point about this challenge; I'm sure someone could choose otherwise, and luck would eventually favor them after several restarts, but if you only had the one run, you need to mitigate a fatal risk. "Come'on, little fire" is probably my favorite line. Then again, I don't train fire-lighting.
  20. Nothing like reading yourself quoted to highlight unfortunate grammar-typos: hews.
  21. Could you describe the motivations for changing the HUD recently? While the old HUD was more intuitive (your hunger is represented by an emptying stomach; thermometer drops as you get colder) the new HUD is more explicit (here is a status bar near a stomach icon; its length indicates how hungry you are). The former was more approximate (is the stomach 1/4 full? or 1/3 full, I can't tell), and the latter is more specific (stomach circle is at 9 o'clock, so 1/4 full). The former was also idiosyncratically TLD, while the latter hues to common video game UI tropes (e.g. RDR2). I'll admit, originally I felt you moved my cheese! But I gave it a chance, and over the last month I've come to be neutral to the change -- though I still think the old HUD was a better way of presenting this information and aesthetically a better choice for TLD. Did the HL team feel the old HUD was confusing? BTW: thank you for keeping the 'contextual' option.
  22. Heh, you can bring boom-stick with 10 kills, but a Bow wouldn't have any arrows (though, to be fair if a bow has one arrow it has 'infinite' ammo). Would be funny to choose a bow and find no arrows on the map. And by "funny" I mean like "interloper-funny," not ha-ha funny. This whole challenge is what I imagined the Nomad Challenge to be similar to. Though I envisioned that you could bring whatever was on your back, rather than only one item. Because not everyone is crazy.
  23. I suppose for the purposes of this challenge, Rifles and Cartridges are considered separate items? How about Lanterns and fuel? (though I doubt anyone would take a lantern as their one item). It might be wise to consider different starting items to address different maps. CH does really need a bedroll. ML might not either, if you manage Cabin Fever well enough. But I guess once you have a bear-roll, you're not going to give it up.