melcantspell

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Everything posted by melcantspell

  1. Interesting. I always check these, and never found anything.
  2. OK I'm really bad at guessing, but here's my two cents: - Astrid never planned to let Will know where she was heading to. She gave him a destination to fly the plane to, but made it a point to not explain who she was going to meet there and why. If Will had accompanied her on this journey, he would surely have found out and it wouldn't make much of a difference if she had told him beforehand. (although one could argue that he might not have been willing to take her there in the first place, had he known.) - Astrid and Will lost their son, which is why their marriage ended. Guilt and allegations play a major role here. We don't know what exactly happened, but Will feels guilty for it. So it is alluded that something he did or didn't do led to the death of his son. Astrid knows that he feels the guilt very heavily and feels sorry for him. Now she's talking him into a trip that will possibly cause her own death (now this is an assumption from my end). Knowing that Will will suffer enormously from having repeated the same crime (hurting his own family) twice, she tries to put as much distance between them as possible. On the other hand she wants Will to survive, that's why she's giving him hints that might help him achieve this.
  3. While certainly realistic, I can only think of two effects here: - increased micromanagement (gloves off, shoot, gloves on ... lots of clicking involved) - maybe a few more deaths in case you forget to remove your gloves while the wolf comes running at you Did I miss something? If these are the only effects, you can achieve the same (gameplay) result by increasing the difficulty level.
  4. Depends on what you are looking for. The summit on Timberwolf Mountain and Hushed River Valley probably have the most / most valuable loot items. In both cases though, getting to them is not an easy task at all Also both locations rank pretty high in giving you that feeling of accomplishment once you've found the loot - it is definitely well deserved! As a "downside", both locations are pretty far away from everywhere else, so you're probably not taking all of that loot elsewhere If you're just starting out a game on Voyager or Stalker and trying to give your character a head-start, I would trek to Milton Town or Coastal Highway, and loot every single house. There's so much food & clothing items / cloth to be found there! And on Interloper rivers & lakes make the best early-game loot spots IMHO (cat tails!). Actually I don't really have a favorite loot spot. Which speaks for the fantastic balancing in TLD. Every region has a lot of spots that are definitely worth going to.
  5. When I hit the 500 day mark (on Voyager), I could have opened a shop with all the supplies I had gathered by then. I was far from running out of anything. The game gives you resources in abundance, if you keep exploring
  6. If you know where you aimed the arrow at, it's actually pretty easy to find them - like 99% of the times. Takes a bit of walking around, but if you know which spot exactly to search, then it's easy to find them.
  7. Well, cloth is pretty needed to repair clothes and create bandages Since cloth never respawns it can be a good idea to not waste it, especially if you're going for many many days of survival. On the other hand, it would be nice to be able to create an emergency snow shelter in regions with sparse to no buildings. But since those regions are sparse in cloth as well, I usually plan my trips thoroughly and then (almost) never feel the need for a snow shelter. The few times when it would have been nice to create a snow shelter (especialyl in HRV), there was no cloth available at all. I agree that the game's current version of snow shelters is fine. If regenerative building materials were allowed, it would allow for a wider variation of play-style, though.
  8. What you suggest would improve the game's realism. However, it wouldn't be a good idea for gameplay, IMHO. It is important that actions have consequences, and only if these consequences really matter will the game be fun. The game gets easy very quickly, and if it gets too easy it's no longer fun
  9. If shelters could be built with pelts (or rather cured hides), I'd finally start using them. In general, the regions where it would be wise to build and maintain a shelter are the ones that are super-scarce in cloth, so I never built a single shelter ever, for fear of wasting cloth.
  10. If you have any trouble with bears (or a moose) attacking you out of the blue, maybe play with headphones on or just up the volume. And do not listen to music while playing. I haven't had a single surprise ever since I stopped listening to music while playing TLD. The acoustic cues are more alarming than any warning sign could ever be.
