Valuable Hunting Knife

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Everything posted by Valuable Hunting Knife

  1. 3 days in, doing fine in terms of gathering food supplies for the main challenge:
  2. I would love if one of HL's new projects was some sort of golden age of polar exploration/Franklin type scenario (so the sight of a 19thC style ship in the latest teaser art was very welcome!). Using the Travois for the first time made me think that, with a little imagination, this might be close to possible now. But, would I actually enjoy 'Scott Versus Amundsen' or 'Shackleton: Pemmican of Destiny', or will it turn into The Worst Journey in The World? Only one way to find out: The scenario: You are a late 19th/early 20th C polar explorer, setting up base camp on Antarctica. You get a limited time to gather and depot your supplies, then it is off to the pole, and hopefully back! I've tried to only allow items that would fit that period. You start in Coastal Highway. Custom with harsh weather, passive wildlife, high loot. Quonset garage is your hut, and you have an initial 20 days 'preface' to gather the allowed supplies and items below (you can do whatever you want during this period, so looting Thomson's Crossing, for example, of allowed items is fine). This is the only period you can shoot deer (which you will need for the trail journey as a pemmican substitute, allowed as likely not enough jerky). You'll def want to be working towards a travois. At day 20, the challenge begins with the camp phase, which lasts 30 days. You can travel around the coast as far as Hibernia if you want to gather more supplies, or as far along the linear trail route as you see fit to lay depots (which must be stone cairns). Only the stated items can be used, and apart from Hibernia, Riken & Quonset no other beds or interiors can be used. You can use your bedroll (ptarmigan upgrade allowed), or construct a snow shelter to mimic a tent. You can't leave a snow shelter standing. The only fuel is sticks (for firestarting) and coal (which I've chosen as a paraffin substitute). Apart from stones for depots, you cannot gather anything when on the trail. You can fish, but no using huts. At day 50, you must be back at your hut (Quonset), and ready or not you set out. Apart from stones, no other items, animals or structures exist, this is empty land. What you can carry, drag, or pick up at depots is all you have. The route is Quonset to ML via trestle etc. ML to MT (transition cave allowed but no stopping or sleeping, or gathering extra coal). Rope climb into MT allowed (to simulate polar mountains/ ice barrier). MT to HRV (cave allowed, as before). Right descent into HRW, then around to Valley View Point. Back up via Stairsteps etc. Back through cave to MT, then down to lower basin (rope climb allowed). MT to FM, cross FM to BI (cave allowed), before reaching the 'pole' at the top of the unnamed island with a cave in the middle, south west of the cannery. Mark with a cairn, then race back along the same route before your supplies run out! Food Allowed at Camp: Beans, peaches (& peach pie), condensed milk, soup, sardines, bannocks, porridge, stews, potatoes, carrots, sardines, fish, ptarmigan, tea, coffee, water, salt, oil, flour, oats Allowed on Trail: Biscuits, deer meat, jerky, granola & chocolate bars, peanut butter (to replace actual butter), condensed milk, tea, coffee, water Clothing Balaclava, fleece cowl, long scarf, cotton toque, rabbitskin hat, improvised wraps, Rabbitskin mitts, improvised wraps Fisherman’s sweater, wool shirt, plaid shirt Mac Jacket, old fashioned parka, pea coat wool longjohns work pants, cargo pants, deerskin pants wool socks deerskin boots, mutluks, crampons Equipment camp: pot, skillet, can opener, lantern & fuel, accelerant, matches, sewing kit, fishing line & tackle, knife, hatchet, saw, rifle, bandage, antiseptic, mushroom/burdock tea, bedroll (inc. down), cloth & leather, sticks and coal, flask, travois, whetstone, simple tools, scrap metal, skill books, stones trail: pot, can opener, lantern, accelerant, matches, sewing kit, knife, flask, travois, bandage, antiseptic, mushroom/burdock tea, bedroll (inc. down), cloth & leather, sticks and coal, stones (depot only) This has been a paper exercise so far, so a few things may need tweaking, but let's see how it goes! any suggestions or input welcome. I'm gutted I couldn't include FA, as some of the bleak dunes there are the most 'polar' landscape in the game, but the trek along the railway from FM to TP didn't feel right. Hopefully with some of the more remote areas like the delta or FM, I'll get the vibe I'm after...
  3. I've never had any issue with PD, even after losing long runs (a plus 450 day one when trying to get the 500 day feat springs to mind...)- until the last update. I managed to die on my first visit to ZOC, and so had to replay the whole of Signal Void. If I were to die again having completed Buried Echoes, I'm not sure I could go through all of the first 2 tales again to do the 3rd one, so I've had to park that survivor in a cave near forsaken airfield til the last tale drops. Personally I'd prefer it if the 2nd tale is permanently unlocked once you complete SV, and the same for 2 & 3 (a bit like how you can't start a new run in Far Territory until you've walked there, but then it's unlocked forever).
  4. I've just read this after getting it as a Christmas present: https://en.wikipedia.org/wiki/Walden didn't realise but it is the source for one of the TLD quotes (although I can't remember ever seeing it come up!): https://thelongdark-archive.fandom.com/wiki/Quotes There's a nice little game version available too: https://en.wikipedia.org/wiki/Walden,_a_game I've also just rocked up at the Mountaineers' Hut (my favourite base) for the first time since reading the book- I think it is very much an influence on it, subconsciously or otherwise.
  5. Might be overthinking this, but the globes I've seen look to be tilted a bit too much... possibly as a result of Rudiger's contraption? https://en.wikipedia.org/wiki/Milankovitch_cycles
  6. Have a great break team, thanks for all your efforts this year, and happy holidays to all on the forum- looking forward to a big year of speculation and reaction in 2024!
  7. Great shout- maybe an old museum ship from the North West Passage exploration period, docked up in Perseverance Mills? I'm getting big Erebus & Terror vibes here...
  8. oh my god- that poster!!! and also this: It won’t be the end of THE LONG DARK, but it’ll be the end of this major arc of the story. One very happy hunting knife! is that a latin phrase written on the boat? the British flag also raises a lot of questions... woo hoo!
  9. every time I go into zone of contamination my brain changes the lyrics to this:
  10. started a new run to explore ZoC. Completed signal void and looking forward to a nice xmas break doing the 2nd tale, went into ZoC, took a wrong turn and ended up stranded at altitude. Tried to goat down. Failed.
  11. would make sense for the refresh to coincide with the cougar release as that will impact on the overall balance of predators in regions
  12. possible inspiration for the new zone? https://en.m.wikipedia.org/wiki/Eldorado_Mine_(Northwest_Territories) https://shuswaplakephotos.wordpress.com/tag/eldorado-gold-mines-limited/
  13. teaser for the base customisation feature? also a new knife variant.
  14. just got in from work, have I missed anything?!
  15. there's 2 showing as hidden on the 'official teasers and trailers' tab- but yes, that twitter post is a good sign we might be playing later today!
  16. made some rosehip cordial with lots of honey a few years back- kept for ages in the fridge and made a great tea on a cold day. worth checking if you still need to cook them if dried, as the have horrible little hairs inside which is why you can't eat them raw.
  17. hope I'm wrong, but 2 videos suggests we'll get a short teaser first, with the release trailer a few days later.
  18. yeah I know- I've got some screenshots somewhere of the 'wrong' side of the broken bridge in Broken Railroad before the DLC. Railroad exit from TP makes most sense for me.