Then there is no need for a new firearms. Unless shotgun would be optional replacemet for rifle and then you could adjust to your strategy of hunting.
Well, maybe except one gameplay feature for your Sharps with paper cartridges - ammo can get wet.
Unless its muzzle loader, which can replace normal bolt action on higher difficulties (like low level of item spawn), with hand crafted paper cartridges, shotguns have no point. They could serve as selfdefence weapon, but they would be very effective, so revolver would be almost useless.
Its not a scope. Its just rear section of bolt.
Also why not rifle on Loper? You sawn off broken part of barrel and get bolt action pistol. Its like revolver, but much slower. With limited casings to produce limited number of ammo, it would be cool, you cannot fire accuratelly, so its limited. Like 5 casings per map, will get 5 shots ready, unles run out of chemicals and/or lead. Bow is still more important.
Its easy. Alarm clock could have animated big button on top (pressed - off, popped up on, default is off, so unless you activate it, its quiet). When turned on, it will beep when aurora is present and it interrupts sleep.
Like DIY device: Simple circuit with battery, on-off switch and old electric bell. It rings, when aurora is present. You can kill it with switch.
I am very curious how you make particl effect of glowing snow, how you control it, thru simulated sun rays (you should see it in real time, simple increasing affliction indicator during the day it looks like more stupid cabin fever and it would be totally lazy implementation).
Also, it could work on Timberwolf top, but in low areas, its almost every day pretty cloudy anyway.
So i am not interested.
Whats the point? Rate of fire will be based on animation of bolt cycle, so you cannot get any advantage. Except you click and press button.
Its just detail, understable (a few games use this mechanic), but hardly important.
Indoor locations are separate levels. Its core of the game. Never happen. Also its quick load, if it annoys you, then you have potato computer, or something wrong with game compatibility.
Also when you make indoor location as part of whole level, its hard to edit and its more expensive for computing power.
Keep as it is. Removing quick load is worthless of effort.
I would like to get an option to turn off dead bodies in Custom settings.
And also amount of bodies should be determined by difficulty. On Loper, very scarce.
I saw very nice NEW models of trees and other stuff (bodies) in the new region, however didnt notice it in old maps. Should be this update transfered into old regions?
Exactly, also devs would never buy another server managing all of this.
Rather make new loot tables, you can simulate left overs from survivors with that too.
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