  11. I think it would be fabulous if we could find or craft sleds that will only work on ice. Its sole purpose would be to transport fish or harvested meat to the edge of any water body. The speed would be very slow of course, but the cargo would not be on the player. The player would still attract wolves with the smell, but he would not be overencumbered. Also, the sled could fall through thin ice (which results in the cargo being lost). This would not make the game too easy (since it still slows the player down and the smell will attract wolves), but would give the player an option to avoid numerous trips to haul in last night's catch. It could thus make ice-fishing more attractive than it is now. It would also be fine if it only worked for fish, since the player can influence to some degree where a hunted animal will drop, but the ice-fishing huts are in fixed positions.
  12. I noticed that several regions are naturally rich in certain resources. This pushes me to travel to specific regions, which is one of the mechanisms that keeps the game interesting. Is the quantity of resources the foundation or the consequence of region design?
  13. Do you guys run any in-game statistics on the regions the players are located in? Is there any tendency for a favorite region by numbers?
  14. Does birch bark respawn? By the way, I always found it odd that freshly cooked hot water wouldn't warm you up at all .. but from a gameplay perspective, it's good that it doesn't
  15. Try not to have a scent bar (don't carry meat, uncured hides or intestines). If you do run into a wolf, pause the game immediately. Now you've got some time to think about your options which will increase your survival rate significantly
  16. Same for me ... The game had only crashed once for me before the update, and I have played a few hundred hours (honestly, I don't really wanna know - but it's been a lot!). After the update, it crashed once yesterday, and twice today (which makes it 3 crashes in about 4 hrs of play time in total). Unfortunately, that was exactly when I tried to enter a house after crossing an entire map.. After restarting the game, I had to cross the entire map once again, so that was a little discouraging. But still, it's not a big deal - whenever you change a system, it will behave differently, and there's always the risk of bugs after an update. I'm playing the Steam version on a Windows 10 computer, by the way. Would be interesting to know if the CTDs happen on all the systems, or just some of them. My biggest surprise with this update was, that killing rabbits with a stone seems to be a lot easier now. I'm not sure why some people complain about the sprain system. Although I don't care much for the new indicator, I'm sure it helps newer players a lot. Sprain frequency has stayed the same for me (which means, they happen quite rarely). I'm pretty sure this has to do with play-style. I always try to pack lightly, and though I travel hilly terrain a lot, I always pick my routes as I would in real life. If you have to walk uphill, you would try to do it at a right angle, and you would look for a good path that isn't too steep to begin with. Haven't tried the energy drink or the bandages yet, but I found plenty of revolver ammunition and two rifles so far. Guess I will have to play some more to find out how the new firearm works. All in all, I really appreciate the hard work that is put into that game, and I'm quite confident that it's going into the right direction.
  17. Different strokes for different folks ; ) (< here's a semicolon for you) So-called "frustration" and passion sometimes go together pretty well. Think of interloper runs ...
  18. Whenever there's a corpse in a shelter, I do not use this shelter as a base. Easy decision making
  19. Good point. Birch bark makes sense. Heck , now we only need something to use those pesky newspapers for
  20. I'm all for making the game more difficult - especially after the first 50-100 days. Regarding snow blindness, from what I read it seems that it usually goes away on its own after a few days of resting the eyes, so it's not necessarily irreversible. It would be nice if the condition worsened over time (thus keeping the first few game days without added complications) and might lead to irreversible damage if untreated. Snow goggles could be crafted from bone and they could use an accessory slot. Also, it would be easy to lose or damage them in fights with wolves and bears.
  21. When TLD is finished ... is there a chance that new regions might still be added via paid addons and/or mods? Edited to add: I strongly dislike mods for TLD. Though I have no problem with modding games in general, I feel that TLD is best in its original version. The only thing that might change my mind would be ... new regions But I would even prefer to pay, since I know that it is so worth it.
  22. Do you plan to include more ways to use tinder or change gameplay so that tinder is no longer useless after you perfected your firemaking skills? For example, I would assume that using tinder shortens the time it takes to make the fire (yeah, it's not like you could even start a fire without tinder in real life, can you?) Times might also vary depending on the type of tinder you use.